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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 64086 times)

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #480 on: March 11, 2014, 02:30:50 pm »

Dark's had his chance. One of you guys dictate his actions for this round please. If he DOES end up posting though I'll take his action over yours. But for now I'm just gonna say let's do it this way.
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The demon code prevents me from declining a rock-off challenge.

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darkpaladin109

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #481 on: March 11, 2014, 03:08:14 pm »

Crouch down behind one of the boulders and blast the biggest rat I see once they appear.
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #482 on: March 11, 2014, 09:57:41 pm »

Do you have any luck-related perks? I'd want those.
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The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #483 on: March 11, 2014, 10:12:41 pm »

Do you have any luck-related perks? I'd want those.

There are. I think... If what you're asking is "Are there perks that increase my luck?" then yes! If you mean "Are there perks that rely on luck to be available to me?" Then the answer is also yes!
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The demon code prevents me from declining a rock-off challenge.

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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #484 on: March 11, 2014, 10:47:48 pm »

Awesome.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #485 on: March 12, 2014, 08:24:00 am »

Do you have any luck-related perks? I'd want those.

As would I.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #486 on: March 12, 2014, 12:40:23 pm »

Since the image hosting place I use is acting up again the update will have to happen later on today. On the bright side now that I have a bit more practice with combat I feel much better about it. Moving around the 15 characters wasn't as bad as I thought it would be. Also, I loaded the weapons in your inventory to full. I won't do this again. If you want to switch weapons or load them keep in mind that you can do it in combat [which costs AP] OR you can do it while free-playing and its free!
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #487 on: March 12, 2014, 05:43:45 pm »

Vault Dweller’s Turn

Quote from: Dirk Brown
Move to I11 [-3 AP]
End Turn [3/8 AP used]
Gain +5 AC from unused AP

Dirk springs into action before everyone else. Dodging artfully past Kyle he ducks next to a boulder and prepared himself for a rat to appear from the corner. Hopefully the darkness will obscure him.

Quote from: Dirk’s Rolls
None.


Quote from: Kira Pasternak
Access Inventory [-4] switch 9mm Mauser with 9mm SMG
Fire a burst at Big Bad Rat [-5]
End Turn [9/10 AP used]
Gain +1 AC from unused AP
 

Kira fumbles, only briefly, in her pack to grab her SMG. Thankful that she remembered to load it before leaving Vault-225 she unleashed a burst towards the Big Bad Rat. Though she couldn’t see any of the shots she was pleased to watch the abomination drop dead. She grinned. This was a much better alternative to a Mauser. She had to fight back the urge to laugh.

Quote from: Kira’s Rolls
Fire 9mm SMG burst at Big Bad Rat
Chance to Hit: 80 – 40 = 40%
Roll [1]: 53 [Miss]
Roll [2]: 97 [Miss]
Roll [3]: 89 [Miss]
Roll [4]: 66 [Miss]
Roll [5]: 6 [Critical x2]
Damage: 16
 


Quote from: Cromwell Jackson
Access Inventory [-4] equip 9mm Mauser and 10mm Colt
End Turn [4/10 AP used]
Gain +6 AC from unused AP
 

Cromwell quickly ruffled through his backpack to retrieve his new fire-arm. Placing it in his dominant hand he placed the 9mm Mauser into his other hand. Prepared for the horde of rats, Cromwell waited.

Quote from: Cromwell’s Rolls
None.


Quote from: Kyle Johnson
Aimed Shot [-6] Giant Rat 9 [Eyes]
End Turn [6/8 AP used]
Gain +2 AC from unused AP
 

Kyle takes careful aim with his 9mm to try to hit one of the larger rats in the eyes. Unfortunately his lack of skill, obstructions in the way, and general darkness conspire against him. The bullet flies off into the night. Luckily it’s not all for naught. Kyle does, indeed, kill a cactus. Not that it helps him much right now.

Quote from: Kyle’s Rolls
Fire 9mm Mauser at Giant Rat 9’s Eyes
Chance to Hit: 50 – 40% – 10% - 50% = 1%
Roll: 16 [Miss]
 


Quote from:  Selina
Access Inventory [-4] exchange 9mm Mauser with 10mm Colt
End Turn [4/9 AP used]
Gain +5 AC from unused AP
 

Selina follows Cromwell’s example and simply grabs a better weapon for the situation. Though she is nervous about wielding a firearm she takes comfort in the fact that she is only firing at rats as opposed to humans.

