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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 65421 times)

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #420 on: March 03, 2014, 01:45:23 pm »

Kyle nods and goes to the armory to retrieve the stuff for the rest of the group.
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USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #421 on: March 03, 2014, 01:45:54 pm »

Kyle nods and goes to the armory to retrieve the stuff for the rest of the group.

Kira grumbles underneath her breath and follows Kyle to the armoury.
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #422 on: March 03, 2014, 07:37:48 pm »

Cromwell tags along.
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Might as well chalk it up to Pathos.
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The Derail Thread

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #423 on: March 03, 2014, 07:41:49 pm »

Selina follows warily.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #424 on: March 05, 2014, 10:49:48 pm »

Quote from: Actions
Everyone = Head to the Armory

[[Time: 1630 (4:30 PM) Day 2]]

With the vault looking so much like your own the group got momentarily lost as they relied more on memory than on the signs. However it was a short detour into the kitchen as opposed to the hour long diversion some of you thought it might be. Thankfully the group arrived at the Armory in quick order.

Eager to get some new weaponry for defense, perhaps from your new 'friends', the group approached the armory. It was only then that you realized that the door was still locked... and asking for a red keycard.

You know the Red Man has a Key Card. He mentioned it earlier but... maybe there's another way?


Quote from: The Rolls
None

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)


« Last Edit: March 05, 2014, 10:51:40 pm by Nerjin »
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #425 on: March 05, 2014, 10:52:58 pm »

((I'm still wondering why my unarmed is so good.))
Search around for a lever or maybe a terminal.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #426 on: March 05, 2014, 10:56:27 pm »

There are no levers or terminals around here, other than the one asking you for a Red Keycard. Unlucky, you sorta hoped that someone would have installed one since last time. You do recall, briefly, that The Red man mentioned there were a few men stationed inside the armory.

[[It's not actually.... It's pretty low. Only 8 points above the minimum. Since punching someone is pretty basic, the unarmed skill starts pretty high for all characters.]]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #427 on: March 05, 2014, 10:59:02 pm »

Knock knock knock on Heaven's the armory's door.
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ICBM pilot

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #428 on: March 06, 2014, 11:43:20 am »

Are you using the same equations as fallout 1 to math the sheets?
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #429 on: March 06, 2014, 11:47:15 am »

If nobody answers, try to hack it.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #430 on: March 06, 2014, 03:02:10 pm »

Are you using the same equations as fallout 1 to math the sheets?

I use Fallout 2 to do the equations because I've read, somewhere, that Fallout 2 gives you an additional bit of health. But for the most part Fallout 1 is the king of the show.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

ICBM pilot

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #431 on: March 06, 2014, 09:06:44 pm »

  Name: Luke               Age: 22               Gender: Male
 Level: 01                 Exp: 0            Next Level: 1,000

 ::: Statistics :::
       Strength: 04         Hit Points: 044/023         Sequence: 04
     Perception: 10        Armor Class: 010         Healing Rate: 01
      Endurance: 02      Action Points: 10       Critical Chance: 004%
       Charisma: 01       Melee Damage: 05          Carry Weight: 085 lbs.
   Intelligence: 10        Damage Res.: 000%
        Agility: 10     Radiation Res.: 004%
           Luck: 04        Poison Res.: 010%


 ::: Traits :::
  Small Frame
  Heavy Handed

 ::: Karma :::
  Karma: 0 (Wanderer)

  ::: Kills :::
 ::: Skills :::               

  Small Guns ..... 065% tag
  Big Guns ....... 020%
  Energy Weapons . 020%
  Unarmed ........ 078% tag
  Melee Weapons .. 048%
  Throwing ....... 040%
  First aid ...... 040%
  Doctor ......... 025%
  Sneak .......... 035%
  Lockpick ....... 030%
  Steal .......... 030%
  Traps .......... 030%
  Science ........ 060% tag
  Repair ......... 030%
  Speech ......... 005%
  Barter ......... 004%
  Gambling ....... 020%
  Outdoorsman .... 024%


 ::: Inventory :::

                                      Total Weight: 0 lbs.
Personnel Personality: Aggressive, slightly insane, and rarely thinks things through.

Personnel Background: He was a researcher until he requested permission to research and test nuclear, biological, and chemical weapons to "cleanse the wastes", afterwards he was reassigned to guarding the living quarters.
« Last Edit: March 07, 2014, 02:19:36 am by ICBM pilot »
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On the plus side, they managed to kill off 20+ children

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #432 on: March 06, 2014, 11:37:36 pm »

Quote from: Actions
Kyle = Knock on the door

[[Time: 1630 (4:30 PM) Day 2]]

In an odd stroke of brilliance Kyle tries simply knocking on the door. You hear muttered words in a language you don't understand. You pick up a few words however and they sound similar to English though... off.

Eventually the doors slide open revealing two men dressed similarly to The Red Man although their attire is orange. What is NOT orange at all is the fact that they are both pointing weapons at your group. The man on the left is weilding a rusty old revolver while the one on the right is holding a double barreled shotgun.

"More vault dwellers? We told you what would happen if you came back!" The man pulls back the hammer but is stopped by his compatriot.

"Hold on... Their number is different. What are you doing here Vault Dwellers? This area is off limits. We're going to have to take you to Rubeus."



Quote from: The Rolls
None

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)
« Last Edit: March 06, 2014, 11:40:21 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #433 on: March 06, 2014, 11:41:48 pm »

Show them the paper the Red Man gave us.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #434 on: March 06, 2014, 11:42:30 pm »

Kyle pulls out the piece of paper.
"I believe he is the one who told us to come here as a matter of fact."
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