Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 29

Author Topic: Pokemon Tabletop United: Wild Space  (Read 24920 times)

EdroGrimshell

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #270 on: March 15, 2014, 04:43:28 pm »

Anyone have an opinion which Research Edge I should take? Automatic Weapons or Flight Suit Modification?
Logged

SerenityFrost

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #271 on: March 15, 2014, 05:25:27 pm »

Which one of those do we end up using more?
Logged

EdroGrimshell

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #272 on: March 15, 2014, 07:24:12 pm »

Which one of those do we end up using more?

Depends, we're already wearing the suit, and being able to levitate could be useful (though Zhong Hui already has that ability), but a weapon is a good investment for this kind of game.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #273 on: March 15, 2014, 08:39:49 pm »

You can mod our suits to enable flight?
Logged

EdroGrimshell

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #274 on: March 15, 2014, 08:59:54 pm »

Levitate, but close enough. Takes a lot of cash/scrap to do though.
Logged

SerenityFrost

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #275 on: March 15, 2014, 09:24:20 pm »

I'd go for guns. It's more often, I think, we'll need to shoot something to stay alive than it is for us to need to levitate to stay alive.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #276 on: March 15, 2014, 09:42:01 pm »

On the other hand the ability to levitate makes you immune to pokemon without ranged attacks.

Edit: Er. I guess it depends on how fast you levitate. As I learned last session some people are really quite slow. So how fast are they floaty suits?
« Last Edit: March 15, 2014, 09:47:59 pm by Criptfeind »
Logged

EdroGrimshell

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #277 on: March 15, 2014, 10:12:08 pm »

Slower than our overland speeds, Levitate 4.
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #278 on: March 16, 2014, 10:38:12 am »

Oh, something I was gonna ask and keep forgetting. Can you print out shiny pokemon? If so, I figured Bail's sister would have done that.

No. And in addition, the faction Pokemon are not actually printed. You just use the custom printed rules to gen them up.
Logged

KujiUn

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #279 on: March 16, 2014, 07:40:48 pm »

M-more Levitate speed for me? I dunno.

I'll abstain from this vote.
Logged
Still alive, amazingly.

SerenityFrost

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #280 on: March 16, 2014, 10:22:33 pm »

Well, from a creative perspective, we can have more fun with levitate than shooting things. d:
Logged

KujiUn

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #281 on: March 18, 2014, 08:58:50 am »

Anyways, I again ask for the consideration of the Orange alert for everyone else. I believe we have delayed that alert long enough.
Logged
Still alive, amazingly.

Taricus

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #282 on: March 18, 2014, 09:50:18 am »

I'm with you on that one Kuji. Running isn't going to help us against a giant space ditto.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

EdroGrimshell

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #283 on: March 18, 2014, 10:15:49 am »

Except it's already being dealt with, I say we charge engines and go to the Dig Site. Yes, the ditto is dangerous, but it has six heavy cruisers up against it already, what do we have that can help with that? ATM, Nothing. We could try and catch it, that may be the ONLY thing we could do with it that the Heavy Cruisers can't do better.

I say we avoid it the entire time we're here and get out of dodge ASAP. Meaning Dig Site, Aldo Rustle, and Sims then jump outta here.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop United: Wild Space
« Reply #284 on: March 18, 2014, 10:17:19 am »

We have the fighters.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 ... 17 18 [19] 20 21 ... 29