Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Freeing / Pitting captured enemys  (Read 374 times)

Will_Tuna

  • Bay Watcher
    • View Profile
Freeing / Pitting captured enemys
« on: January 08, 2014, 05:49:58 am »

I have captured allot ( 100+ ) enemys and pitted them in a 7x1 room that has Fortifications on 1 side.
behind this Fortification is a  bridge that can be opened/closed with a lever to remove LOS on the enemys.

Are there any known bugs/behaviours that happens when you release all the enemys in a small room? most of them are modded in enemys like beak wolves and war elephant warriors (fotress defence mod). When a War elephant warrior gives birth to a calf, they start to fight. but otherwise they let eachother go.

Now i have related problem with my markdwarves.

Now i position my markdwarves in the room with the bridge, so they can shoot the enemys, but the wont. Well to be excact sometimes a marksdwarve entering the room will shoot until he emptys his clip but then stop shooting when his quiver is empty and doenst refill Quiver. Most of the times(95%) nobody shoots the enemys.

and they all have a quiver with bolts and a crosbow and have ammo set in there equipment screen,(the default 100 bolts).

I have set them on different commands/ schedules but the behaviour stays the same, kinda strange.


What is the best way to train archers on living targets?
Logged
True story: In the year 2007: Surinder Singh Bajwa, the Deputy Mayor of Delhi, India, was warding off several Rhesus Macaque monkeys at his home and fell from a first-floor balcony, suffering serious head injuries. He later died from his injuries.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Freeing / Pitting captured enemys
« Reply #1 on: January 08, 2014, 06:28:53 am »

unless they're elite marksdwarfs, they need to stand next to the fortifications to fire. If you havn't designed the place to force them there, it's unlikely most of them fire a thing
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Will_Tuna

  • Bay Watcher
    • View Profile
Re: Freeing / Pitting captured enemys
« Reply #2 on: January 08, 2014, 10:35:43 am »

thnx, will read more about these fortifications

ok found this in the wiki

Quote
An archer must have a skill level of accomplished or higher to shoot through fortifications from a distance; otherwise they must stand directly next to the fortification to shoot through it.
« Last Edit: January 08, 2014, 12:23:43 pm by Will_Tuna »
Logged
True story: In the year 2007: Surinder Singh Bajwa, the Deputy Mayor of Delhi, India, was warding off several Rhesus Macaque monkeys at his home and fell from a first-floor balcony, suffering serious head injuries. He later died from his injuries.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Freeing / Pitting captured enemys
« Reply #3 on: January 08, 2014, 05:50:56 pm »

Yep, so if your marksdwarfs arn't already highly skilled (skill level 10 iirc), they need to stand next to the fortifications, however, they're not actually smart enough to do so on their own, you need to force them a bit. On that matter, the bridge on the spot it is now does mean you can't close it as long as someone is still standing there (shooting, possibly) unless you want that person to die
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.