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Author Topic: [3.5 DnD] A Kobold Story - IC Thread  (Read 9966 times)

Remuthra

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #105 on: January 14, 2014, 07:20:02 pm »

((I like my icon :P.))

Descan

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #106 on: January 14, 2014, 07:24:59 pm »

((I'm still going with my plan of commanding one of them (Let's say the top one) to attack the other. You guys plan accordingly, if me or any of my allies attacks one of my commanded undead, the spell breaks. So try and focus on the bottom one until it's re-dead))
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Flying Dice

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #107 on: January 14, 2014, 07:41:26 pm »

((*herk* No coordinates. Hexes are more of a pain for dungeon design, too. :c))

Move clarification: to the uppermost whole hex of the third column from the right. Be sneaky-sneak. Wait.
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kisame12794

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #108 on: January 14, 2014, 07:50:15 pm »

Cog climbs through the canopy towards the undead.
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Hanslanda

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #109 on: January 14, 2014, 08:12:46 pm »

((I like my icon :P.))


((I do too. :P ))

((I'm still going with my plan of commanding one of them (Let's say the top one) to attack the other. You guys plan accordingly, if me or any of my allies attacks one of my commanded undead, the spell breaks. So try and focus on the bottom one until it's re-dead))


((Remember, you have Rebuke Undead and Command Undead. You can only Command things within a specific level range, IIRC, otherwise you just rebuke them.))

((*herk* No coordinates. Hexes are more of a pain for dungeon design, too. :c))

Move clarification: to the uppermost whole hex of the third column from the right. Be sneaky-sneak. Wait.


((I'll put a basic grid on the next one. Just use A - Q for the rows, as it starts on the edge of a column, and then 1-13a (For the first offset column) 1-13b for the second offset))

Cog climbs through the canopy towards the undead.
 

Cog successfully clambers through the trees.
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Descan

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #110 on: January 14, 2014, 08:22:13 pm »

((So if I'm level 6, then my caster level should be level 6, right? Since all my levels are in Cleric? Then what is the bugbears HD level? Zombie Bugbear is 6d12+1 in the SRD, but I'm not sure how that translates to HD level. It's the first part, right? The 6d12+1. Then I should be able to command one of the bugbears.))
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Remuthra

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #111 on: January 14, 2014, 08:22:42 pm »

"WHAT IS SHINY!?"

Sirus

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #112 on: January 14, 2014, 10:31:32 pm »

Ironclaw moves at full speed towards the bottom Bugbear.
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GiglameshDespair

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #113 on: January 15, 2014, 10:22:23 am »

Move towards the top bugbear.
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #114 on: January 15, 2014, 12:58:02 pm »

Spoiler: Battle map (click to show/hide)


Each hex is five feet across. If you go straight at the enemy, the lines of meeting hexes are five feet also. I know this might be a little wonky, because Hexes can't be five feet across on both, but we're going with it.

You might want to rethink some of your actions, you have a little time before they get close enough to charge. :P
((We get a cheesy--but concrete--tactical advantage from this setup.))

((Remember, you have Rebuke Undead and Command Undead. You can only Command things within a specific level range, IIRC, otherwise you just rebuke them.))
((Same ability, though. If you try to command but they're too strong, they're rebuked.))

"WHAT IS SHINY!?"
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kisame12794

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #115 on: January 15, 2014, 02:43:23 pm »

Continue towards the undead through the canopy.
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Descan

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #116 on: January 15, 2014, 03:07:37 pm »

Skitter Rebukes one of the undead once he is within range, and then readies a charge against the other for if and when it migrates 10 feet away from the first one.
« Last Edit: January 15, 2014, 05:08:26 pm by Descan »
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Taricus

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #117 on: January 15, 2014, 03:11:25 pm »

Irlitrix moves towards the northeast, staying down in cover for the time being.
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Hanslanda

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #118 on: January 16, 2014, 07:19:51 pm »

((Okay, it might be another day before I manage to update this. I'm a bit busier than expected. Sorry guys.))
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Rolepgeek

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #119 on: January 16, 2014, 09:53:19 pm »

Spoiler: Battle map (click to show/hide)


Each hex is five feet across. If you go straight at the enemy, the lines of meeting hexes are five feet also. I know this might be a little wonky, because Hexes can't be five feet across on both, but we're going with it.

You might want to rethink some of your actions, you have a little time before they get close enough to charge. :P
((We get a cheesy--but concrete--tactical advantage from this setup.))
((There's nine of us, not counting my future arrival. We do not, in fact, get a tactical advantage from this.))
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