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Author Topic: The Saviors of Vault-222: A Fallout Role-playing game  (Read 64136 times)

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #285 on: January 28, 2014, 08:16:17 pm »

Kyle's smile falters.
"We can't go until we finish this job but... we will try to make it down. Okay?"
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #286 on: January 28, 2014, 08:18:32 pm »

"I must stay with my companions for now, but I would enjoy looking for you while exploring the world." Selina seems a bit excited about the prospect of looking around the world further.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #287 on: January 28, 2014, 08:23:20 pm »

Big-Tina seems a little sad at that. "Okay... Me stay here for night though. Night-kin often travel at Night... Me watch you sleep if want. Must be tired."
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #288 on: January 28, 2014, 08:24:58 pm »

Kyle shrugs and gets ready to sleep.
"I suppose I fine with that."
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #289 on: January 28, 2014, 08:29:54 pm »

"It would be much appreciated Tina. Perhaps you would join us on our journey west before we travel south-east?"
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #290 on: January 28, 2014, 09:04:23 pm »

"It would be much appreciated Tina. Perhaps you would join us on our journey west before we travel south-east?"

Big-Tina sighs "No. Need to get there soon. No delays... Maybe..."
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #291 on: January 28, 2014, 09:21:21 pm »

"We shall see eachother another time then. For now, let us be friends and share the fire until morning where we part ways." Selina gives her a gentle smile, putting away her knife.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

mastahcheese

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #292 on: January 28, 2014, 09:47:11 pm »

Cromwell watched the awkward conversation in silence. It seemed to be working well for him, so far.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #293 on: January 29, 2014, 07:54:26 pm »

[[Time: 0900 [9 AM] Day 2]]

Despite the rather luke-warm response the group had given Big-Tina she seemed trustworthy enough. Eventaully all of you were forced to trust her as you slowly drifted to sleep. Several hours passed before the group woke up to a roaring fire. Apparently Big-Tina had been feeding it almost religiously throughout the night. With that thought you turned to her... or rather you tried. She didn't appear to be anywhere. Looking down you saw a message scrawled in the sand.

Quote from: Sand Message
Thank you friends. I watched all night. No Nightkin. Saw Mean-stingers. Scared them away. Will see you in Riverdark? Good bye!

Individual thoughts aside you knew this was probably for the best. Vault 225 probably wouldn't have reacted well to a... Big-Tina stumbling up to the base. Speaking of, it was just about time for you to get going again.


Spoiler: Pip-boy Map (click to show/hide)

Selina gains: +25 XP for succesful checks

Spoiler: Kyle Johnson/Kj1225 (click to show/hide)


Spoiler: Selina/Ranger Cado (click to show/hide)



So... Seems like Selina keeps getting lucky with those extra experience points. BUt don't worry, there's plenty of chances for every character to get more XP. Just keep that in mind.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

kj1225

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #294 on: January 29, 2014, 07:56:47 pm »

Onwards!
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RangerCado

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #295 on: January 29, 2014, 07:57:34 pm »

((SHE WILL OUT LEVEL YOU ALL!))

Selina was in a rather good mood from the message as they all headed to D4.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

mastahcheese

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Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

USEC_OFFICER

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darkpaladin109

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #298 on: January 30, 2014, 06:02:10 am »

Onwards, to D4.
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Nerjin

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Re: The Saviors of Vault-222: A Fallout-based Role-playing game [Debriefing]
« Reply #299 on: February 03, 2014, 01:41:32 pm »

Guess who realized he made a huge mistake and forgot this game's update on Friday? This guy. Whoops! Anyway, update on schedule for tonight. My bad.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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