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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 65251 times)

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #225 on: January 22, 2014, 06:58:42 pm »

I'm a deathclaw sized dick who decided that your idea for a character was dumb so I made it more to my liking.

...

And... I'm out. Have fun with the rest of the game, guys.

Are you uh... serious?
Well, you did admit to meddling just because you wanted to.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #226 on: January 22, 2014, 07:01:27 pm »

I welcome you to look at your own application [the 2nd]. You'll find that I didn't actually change anything. The meddling thing was a joke.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Again_Dejavu

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #227 on: January 22, 2014, 07:35:30 pm »

Oh no don't leave us
What a shame.

So I'm ready to join.
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The reports of my death are greatly exaggerated.

TealNinja

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #228 on: January 22, 2014, 08:52:43 pm »

Because I don't see this ending well either way, I want to point out the reason why Kyle has a better First Aid than Kira.

Kira has taken Gifted.  Among other things, this also results in -10% to all skills.
Kyle has taken Good Natured.  With a detriment to weapon skills, this provides a +20% bonus to healing and diplomatic skills.

As well, Kyle also has higher intelligence than Kira (despite not having taken Gifted).  The expectation is that Kyle would have an 11% advantage over Kira for First Aid, as well as a 31% advantage in other healing skills that Kira does not have tagged.
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #229 on: January 23, 2014, 12:01:39 am »

Move out when everyone's ready.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

darkpaladin109

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #230 on: January 23, 2014, 10:02:12 am »

" I don't think we should leave the man alone. One of us should go back to the vault and try to convince the Overseer to let the doctors take a look at him, at least."
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #231 on: January 23, 2014, 10:15:39 am »

"I vote against splitting up, we now have confirmed hostiles somewhere out here, separating the group would only be inviting them."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

darkpaladin109

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #232 on: January 23, 2014, 10:25:23 am »

"You have a point. I say we should either put him out of his misery if he wants to, or bring him any first aid items we can find."
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #233 on: January 23, 2014, 10:39:04 am »

"In short, he's fucked up the ass."
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #234 on: January 23, 2014, 10:43:28 am »

"You have a point. I say we should either put him out of his misery if he wants to, or bring him any first aid items we can find."
"I second this."
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #235 on: January 23, 2014, 04:51:54 pm »

[[While I'd normally reply at this point I'm gonna put this on a small [like... 24 hours at MOST hiatus] due to me trying to clear something up with the system that I just now noticed might be a bit entirely game-breakingly bad. That being said feel free to keep role-playing and moving on. But... Actually here's another reply.]]

The injured man simply whines "Please... Please..." to the group weakly. Almost so softly that you cannot hear it. He, as it turns out, appears completely unaware of your conversation.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

darkpaladin109

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #236 on: January 24, 2014, 02:38:46 pm »

Dirk approaches the man, hands him his gun and says "Sorry, there's nothing we can do for you. If you want to, we can put you out of your misery. It's least we can do. I wish there was another way of helping you."
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #237 on: January 24, 2014, 07:04:28 pm »

Dirk approaches the man, hands him his gun and says "Sorry, there's nothing we can do for you. If you want to, we can put you out of your misery. It's least we can do. I wish there was another way of helping you."

The man takes the gun with wide-eyed terror. "N-no! Yo-you can't do this! You have to help me! You have to! I did what I said I'd do! You promised!"

Turning towards Selina he said "Make them help me! Make them help me!" when he was only met with a apologetic look the man looked again to the gun he had been handed. Slowly pointing it towards himself he trembles... "No... No No No NO NO NO!" With a speed that is quite impressive for such an injured man he aims the gun at Dirk and fires. Unfortunately Dirk is much more agile than the man so he happens to dodge the bullet.

Combat, it would appear, is inevitable.

Quote from: The Rolls
The Man: Kill Self
Difficulty: 85
The Man's Roll: 11 [Outdoorsman]
Fail!

The Man: Cheap Shot on Dirk
Difficulty: VS
The Man's Roll: 13 [Small Guns]
Dirk's Roll: 25 [Agility]
Fail!

Combat: Sequence
Difficulty: VS
The Man’s Sequence Roll: 6+10 = 16
Kyle’s Sequence: 14+10 = 24
The Players goes first!

Spoiler: Battle Map (click to show/hide)

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



First combat! Alright!

Should be easy… After all, he’s already established as injured like crazy.

Anyway, to do combat just BOLD the actions you want to take. I’ll post the turn when everyone on your side has posted their actions. Yep. Forget what you can do? Go to the OP.
« Last Edit: January 25, 2014, 04:01:10 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #238 on: January 24, 2014, 07:12:29 pm »

Kyle runs up to the man to punch him out!
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #239 on: January 24, 2014, 07:18:28 pm »

Selina looks paler than her ghoul skin normally did, looking a bit afraid instead of her normally calm visage.

She ducks down, aims, and pulls the trigger once on her gun as she slams her eyes closed.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]
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