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Author Topic: [3.5 DnD] A Kobold Story - IC Thread  (Read 9979 times)

Sirus

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #90 on: January 13, 2014, 04:13:58 pm »

"I can attempt to disarm them of their weapons. Without them they will be somewhat less of a threat."
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Descan

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #91 on: January 13, 2014, 04:42:22 pm »

"I shall command one to attack the other, if we are not going to use them in some other way."
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Flying Dice

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #92 on: January 13, 2014, 05:04:46 pm »

Wordlessly Corfax slinks off to loop in behind the owlbears, hiding as he waits for one of his allies to assault them directly.
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Taricus

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #93 on: January 13, 2014, 05:10:14 pm »

Irlitrix waits forthe abnormally large kobold to charge in.
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GiglameshDespair

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #94 on: January 13, 2014, 05:22:56 pm »

The Firebringer waited with the patience he had show for decades. When they came in close, with a steady tread, he approached and sliced them to pieces.

((Seriously, my guy is really slow.))
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Hanslanda

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #95 on: January 13, 2014, 08:49:53 pm »

((Too exhausted to have your ill-fated assault clever plan fail horribly defeat your enemies. Tomorrow I will update.))
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Remuthra

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #96 on: January 13, 2014, 09:08:43 pm »

Assuming I don't have shinies to look at, I charge the nearest zombie and give him my full +6 power attack, for a total +24 to hit and 2d8+30 damage, while screaming "YOU ARE NOT WORTHY!".

Sirus

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #97 on: January 13, 2014, 09:10:31 pm »

((Jeegus, those modifiers o___o;))
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Remuthra

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #98 on: January 13, 2014, 09:13:03 pm »

((The Ultimate Warrior laughs at those foolish humans and their expectations of kobold strategy.))

Flying Dice

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #99 on: January 13, 2014, 09:26:56 pm »

((I have to ask, Hans, are you using any sort of battle grid which could be transposed here relatively easily? It'd be helpful in fights so we know if we're actually close enough to move and attack, if we *cough*I*cough* can get a flank, whether we'll hit allies with AoE effects, etc.))
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #100 on: January 14, 2014, 09:09:39 am »

Assuming I don't have shinies to look at, I charge the nearest zombie and give him my full +6 power attack, for a total +24 to hit and 2d8+30 damage, while screaming "YOU ARE NOT WORTHY!".
((Cue exploding zombie.))

Drakruldus flits up into a tree, locating a good position to see the zombies without being seen.
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Hanslanda

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #101 on: January 14, 2014, 11:19:45 am »

((I have to ask, Hans, are you using any sort of battle grid which could be transposed here relatively easily? It'd be helpful in fights so we know if we're actually close enough to move and attack, if we *cough*I*cough* can get a flank, whether we'll hit allies with AoE effects, etc.))


((I'm actually trying to find something that would let me do that without being a huge hassle to learn. I'll let you know when I get off work what I can do in that regard.))
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #102 on: January 14, 2014, 04:47:03 pm »

((Improvised ASCII. I've used it for a bunch of games.))
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Flying Dice

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #103 on: January 14, 2014, 05:27:00 pm »

((Awesome. Incidentally, GWG's suggestion is a pretty good one.

As far as alternatives go, here is a comprehensive list of mapping programs. Most of the good ones are more oriented towards an IRC style of play with integrated chat, etc., but those can still be used to generate visuals, and would certainly be easier to use than hand-drawing things or using one of the simpler mapmakers.))
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Hanslanda

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #104 on: January 14, 2014, 07:17:30 pm »

Spoiler: Battle map (click to show/hide)


Each hex is five feet across. If you go straight at the enemy, the lines of meeting hexes are five feet also. I know this might be a little wonky, because Hexes can't be five feet across on both, but we're going with it.

You might want to rethink some of your actions, you have a little time before they get close enough to charge. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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