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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 64783 times)

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #645 on: March 20, 2014, 02:29:27 pm »

((Does this mean we all need birthdays, now?))
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The Derail Thread

USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #646 on: March 20, 2014, 02:30:52 pm »

((Does this mean we all need birthdays, now?))

((Maybe? I dunno. I only asked for one since it's painfully obvious that Kyle will find it out and hold a surprise birthday party for Kira, or something along those lines.))
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #647 on: March 20, 2014, 03:04:48 pm »

You can have birthdays if you want. Like I said you're more than welcome to make up any detail about your character. I'm probably gonna start adding a "Notes" Section to your character sheet to mark important ones [Such as: Lost his Arm when his Grenade went off prematurely] so feel free to make up whatever. If you go too overboard I'll stop you but for the most part feel free to experiment.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #648 on: March 21, 2014, 10:19:55 am »

Quote from: Actions
Everyone - Sleepy time...

[[Time: 1045 (10:45 AM) January 15th] Day 4]]

The five of you had woken at various times that morning. You were somewhat curious about what the Overseer would have come up with. Unfortunately you were kinda screwed in that regard. You had to wait until two in the afternoon for the meeting to start. But all of you were a little too nervous to enjoy your day properly. Suddenly, a voice sounded on the intercom.

"Attention residents of Vault-222." it was obviously Yusef. He sounded very subdued however. Which was very out of place for him when he did interact with the intercom at all. He usually preferred sending personal messages. "I need the following vault residents to come to the Overseer's office IMMEDIATELY. Not in twenty minutes, not in five minutes, not in two minutes. RIGHT. NOW. This is of the utmost importance. Security Chief Parting, Officer Pasternak, Officer Brown, Officer Jackson, Engineer Johnson, and Counselor Selina. Drop. Everything. To everyone else in the vault, if you see these people ignore them. They need to be here as soon as possible. That is all.

This was unprecedented. The Vault Overseer was never like this. Whatever had happened was... Not likely good. Looks like your meeting got moved up early.

Quote from: Areas of Interest of Vault-222
Armory
Overseer’s Office
Cafeteria
Living Quarters
Engineering
Reactor
Barracks
Engineers Office

Quote from: The Rolls
None….

Spoiler: Pip-boy Map (click to show/hide)

Everyone has gained +2 HP from time.

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)


So this is a thing.
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #649 on: March 21, 2014, 10:28:43 am »

Kyle of course immeadietly hands off his duties to another engineer and runs to the overseers office.
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USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #650 on: March 21, 2014, 10:29:30 am »

Kira makes sure that she's somewhat presentable (ie. wearing clothes), and then heads to the Overseers Office in double-time.
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #651 on: March 21, 2014, 10:33:05 am »

Selina excuses herself from the counseling office and does a light jog to the overseers office.
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #652 on: March 21, 2014, 06:34:39 pm »

Cromwell gets up and strides to the Office. He was used to this sort of thing, just not recently.
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The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #653 on: March 22, 2014, 10:39:12 pm »

Waiting on Dirk.
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darkpaladin109

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #654 on: March 23, 2014, 08:15:43 am »

To the overseer's office.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #655 on: March 23, 2014, 01:26:45 pm »

 
Quote from: Actions
Everyone – Head to the Overseer’s Office

[[Time: 1050 (10:50 AM) January 15th] Day 4]]

Walking into the Overseer’s Office the five of you saw Yusef with his head upon his desk. With a weary sigh he raised his head and spoke ”I want to thank you for what you did for the vault.”

Officer Parting spoke up at this point ”Yes. You did a lot better than we had expected.”

”Now, I have bad news. But before I tell you what it is I want to ask the five of you how you felt about the outside world.”

Quote from: Areas of Interest of Vault-222
Armory
Overseer’s Office
Cafeteria
Living Quarters
Engineering
Reactor
Barracks
Engineers Office

Quote from: The Rolls
None….

Spoiler: Pip-boy Map (click to show/hide)

“Prologue: Out of the Vault” Completed
Everyone has gained +650 experience

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

Spoiler: Current Tasks (click to show/hide)


Enough experience for the quest? Not enough? Please be vocal about your thoughts.

Furthermore, after writing down how much EXP every level requires… I’m increasing the EXP bonus from skill challenges again. About +50% from what they were.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #656 on: March 23, 2014, 01:44:56 pm »

"It was... interesting. A new experience... And holy dongs was it big..."
Kyle suddenly seems excited.
"It WAS big! There, there could have been tech that the vault hasn't seen... EVER!"
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #657 on: March 23, 2014, 03:15:09 pm »

"It was interesting... a bit hostile from where we went but... it was a pleasent change. I'm sure we could expand the community to outside of the vault if we collected the materials."
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #658 on: March 23, 2014, 03:16:34 pm »

"It was... interesting. A new experience... And holy dongs was it big..."
Kyle suddenly seems excited.
"It WAS big! There, there could have been tech that the vault hasn't seen... EVER!"

Kira glares at Kyle.

"The outside world is still a scorched wasteland, populated by savages and the similar peoples. I cannot say whether the people outside of the vault will be all hostile or not, but in my opinion making contact with the wider world is a mistake at this point in time."
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #659 on: March 23, 2014, 04:12:14 pm »

Cromwell looked rather uninterested.
"It's alright."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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