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Author Topic: [3.5 DnD] A Kobold Story - IC Thread  (Read 9990 times)

GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #75 on: January 12, 2014, 07:15:06 pm »

((They're mindless undead.))
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Descan

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #76 on: January 12, 2014, 07:18:39 pm »

((Then we can decide if we want to attack the humans or parlay with them. If attack, I could command them to attack the nearby human village))
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Flying Dice

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #77 on: January 12, 2014, 07:26:05 pm »

((It might be best to see if we can actually get a treaty before we blindly attack humans. Be sort of hypocritical, yanno? That aside: 1. I sense a plot hook involving a treaty, "Perform grand task X for us and we will gladly ally/make peace with the Mount." 2. Even with some of the twisted minds we have, at the end of the day we're a level 6 party with an effective Wizard 3 as our only primary caster. We'd take a long time to destroy a village, much less the city that we'd have to escalate to after initiating hostilities.))
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Remuthra

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #78 on: January 12, 2014, 07:39:24 pm »

((Siege Weapons. And possibly a mercenary army.))

Flying Dice

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #79 on: January 12, 2014, 07:46:45 pm »

((Siege Weapons. And possibly a mercenary army.))
((Those presume that:
1. We have the skills, time, and materials to make siege weapons OR the gold to buy them.
2. That we have the gold to hire an army of mercenaries.
3. That mercenaries will work loyally for kobolds.))
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Rolepgeek

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #80 on: January 12, 2014, 07:48:59 pm »

((Siege Weapons. And possibly a mercenary army.))
((Those presume that:
1. We have the skills, time, and materials to make siege weapons OR the gold to buy them.
2. That we have the gold to hire an army of mercenaries.
3. That mercenaries will work loyally for kobolds.))
((1. We have the time(sorta) and can get the skills and materials. Gold is easy to come by anyway.
2. No, just that we have the onyx to make an army of undead.
3. As long as our necromancers don't die...))
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Remuthra

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #81 on: January 12, 2014, 08:12:25 pm »

((Mercenaries will work for kobolds. We have money, and that's what they care about, after all, right? At worst, we can just find the nearest orcs, beat their leaders to a pulp, and use them to attack the city.))

Sirus

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #82 on: January 12, 2014, 08:20:59 pm »

((As a lawful character, I'm pretty sure I'd be bound to at least attempt diplomacy to achieve our goal. What happens after that would be up to chance.

Oops. Thought this was the OOC thread :P ))
« Last Edit: January 12, 2014, 08:22:51 pm by Sirus »
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kisame12794

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #83 on: January 12, 2014, 11:07:19 pm »

After climbing back down, Cog relays what he saw to the rest of the group.

"I saw smoke about five or six miles to the south-east. Whether that is a settlement, or the ruins of one are yet to be seen."

((@Hans: From what I understand, my Cloak of Arachnida places me under a permament Spider Climb spell, which removes the need for climb checks, although I still get them to catch myself if I slip on ice or something.))
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #84 on: January 12, 2014, 11:23:40 pm »

"Zombies first, then settlements."
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Flying Dice

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #85 on: January 13, 2014, 01:10:29 am »

Corfax gives a slight nod of assent.
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GiglameshDespair

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #86 on: January 13, 2014, 06:32:00 am »

"Aye."
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Hanslanda

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #87 on: January 13, 2014, 02:36:28 pm »

After climbing back down, Cog relays what he saw to the rest of the group.

"I saw smoke about five or six miles to the south-east. Whether that is a settlement, or the ruins of one are yet to be seen."

((@Hans: From what I understand, my Cloak of Arachnida places me under a permament Spider Climb spell, which removes the need for climb checks, although I still get them to catch myself if I slip on ice or something.))


((Megaderp to the max. :P ))

((Also, no one posted any specific actions, you all just sort of agreed to attack the zombies. I can have you just charge in blindly if you like, there are only two of them, but I imagined some of you might want to sneak attack, throw spells, all that jazz.))
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Remuthra

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #88 on: January 13, 2014, 02:51:27 pm »

((Hey, I asked to look at the shiny. At least until someone tells me to go kill things.))

GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story - IC Thread
« Reply #89 on: January 13, 2014, 04:10:12 pm »

[shadow=silver,let]"How will we go about this?"
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