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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 64107 times)

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #375 on: February 23, 2014, 12:30:49 am »

"I don't, but we have someone who does, our friend Kyle, he could take a shot at it. I can go retrieve him."

The Man seems to ponder this for several moments. After a while he nods "Very well. Go get him. You had better be back within ten minutes. These two stay with me. If you're even a second late I will personally see them given to the Maiden."
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #376 on: February 23, 2014, 12:31:40 am »

"I'll make haste."
Quickly head back to the armory to go retrieve Kyle.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #377 on: February 23, 2014, 12:32:55 am »

"It does though and that's the way it is. You have to learn to get through it okay."
"Days. Atleast a few days."
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #378 on: February 23, 2014, 12:33:57 am »

"Okay. Now then let's see about finding that keycard eh?"
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #379 on: February 23, 2014, 12:34:54 am »

"I'll make haste."
Quickly head back to the armory to go retrieve Kyle.

I'm just gonna go ahead and let you role-play this one out. Keep in mind, though, that it's a three minute jog from the Armory to the Office. So you can just kinda... interject into their thing as you need to.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #380 on: February 23, 2014, 12:38:52 am »

Selina nods and begins looking around carefully.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #381 on: February 23, 2014, 12:40:06 am »

Kyle begins searching for the key card until interrupted. Which he will be.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #382 on: February 23, 2014, 12:40:54 am »

[[Just to be clear, are they checking the area directly outside the armory? As in, the hallway?]]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #383 on: February 23, 2014, 12:41:37 am »

((Actually, I was planning to go to bed, and figured that would be a great time for my character to be away from both groups at once.))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #384 on: February 23, 2014, 12:42:59 am »

((Actually, I was planning to go to bed, and figured that would be a great time for my character to be away from both groups at once.))

Fair enough, you can always do it when you come back. That's the beauty of forum games. Plus it gives a chance for Kira and Dirk to talk to the Man.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #385 on: February 23, 2014, 12:43:07 am »

((For now, yes I believe. Also I think we can just say that CJ got them a brought them back.))
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #386 on: February 23, 2014, 09:01:31 pm »

Quote from: Group Actions
Cromwell: Retrieve Kyle and Selina
[[Time: 0315 (3:20 PM) Day 2]]

Bringing the silent Kyle and Selina back into the room with the man Cromwell remarks "Here they are. Kyle knows about machines and we were actually sent here to fix the radio. He should be able to pull it off."

The man spares a small grimace at Selina before turning his attention to Kyle "Is it true? You can fix the communications equipment housed within this vault?"

 
Quote from: Overseer's Vault Wall
^ Armory/Cafeteria/School/Stairs/Entrance


Quote from: The Rolls
None

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)


« Last Edit: February 23, 2014, 09:03:46 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #387 on: February 23, 2014, 09:02:44 pm »

Selina ignores the mans look and just remains silent as she searches for the keycard in a wider search area.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #388 on: February 23, 2014, 09:03:43 pm »

Kyle thinks for a moment.
"I should be able to. It's my job after all. But quick question before I get to work, have you seen a red keycard?"
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Vault 225]
« Reply #389 on: February 23, 2014, 09:05:28 pm »

Kyle thinks for a moment.
"I should be able to. It's my job after all. But quick question before I get to work, have you seen a red keycard?"

"For the armory? Yes I have. I have it right here with me. How about a trade?" The man flashes the card momentarily "Your lives and a few of the weapons within the vault in exchange for fixing the radio equipment."
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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