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Author Topic: Torn Planet - Prologue  (Read 27386 times)

Aseaheru

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Re: Torn Planet - Prologue
« Reply #150 on: January 19, 2014, 02:18:41 pm »

Allright, thanks.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

HighEndNoob

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Re: Torn Planet - Prologue
« Reply #151 on: January 19, 2014, 07:06:20 pm »

"Why are they going here anyway? Wait  minute..."

Head to the section of the library where Twilight is being held and take the book out of it's place.
« Last Edit: January 20, 2014, 03:32:00 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Torn Planet - Prologue
« Reply #152 on: January 20, 2014, 03:23:34 pm »

Hide my fighting knives in my sleeves and the throwing blades in my belt, holster my sidearm on my left leg. Take a round about route to the armory, move slowly and discreetly.

You tell the Gentleman agent to wait while you investigate the mention of a secret armory. You wonder why you were never told about such a thing when you are the head of security!
[6] You move discreetly, walking about from group to group in order to blend in with the crowd and not be sighted. The people you meet, however, don't appreciate your reserved demeanor or the fact that your are keeping your head low to make your face harder to spot. Every group you walk past stares at you as you move on. This could prove to be problematic if there are enemy agents in the crowd.

Fortunately, you reach the server room without attracting attention a find the door that the notes talked about. It is an unmarked door with a high-security lock. You knew about the door beforehand, but the lock's color and pattern was one that required only the highest level of security clearance to access. Regardless, your keycard readily opens the door and you walk into a narrow corridor of shelves stacked with equipment inside black nylon bags and cases.

You take a few moments to explore some of the containers, finding the following:
-A tripod-mounted camera with a large, bulky device mounted on top.
-A handheld gatling gun with a sling-mounted box magazine and battery.
-A cylinder with a claw at the end and a grip on the other. It folds into a compact form and is labelled "GRAVITY"
-A package full of dull grey ingots. Moving them around causes small pieces to flake off.

"Fair enough."
Tallis moves the sub out of sight and waits for the four enemy ships to pass and once they do she begins to ghost them.

((Clarification: What do you mean by ghost them? Submarines use sonar to navigate and see.))

The allied sub finally collides with the building, crushing the inner floors and releasing a massive cloud of bubbles.

- Quite fine use of mine abilities. If you provide me with materials needed, I can do that.
Predictable. Quite boring, though.
Noticing the noise outside continuing, Henry wanders:
- And what is the noise that I hear? should it be so or is it a reason to get nervous?

You were about to respond, but the rumbling is getting so loud that loose items are shaking.
You hear a loud bang as the building shakes and tilts. The elevator narrowly reaches the top of the building. You and the three strangers rush out, only to hear water gushing in through the hallways.
"What the hell...?"

Head to the section of the library where Twilight is being held and take the book out of it's place.

"Wait a minute...of all the books I haven't read..."

You head to the Fiction floor and search for the one book you were told not to read during your upbringing. Some said it caused physical pain upon reading it, while others claimed it would have irreversible effects on your psyche. Regardless, there has to be a reason why that book was so special out of all the others. And your suspicions prove to be true when you yank the book from the shelf, causing the bookcase to retract into the wall and slide out of the way, revealing a staircase to a well-lit lower floor. You walk down to investigate.

You find a large, ornate door in the way. You would check to see if it is locked, but you hear footsteps on the other side, as well as the sounds of things being moved around and food being eaten.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Torn Planet - Prologue
« Reply #153 on: January 20, 2014, 03:37:32 pm »

Well, this is unusual. I might as well try to open it.

Make sure the feather is where it needs to be, then try to open the large door.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Patrick Hunt

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Re: Torn Planet - Prologue
« Reply #154 on: January 20, 2014, 07:08:35 pm »

Secure the door behind me then continue searching through every container. Set aside a Gatling gun and put a GRAVITY and Grey ingots into my bag.

Also look for some kind of instruction manual to explain what the weapons are.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

mentallama

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Re: Torn Planet - Prologue
« Reply #155 on: January 20, 2014, 08:23:05 pm »

((follow them at a safe distance))
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War is not about who is right but who is left.
-unknown

_DivideByZero_

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Re: Torn Planet - Prologue
« Reply #156 on: January 20, 2014, 10:29:35 pm »

((follow them at a safe distance))

((The thing is that there isn't really such a thing as a safe distance. You can not move and hope for them to think you are part of the ocean floor, but they can detect you if you can detect them.))
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Gamerlord

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Re: Torn Planet - Prologue
« Reply #157 on: January 21, 2014, 12:14:02 am »

((When do I arrive?))

Comrade P.

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Re: Torn Planet - Prologue
« Reply #158 on: January 21, 2014, 02:18:58 am »

- We have to move now to the airlocked level. The flood must be stopped by authorities - we had played this situation in trial alarms.

Action: Proceed to the named level, which should be below for now. Do that quickly.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

_DivideByZero_

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Re: Torn Planet - Prologue
« Reply #159 on: January 22, 2014, 12:10:50 am »

The Gentleman walks along the great hall of the Archive, taking out his pocketwatch to check the time. His guests were coming, just in time in fact.

He hears a ringing noise from the front door.

"Come in, Defias. You're right on schedule."

