Update on the System, now that the factions have had a click to start trouble and whatnot. Assuming we are playing again Sunday, so get deciding.-This system is well defended by 12 light cruisers that we can detect. There are likely more that are cloaked and undetectable. Judging by the fact that the local space port is advertising free docking to all travelers, it is likely that they do not have a shoot on sight policy like the Ponts.
-We can start charging the warp drive at any time, but we can only old a readied charge for two clicks without risking serious engine damage.
-Faction away teams have been active over the last tick. The system knows of our presence in spite of our cloaking device, and they know that we have commanders on board.
-We have aquired some simulation programs from our raid on Jossie Rightling's facility, and are making them available to the commanders for training purposes. The TDD has also written and made available a training sim for the new fighters we captured. Some sims are Solo or double challenges. (For days/situations where we don't have everybody here)
Alerts:Orange Alert: 6 More local heavy cruisers have de-cloaked and are firing upon large unknown object on the outer of the system.
Orange Alert: Don Snuggles Malone is requesting a personal meeting on neutral territory, perhaps somewhere on one of the planets, to discuss what he claims to be a threat to the ship's stability.
Green Alert: The Pilgrims have discovered a strange dig site that appears to be some sort of ancient temple. Since it is not Delphox Era in origin, they have sent us the Coords and are offering us first crack at it.
Green Alert: Mr. Walton Burke, a local landowner, has extended an invitation for the commanders to stay at his plantation and join him on a hunting trip. At least one click.
Green Alert: Aldo Rustle, the ancient lord of the deep swamps, has invited the trainers to challenge for a title. (Gym Equivalent)
Green Alert: We are detecting a faint distress signal from a remote region of swampland on one of the main planets. 1 Click to Investigate
Green Alert: There appears to be one major city in this system, with a space port in geosynchronous orbit above it. Docked at port right now is a large Pontificate Pilgrim Transport ship, and its escort of two heavy cruisers; A small and heavily armed ship that is likely in the piracy, mercenary, or bounty hunting business; A merchant ship and its escort of two re-fitted pontificate scouts; an unknown capital ship; and an old asteroid miner. These ships likely have printers, so we will likely be able to conduct transactions with them in credits.
Blue Alert: Hector has placed several aliens from the honeycomb asteroid, that he has deemed redundant, on holding pad 3. He has sent the bridge a message saying that the commander are welcome to come and catch them. 1 Tick.
Blue Alert: 1st Officer Quillson requests the commanders' presence at the holo-arena so that he may test their strength in a simulated training battle. 1 Tick
Blue Alert: 1st Officer Quillsion is attempting to increase the power of the bridge by setting up a new team of combat officers and guards. If you are willing to part with one of your Pokemon, and Quillsion feels it is strong enough to make the cut, he will give you a piece of the old Captain's equipment or 5000 PC in exchange for the transfer of service. Tell Quillsion that one of your Pokemon would like to try out, and he will watch it on your next mission.
Sims:(Note: You can now get owned TEXP for capping Pokemon in Sims, even though don't get to keep the Pokemon)
Back to the Good 'Ol Days Part 1: Vs. Lt. Surge - Easy. Solo or Double Challenge. .5 Level Ups to Participating Pokemon. 1 TEXP to Participating Trainers
Prepare for Trouble - Medium. Double Challenge. 1 Level Up to Participating Pokemon. 2 TEXP to Participating Trainers
Fighter Dogfight Practice - Easy. .5 Level Ups to Participating Pokemon. 1 TEXP to Participating Trainers.
The Great Bug Hunt - Easy. Competitive. .5 Level Ups to Participating Pokemon. 1 TEXP to Participating Trainers. 1 Bonus TEXP to victorious trainer.
Fun in the Sun - Easy. .5 Level Ups to Participating Pokemon. 1 TEXP to Participating Trainers.
Fighter Ground Support Practice - Medium. 1 Level Up to Participating Pokemon. 2 TEXP to Participating Trainers.
Ancient Proving Grounds - Medium. 1 Level Up to Participating Pokemon. 2 TEXP to Participating Trainers.
The Great Fire of the Grand Cathedral - Hard. 2 Level Ups to Participating Pokemon. 4 TEXP to Participating Trainers.
Last Stand of Squir 01 - Endless. .1 Level Up to Participating Pokemon Per Point Scored. 1 TEXP to Participating Trainers per 5 points scored.
Faction Mood:The Torterra Defense Force: 4 (Happy the the ship has been saved, and that they got free fighters out of the deal)
The Academy of Hector: -1 (The Pilgrims and Malones are both pinning all sorts of bad publicity about the recent incident involving Jossie on the academy. This is not sitting well with some of the professors)
The Pilgrims of the Red Oracle: 3 (Happy the ship has been saved, and that hector is looking bad)
The Malone Litter: 2 (Happy the ship has been saved, and that they are generally not being interfered with)
The Blood Unity Party 4 (Happy the ship has been saved, and that superior beings such as commanders are calling the shots)
Oh, right, does anyone have the logs for that (RP) session?
The Characters don't need to know what goes on in private RP when they ain't around. If you want a refresher on any RP you were in, just ask me. Also, Tar, get the logs up for last night please.
Hm, trying to decide on my next Edge, I'm not sure on whether to go with a normal Edge or Trusted of the Academy.
Also, Weird, if you have a time where we could do some quick RP for the Talia thing and doing some of Velik's research on some weapons and vehicles we could use down the line I'd love the chance.
I might do another RP session Monday Night if I can get enough school stuff done. Or we might have time before/after sunday's session.