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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 64190 times)

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #195 on: January 20, 2014, 07:55:59 pm »

((Well, the conflicting interests are good for conversations. Even if it is just affectionately insulting each other.))
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #196 on: January 20, 2014, 07:56:16 pm »

"Tell us, we know you're holding out on us."
Cromwell holds back Selina.
"Not until he tells us."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #197 on: January 20, 2014, 07:56:58 pm »

"Cromwell do what the nice lady says."
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #198 on: January 20, 2014, 07:57:50 pm »

Cromwell glares at Kyle.
"I will. After he tells us."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #199 on: January 20, 2014, 07:58:40 pm »

"Besides popping his eardrums I'm certain that you're going to just make him cower more."

Kira glares at Kyle some more, before turning and walking away several paces. She also pulls out her pistol, and scans the surrounding countryside.

"Just let him calm down a bit, patch his wounds up. Do we have some spare food?" Selina begins trying to console the man and keep him calm and somewhat comfortable.

Kira grunts, "Yes, but are we really going to waste it on him?"

((For some reason I think that KylexKira is going to be a thing. Maybe because of them both having horrible Charisma scores.))

((Possibly. It depends on how things turn out, I guess.))

I doubt it. They'd have nothing to talk about. In fact, I choose to think that Kira cannot talk because... y'know... 0% speech score.

((Nah, she's just not a very good speaker, if you haven't noticed. Too blunt and to the point.))
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #200 on: January 20, 2014, 07:59:26 pm »

"Tell us, we know you're holding out on us."
Cromwell holds back Selina.
"Not until he tells us."
Selina pushes him away firmly, but calmly.

"I will not have someone treated like this. He is a human being after all." She tries again to help the man.
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[/quote]

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #201 on: January 20, 2014, 07:59:27 pm »

Kyle glares back.
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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #202 on: January 20, 2014, 08:02:34 pm »

Kyle glares back.

Kira is no longer facing Kyle, and pointedly ignores him.
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #203 on: January 20, 2014, 08:03:10 pm »

"I will not have someone treated like this. He is a human being after all." She tries again to help the man.
Cromwell continues to stop her.
"All I want is a simple answer. Is that so hard?"
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #204 on: January 20, 2014, 08:04:25 pm »

"Cromwell do what the nice lady says."

"Cromwell do what the nice lady says."

The Man seems to be weighing his options before looking at Selina. After a second he sighs "I was... I might have sold them out but... It was a trap. The Boss wanted to take out Lord Bosscrime so that we could live somewhere other than the Powder Ganger camp... I... They said they'd let me... Well... There was this boy... I... He reminded me of my brother. I thought if I gave Lord Bosscrime what he wanted I could keep him and... You don't know what they do there to boys like him. I-I... They tricked me! They killed the boy and would have killed me... I... I went back. I didn't have anywhere else to go. Please... Help me... Fix me up. I won't survive like this. I've told you everything. I can... I can tell you where the Powder Gangers are! Please! Anything! Just don't let me die out here!" The man didn't truly seem to be all that picky at this point. He'd probably agree to anything.

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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #205 on: January 20, 2014, 08:06:19 pm »

"You'd treat him worse than those who've already harmed him?" Selina slaps him before going to help the man again.

Selina looks quite stunned for a second at this...
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #206 on: January 20, 2014, 08:06:43 pm »

Cromwell lets Selina past, not caring.
"Where are they?"
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #207 on: January 20, 2014, 08:08:10 pm »

Kyle glares back.

Kira is no longer facing Kyle, and pointedly ignores him.
((Not at Kira. At Cromwell.))

Kyle looks slightly disturbed.
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USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #208 on: January 20, 2014, 08:08:45 pm »

((Not at Kira. At Cromwell.))

((Durr... Sorry about that.))
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #209 on: January 20, 2014, 08:13:53 pm »

Cromwell lets Selina past, not caring.
"Where are they?"

"I'll mark it on your pip-boy..." the man says as a ping comes from your pip-boy "Now... Please? I've told you everything I know. Please!"

Spoiler: Pip-boy Map (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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