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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 65355 times)

USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #390 on: February 23, 2014, 09:06:16 pm »

"For the armory? Yes I have. I have it right here with me. How about a trade?" The man flashes the card momentarily "Your lives and a few of the weapons within the vault in exchange for fixing the radio equipment."

"What weapons?" Kira asks.
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #391 on: February 23, 2014, 09:07:59 pm »

"...Our lives?" Selina is a bit unsure of whether trusting him is a good idea.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #392 on: February 23, 2014, 09:11:21 pm »

"... Well, given that you are so willing to do this when you most likely can blow us sky high I suppose that it's a good trade."
Kyle sticks out his hand for the other man to shake.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #393 on: February 23, 2014, 09:27:29 pm »

"What weapons?" Kira asks.

"There are quite a few. We haven't carted them off the the camp yet but you can have your pick of some of the less impressive pieces. Off the top of my head I'm willing to part with a few Pistols, an SMG, and a Shotgun. Of course, you will also be allowed some ammo for them."

"...Our lives?" Selina is a bit unsure of whether trusting him is a good idea.

"Yes, your lives. You're trespassing in our newly acquired territory. We have every right to have you lashed to crosses."

"... Well, given that you are so willing to do this when you most likely can blow us sky high I suppose that it's a good trade."
Kyle sticks out his hand for the other man to shake.

"Explosives are not something we tend to carry on hand. They are useful. As I said, we're more like to nail you to crosses. Never-the-less your cooperation is fortuitous." The man pauses briefly before crossing the room to where Kyle is standing "If you can get this radio working you will have your... handshake." the man seems visibly annoyed at the show of camaraderie. "When you are ready we can head to engineering. I want this done correctly, so make whatever preparations you need."

The Red Man has joined your party

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler:  The Red Man/NPC (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #394 on: February 23, 2014, 09:31:19 pm »

Kyle drops his hand at his side before going to stand next to the door.
"You have us at your mercy."
Kyle says in a deadpan tone.
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #395 on: February 23, 2014, 09:32:17 pm »

Selina stays a few steps away from the man just in case.
« Last Edit: February 25, 2014, 10:35:53 am by RangerCado »
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #396 on: February 25, 2014, 09:37:00 am »

[[Keep in mind that actions must be bolded.]]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #397 on: February 25, 2014, 10:18:05 am »

((I assumed we were waiting on people.))
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mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #398 on: February 25, 2014, 11:05:47 pm »

I guess we head to engineering.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

USEC_OFFICER

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #399 on: February 26, 2014, 01:39:34 pm »

I guess we head to engineering.

((Kyle is sorta the one leading the group now, seeing as he volunteered to fix the radio...))
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kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #400 on: February 26, 2014, 01:42:58 pm »

Kyle head to engineering since everyone seems ready.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #401 on: February 27, 2014, 06:49:54 pm »

Quote from: Actions
The Red Man: Lead the newcomers to Engineering
Kyle: Follow The Red Man
Selina: Follow The Red Man at a distance
Everyone else: Follow Kyle

[[Time: 1540 (3:40 PM) Day 2]]

After a few seconds of hesitation Kyle shrugs and walks towards the door. The rest of the group, loathe to be separated from him, follows. The Red Man seems pleased by this and states "Follow me then. Engineering is on the third floor." and with that the group departs.

Selina, for her part, stays as far away from The Red Man as possible. Something about him doesn't sit right with her. The Red Man doesn't seem to care, if he even notices, as he leads them past a few scattered body parts. Almost on cue he says "This is what happens to those who oppose us. We gave them a choice. Leave the vault or face our wrath. Some agreed. They were permitted to survive. None of them were harmed. Those you see here? They refused. Keep that in mind in the future profligates. You seem like a smart group. I'd hate to be proven wrong."

It takes nearly twenty minutes of relaxed walking and two flights of stairs before the group finally reaches engineering. "Here we are."

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



Spoiler:  The Red Man/NPC (click to show/hide)


Sorry about no update yesterday. I was unable to get onto the forums for any useable amount of time.
« Last Edit: February 28, 2014, 05:25:56 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #402 on: February 27, 2014, 06:53:16 pm »

((It's fine))
Kyle looks around for the problem.
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #403 on: February 27, 2014, 07:15:30 pm »

Selina looks pretty anxious right now, not trusting to get out alive at this point.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #404 on: February 27, 2014, 10:55:05 pm »

Cromwell looks around for anything that may help/provide information.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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