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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 65323 times)

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #330 on: February 17, 2014, 10:51:49 pm »

So patriotic, KJ.
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #331 on: February 17, 2014, 10:53:18 pm »

.. That is an option... Yes.
That's really the best part of being an unarmed fighter. Also I don't need to weigh myself down with weapons.

So patriotic, KJ.
'MURICA! FUCK YEAH!
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #332 on: February 17, 2014, 10:56:54 pm »

That's really the best part of being an unarmed fighter. Also I don't need to weigh myself down with weapons.

Technically you still have to, since Fallout has a bunch of weapons that use the unarmed skill. Like brass knuckles. Or shotgun gauntlets.

Also, isn't energy weapons one of your tagged skill?
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #333 on: February 17, 2014, 10:57:51 pm »

I know. But still. Nad kicks.
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #334 on: February 17, 2014, 10:59:38 pm »

I know. But still. Nad kicks.

*sigh* Okay then. Enjoy your nad-kicking.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #335 on: February 17, 2014, 11:01:40 pm »

That's a true Role-player right there. Fuck min-maxing, I'm gonna use the worst fighting style possible just for kicks.

Get it?

Kicks...

To the nads...

Kicks...
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #336 on: February 17, 2014, 11:02:52 pm »

I'm still going to use energy weapons and actual unarmed weapons. Just also going to do some nad kicking.

I do like to be a non-power gamer in forum games. In Fallout I'll power game the shit out everything.
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #337 on: February 17, 2014, 11:03:19 pm »

That's a true Role-player right there. Fuck min-maxing, I'm gonna use the worst fighting style possible just for kicks.

Get it?

Kicks...

To the nads...

Kicks...

*laugh track plays*
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #338 on: February 19, 2014, 06:23:33 pm »

Delay due to college. Update tomorrow.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #339 on: February 20, 2014, 10:37:25 pm »

Quote from: Everyone’s Actions
Everyone: Go into the vault
[[Time: 0310 (3:10 PM) Day 2]]

Being led by the fearless Kira the group slowly walks into the darkness of the vault. It would appear that something has caused the power to become much less reliable. Most of the lights are off though there is enough light for you to make out even more bodies inside the vault. All of them are wearing blue vault jumpsuits. Whatever happened here seems to have been a one-sided massacre. For some reason you begin to think that your quest to repair their transmission equipment has become a much lower priority.

Morbid curiosity drives the group even further into the vault searching for any signs of life. Other than a few rats gorging themselves on the remains you see none. At this point you're at a loss of what to do. You could always leave the way you came. Otherwise you could follow the signs on the vault wall.

Quote from: Vault Wall
> Armory
> Overseers Office
< Cafeteria
< School
^ Stairs [Level 2]


Quote from: The Rolls
None

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)


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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #340 on: February 20, 2014, 10:39:53 pm »

Kira searches the bodies for anything important, interesting, useful or out of place.

"We should head to the armoury first. See if they left any weapons behind."
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #341 on: February 20, 2014, 10:40:50 pm »

Kyle stays near Kira as they move along.
"I might be able to restore the power... Or we could go to the overseers office..."
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #342 on: February 20, 2014, 10:42:10 pm »

Kyle stays near Kira as they move along.
"I might be able to restore the power... Or we could go to the overseers office..."

"Afterwards. I'd rather have some good firearms first."
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #343 on: February 20, 2014, 10:42:35 pm »

Kira searches the bodies for anything important, interesting, useful or out of place.

Kira: Your observation of the bodies only reaffirms what you already saw outside. Savage cuts and some burns. Very few bullet wounds. It would appear, unfortunately, that the attackers took any useful items with them when, and if, they left.
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #344 on: February 20, 2014, 10:43:12 pm »

Kira: Your observation of the bodies only reaffirms what you already saw outside. Savage cuts and some burns. Very few bullet wounds. It would appear, unfortunately, that the attackers took any useful items with them when, and if, they left.

Kira nods and heads to the armoury.
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