Defias entered into the room. It was a large, spacious chamber with a single long table down the middle, stacked with an unlimited assortment of viands and beverages. Various well-dressed men and women scurried about, some with faces that Defias recognized, although this was a long after they had died... supposedly.

Outside the Archive, the various transports converged on its position and began to dock inside the hangars. The submarine planes landed by way of a runway installed below the archive, along with a network of ramps that allowed them to enter the safety of the airship. The helicopters, Lukim's included, came and unloaded their passengers.

"Defias," the Gentleman called.
"The rest of my guests are downstairs at the hangars. Would you like to meet them?"

((If your character is not currently involved in a sub-plot, please report in so I can tally who we still have left. After that, feel free to interact with other players if you choose to.))


((DarkArtemisFowl, it's your choice whether or not you want to continue your character's current actions or if you want to cut straight to the Archive--the timelines will sync regardless. Not that I'm asking you do to either of these, I'm just giving you the choice.))

Quote from: Superblackcat

When you get inside the helicopter, the Gentleman seems to have disappeared. He isn't in the pilot's seat, nor did he remain on the tower. He just left your vision and is now gone... the agents around you don't seem to notice. One simply puts some piece of rolled paper inside his mouth and lights it on fire, for some reason.

Secure the door behind me then continue searching through every container. Set aside a Gatling gun and put a GRAVITY and Grey ingots into my bag.

Also look for some kind of instruction manual to explain what the weapons are.


You carry the gravity cylinder and a few of the grey ingots with you inside one of the bags.

After a more thorough search, you find:

Left Upper Shelf
-A suitcase filled with schematics unrelated to the other items you've found. There are too many schematics to carry with you without taking the suitcase.
-A golden desert eagle covered in dried barnacles. The slide is broken into two pieces and the weapon was dented with some sharpened flat object (like an axe).
-A bulky rifle with some sort of case-less, propellant-less ammunition and a pair of prongs sticking out of the front. There is a fair amount of weight located in the stock, although the weapon is not a bullpup design.
-A ball covered in colored paper with various shapes and names drawn on the surface, as well as regularly spaced lines indicating coordinates. It rotates freely on its stand.

Right Upper Shelf
-A locked notebook with a symbol of a pyramid with an eye above the tip.
-A syringe filled with 80cc of a fluid. It is labelled "Nervo Fluid Sample 13".
-A very old medical textbook with the core hollowed-out and a grenade hidden inside the pages. Various scribbles are visible on the inside cover, though the handwriting is difficult to make out.

Left Lower Shelf
-A two-meter long spike with a strange black half-sphere on the unsharpened end.
-A half-sphere similar to the one on the spike, but about a foot in diameter and has a control panel on the front. There is a power cord sticking out of the back.

Floor
-A rusty stockless anchor encrusted with barnacles and other undersea growth.
-A note inside an envelope. You tear it open and read it:
Quote
Boss,

We confiscated some of the new stuff from a merchant vessel. We're not sure what to do with them. Please have specialists analyze them.

There is also a gun rack with various caliber handguns and some magazines, as well as a few rifles.

Someone seems to be walking around in the server room behind you. [4] Fortunately, you shut the door before searching the room.

- We have to move now to the airlocked level. The flood must be stopped by authorities - we had played this situation in trial alarms.

Action: Proceed to the named level, which should be below for now. Do that quickly.

[2] The elevator is quickly set into emergency mode and plunges down the shaft at frightening speed. You hear water coming from above and see drops of water trickling through the elevator's ceiling, along with the crackling of water coming into contact with the lights.

The elevator stops, but the door fails to open. There are red lights flashing, though without any accompanying warning as to why the doors cannot open.

 
((follow them at a safe distance))


You order your crew to hover along the ocean floor, staying close to rock formations to make detection difficult. So far, you appear to be undetected.

The pursuing submarines slow down and eventually come to a stop. They hang there for a few minutes, as if waiting or planning something.
« Last Edit: January 22, 2014, 12:14:59 am by _DivideByZero_ »
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Gamerlord

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Re: Torn Planet - Prologue
« Reply #160 on: January 22, 2014, 12:15:58 am »

PRESENT BITCHES.

TINKER WITH THE MECHANISMS OF THE HAT.

Noodlerex

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Re: Torn Planet - Prologue
« Reply #161 on: January 22, 2014, 01:52:19 am »

Still Here
Pray to the sun that we'll make it there soon,
the quicker I get away from this filthy Piston the better
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kj1225

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Re: Torn Planet - Prologue
« Reply #162 on: January 22, 2014, 07:29:56 am »

Kyle lets out a whistle looking around the archive.
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Comrade P.

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Re: Torn Planet - Prologue
« Reply #163 on: January 22, 2014, 10:44:43 am »

((My fault here. I should specify that I was going to use some kind of stairways or like that. Nevermind, I'll deal with current situation.))
- Come on, let us open this door and get out o'here.
Action: Try to open the door manually (possibly seek for any lever of emergency exit, or just brute force) and jump out. Any help is welcome and expected, in fact.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Yoink

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Re: Torn Planet - Prologue
« Reply #164 on: January 22, 2014, 11:30:26 am »

((Uh, reporting in. As far as I know Nathom is in limbo somewhere, getting onto a submarine? I think?))
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.
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