Quote from: Selina’s Rolls
None
 

Rat Colony’s Turn

Quote from: Giant Rat 7
Move to K9 [-6]
End Turn [6/6]

You scurry over the corpse of your leader to attack the intruders.

Quote from: Giant Rat 7’s Rolls
None.


Quote from: Giant Rat 9
Move to J9 [-6]
End Turn [6/6]

You scurry over the corpse of your leader to defend your friends.

Quote from: Giant Rat 9’s Rolls
None.


Quote from: Giant Rat 8
Move to K8 [-6]
End Turn [6/6]

You scurry over to corpse of your fallen leader to assist your allies.

Quote from: Giant Rat 8’s Rolls
None.


Quote from: Giant Rat 4
Move to J8 [-6]
End Turn [6/6]

You dash over the corpse of your fallen leader to defend your home.

Quote from: Giant Rat 4’s Rolls
None.


Quote from: Giant Rat 5
Move to L8 [-6]
End Turn [6/6]

You move past the corpse of your fallen leader to defeat the intruders!

Quote from: Giant Rat 5’s Rolls
None.


Quote from: Giant Rat 6
Move to E12 [-6]
End Turn [6/6]

You slip past some rocks to try to flank the enemies.

Quote from: Giant Rat 6’s Rolls
None.


Quote from: Giant Rat 1
Move to D11 [-6]
End Turn [6/6]

You follow Giant Rat 6 in their flanking plan.

Quote from: Giant Rat 1’s Rolls
None.


Quote from: Giant Rat 3
Move to I10 [6/6]
End Turn [6/6]

You scurry past your fallen leader to hide in the shadows. To your surprise there is an intruder hiding in the darkness.

Quote from: Giant Rat 3’s Rolls
None.


Quote from: Giant Rat 2
Move to D10 [-6]
End Turn [6/6]

You follow your brethren towards an alternate route.

Quote from: Giant Rat 2’s Rolls
None


Quote from: Initiative
Dirk vs Giant Rat 4
23 vs 16
The Vault Dwllers go next!

Spoiler: Battle Map (click to show/hide)

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler: Group Inventory (click to show/hide)

So yeah… You guys go next.
« Last Edit: March 13, 2014, 04:04:00 pm by Nerjin »
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #488 on: March 12, 2014, 07:11:43 pm »

Shoot giant rat 9 in the eye.
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #489 on: March 12, 2014, 08:36:38 pm »

((With my perk, each shot only costs 3 AP, and I have 10, but it says I gained +6 AP from it being unused, so do I have 10 or 16 right now?))

If 10 AP: Fire a shot at Rats 9, 7, and 5.
If 16 AP: Fire a shot at Rats 9, 7, 5, 8, and 4.
« Last Edit: March 12, 2014, 09:13:14 pm by mastahcheese »
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #490 on: March 12, 2014, 08:39:42 pm »

Selina gulps and shoots at Rat 5 and 8, hoping to kill them both. If she has the time, she turns to shoot 6 once Crom is out of the way.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #491 on: March 12, 2014, 08:42:50 pm »

((Crud, no overwatch.))

Put my knife back, and take out my Colt, put the colt in my dominant hand and the mauser in my recessive hand.

You didn't fire a shot... You just pulled out a gun. Which took 4 AP. Thus you didn't use 6 which went to your AC... Which I called AP... You have 10. You will NEVER gain more AP wihtout a perk or some odd circumstance.

Don't forget to to Bold actions.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #492 on: March 12, 2014, 09:12:42 pm »

Ok, it was supposed to be AC, not AP.
I get it now. Thank you.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

darkpaladin109

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #493 on: March 13, 2014, 06:05:19 am »

Crud. Blast Giant Rat 3 in the face with my shotgun and move to J12.
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USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Rat Colony]
« Reply #494 on: March 13, 2014, 07:45:32 am »

Fire Burst at Giant Rat 7 twice. If it dies to the first burst, fire the second one at Giant Rat 5.

((Legitimate question: Since burst weapons can no longer hit multiple targets if they miss the first one, are you going to buff their accuracy or what? Because clearing crowds with a minigun was something that I was hoping to do.))
« Last Edit: March 13, 2014, 07:47:07 am by USEC_OFFICER »
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