Corfax shakes his head slightly, glancing at his heavily-armored companions. "I will go, then."
Carefully move east towards the disturbance, taking pains to remain undetected. Try to see who or what is there.
[Sneaking rolls unneeded.]
[Spot roll unneeded.]
You creep up on the two tromping creatures, and find to your surprise that they appear to be armored Bugbears. They are moving oddly, almost mechanically, and you can faintly smell rot. You cannot see any flesh on the creatures, enclosed as they are in the full plate, but you suspect that they might not be among the living.
"Then I will climb a tree, and try to find a settlement."
After making sure his goggles are in place, Cog climbs the highest tree he can see, and looks for any signs of a settlement.
[Climb check DC15: d20 (16) + 14 = 30 Pass]
You climb the rather large tree quickly, using your claws to cling tightly to the bark. It almost appears as if you are skittering up the tree, and shortly you are at the tree top, fifty feet up. You gaze around, looking for signs of habitation, and spot a small column of smoke to the south-east, probably about five or six miles away. Other than that, you can see nothing of real note.
The Ultimate Warrior looks confused at the apparent desire of his comrades that he not smash nearby enemies.
"THE ULTIMATE WARRIOR DOES NOT UNDERSTAND THE PURPOSE OF TALKY WORDS! THE UNWORTHY ENTER THE FIELD OF NOW! THE ULTIMATE WARRIOR MUST TRIUMPH OVER THAT WHICH DARES TO PASS THROUGH THE CRUCIBLE OF TESTING! WHERE DOES THE ULTIMATE WARRIOR NEED TO TRAVEL?"
Intelligence check
d20 (16) - 2 = 14 You have successfully parsed why your comrades do NOT want you to smash things. You cherish this tiny nugget of understanding for a brief moment before something shiny catches your eye.
"So this is above-ground. It's a lot bigger than I expected..."
Test out new boots!
You step to one side, and to everyone else, it appears as if you were moving too fast. The step is too slick looking, like you were moving faster than you should be capable of. After a brief moment of consideration, you activate the teleport function on the boots... Unfortunately, you did not specify a direction or destination, so you merely teleport 60' forward into the forest. You were thankfully facing away from the approaching creatures, but now you are a bit separated from the group.
Skitter searches the nearby area for fresh carrion or other dead things, preferably humanoid, as he feels uncomfortable without a servant of some kind.
[Search roll: d20 (16) = 16]
As you search around, you find the jawbone of a long-dead humanoid, possibly an elf. You could try to animate the skeleton if it's close enough to the jawbone, although then you would have to wait for it to dig itself out.