I made Sisal Uzolushrir, the ice mage, the expedition leader by giving her a point each in appraiser, negotiator, judge of intent, bookkeeper, and manager. Filled things out with a point each in dodger, fighter, shield user, armor user and archer:
Sisal Uzolushrir has been quite content lately. She has been satisfied at work lately.
She is a worshipper of Oth and a worshipper of Kol.
She is a citizen of The Aquamarine Lie. She is a member of The Tongs of Olive. She is the expedition leader of The Tongs of Olive. She arrived at Nalthisham on the 1st of Granite in the year 141.
She is forty-nine years old, born on the 19th of Granite in the year 92.
She is thin. She has a broad, prominent chin. Her round thin-irised eyes are deeply sunken. Her somewhat short broad ears are flattened. Her hair is clean-shaven. Her lips are thin. Her nose is upturned. She is average in size. Her slightly rounded wide-set eyes have slightly thin irises. Her slightly convex nose bridge is slightly convex. Her somewhat broad ears have small lobes. Her skin is ecru. Her eyes are rust.
Sisal Uzolushrir likes voodoo chants, zinc, lapis lazuli, amber, black mamba bone, bola throwers, plump helmet men for their deliciousness and Moon Mages for their ability to see the future. When possible, she prefers to consume tarantula, bat ray, armok's shrooms, bloomberry juice and nether creeper spawns. She absolutely detests albino forest leeches.
She has an amazing spatial sense and very good focus, but she has meager creativity.
She has a calm demeanor. She can handle stress. She is assertive. She is not a risk-taker. She appreciates art and natural beauty. She has a good awareness of her own emotions. She is put off by authority and tradition. She is truly fulfilled by assisting those in need. She is modest. She whispers when she's nervous. She laughs in a unique way when she's nervous. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather. She doesn't really care about anything anymore.
*ICEMAGE - ICE LVL3* This dwarf bears a spark of magic in her. A high member of the elemental school of water, she has learned to withstand intense cold. Her body is so cold that it will freeze all water around her. She can summon hailstorms and blast her enemies with freezing cold water, conjuring arctic sea foam to further freeze them. She also converts one nearby sprite into a familiar that will aid her in combat. Being arcane in nature she can still cast her magic conceal spell. She is a master in the use of the water staff. Icemages can breathe underwater and can hide among the waves. Having mastered the school of watermagic, she can speak the cone of cold. A crystalline spray that paralyzes her enemies completely for a short time. If carrying a water aura, she will slow all nearby enemies down.
I like Sisal, she has a very good personality for a leader, and she is a level 3 water mage, making her the obvious choice in any case. The craftsman's guild member I made a leatherworker/brewer. I've also got a mason/architect, a farmer/cook, a weapon/armor smith, a mechanic/engineer/toolmaker, and a carpenter/doctor. The dwarves have brought four picks, a chopping axe, an anvil, 40 meat, 20 plump helmets, 17 each of dwarven wine, rum, beer and ale, and breeding pairs of moleweasels, boozebelly goats, and shaggy badger dogs, plus 12 seeds each for the basic dwarven crops as well as strawberry to see us through until underground production gets into swing.