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Author Topic: Mainspring: Of Airships and Death: Airship Construction and Crew Sign-up Thread.  (Read 30905 times)

Empiricist

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Or you could just shoot the single Steam Heart on the underbelly, and watch as all the engines and hovercores cut out.
Actually, the hovercores are connected to the Cockpit through Control Connections, but they don't require power, according to the manual. So shooting out the power would just shut off the engines and ovens, it would still just come to a standstill. You'd still need to destroy the hovercores manually.

Still, wicked clever idea, and I should have put a redundant SH on the Base floor, connecting through the floor to the kitchen.
No, no, put the hovercore in a location accessible only by flying through a long, narrow trench.
Don't forget to have ammunition stored in the center of the hovercore array. That way there's a satisfying explosion.
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

mastahcheese

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Ok, since Urist failed to let me know which two skills he wanted his left over points in, I used Random.org and rolled Dexterity and Willpower.
You got lucky.

I'm still battling with Tiriun over their character, but we now have 6 complete characters, so I can run a 3 Vs. 3 fight with Flab's mini-boats.

I'll be making the OP for the Battle Thread in a bit, once I'm done with some other things.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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The Battle Thread is up.
Please read the OP very carefully, if you wish to participate.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

DarkArtemisFowl

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I'm sorry for wasting your time mastahcheese, but I'm afraid I'm probably gonna withdraw my application to this game. I've already taken up one too many RTDs and this one is way too complicated to play right now, as I have homework to complete and I haven't even completed the update for my own RTD.

Again, sorry for wasting time and I hope the game runs fantastically,
Artemis
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mastahcheese

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Hey, you didn't waste my time. Don't be sorry.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Empiricist

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Wait, is it possible for the crew of Flabort's castle to manually deactivate all its hovercores whilst above an enemy and bodyslam them using the castle?
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Quote from: Caellath (on Discord)
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Avis-Mergulus

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Spoiler: Charsheet (click to show/hide)
As for weapons, can I have a steam grenade launcher(str?) and a welding torch?
« Last Edit: January 14, 2014, 10:25:14 am by Avis-Mergulus »
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

flabort

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Sorry, Avis. While your stats appear fine, your skills are not.
In order to have points in specific skills, you must first have a point in a general skill. Right now all your points are in specific skills.
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mastahcheese

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Wait, is it possible for the crew of Flabort's castle to manually deactivate all its hovercores whilst above an enemy and bodyslam them using the castle?
If he thinks it's worth the risk, then yes.

Sorry, Avis. While your stats appear fine, your skills are not.
In order to have points in specific skills, you must first have a point in a general skill. Right now all your points are in specific skills.
^This.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Wait, is it possible for the crew of Flabort's castle to manually deactivate all its hovercores whilst above an enemy and bodyslam them using the castle?
I am now inspired to create a heavily armoured and ridiculously heavy ship with no weapons.

It would strike down opposing ships by ramming them at maximum speed.
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mastahcheese

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We currently have 3 of our 7 ready crew signed up.

This is a reminder to visit The Battle Thread if you haven't done so already.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Avis-Mergulus

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Gonna fix it in a sec. He'll be a non-combat character.
Fixed.
« Last Edit: January 14, 2014, 10:25:31 am by Avis-Mergulus »
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Corsair

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Spoiler (click to show/hide)
My character, for weapons can I request a katana (Dex) melee weapon or something similar and some form of armour compatible with stealth.
« Last Edit: January 14, 2014, 08:06:08 am by Corsair »
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

mastahcheese

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Gonna fix it in a sec. He'll be a non-combat character.
Fixed.
Ok, you're good now. I'll add your steam 'nade launcher and welder in a bit.

Spoiler (click to show/hide)
My character, for weapons can I request a katana (Dex) melee weapon or something similar and some form of armour compatible with stealth.
I'm assuming that your skills are the total dice you roll, as otherwise you'd be way too high.
But if you meant
Skullduggery - 1
     Stealth - 2
     Disguise - 0
     Sabotage - 0
     Assassination - 2
As the actual skill scores, then yes you're good.
As for the katana, yes. As for the armor....
Sure, why not. I'll make an armor template.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Hmm... so might armor increase Defense Pool, but require a minimum amount of the combat pool, reducing the amount you can distrubute to the attack pool?

While the extra buff to defense would be nice, I don't think I'd want my character to lose out on attack. Even if it's more dice overall.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
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