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Author Topic: Pokemon Tabletop United: Wild Space  (Read 24930 times)

Taricus

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Re: Pokemon Tabletop United: Wild Space
« Reply #120 on: January 16, 2014, 07:42:05 pm »

I don't have Skype, unfortunately.
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We sided with the holocaust for a fucking +1 roll

EdroGrimshell

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Re: Pokemon Tabletop United: Wild Space
« Reply #121 on: January 16, 2014, 08:39:11 pm »

Kuji got it working, back in business
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Taricus

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Re: Pokemon Tabletop United: Wild Space
« Reply #122 on: January 16, 2014, 08:39:37 pm »

Yaaaay.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

KujiUn

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Re: Pokemon Tabletop United: Wild Space
« Reply #123 on: January 16, 2014, 09:16:38 pm »

SERVER'S UP, DUDES! On the list, click "PTU Wildspace". The password's "unekaru", a tribute to our old lost man.
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Still alive, amazingly.

Ramiel.

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Re: Pokemon Tabletop United: Wild Space
« Reply #124 on: January 17, 2014, 04:21:33 am »

Sudden disconnect?  And I was just about to say, dunno about him but I'd be interested in a warrior with all three + divine favor.  Very interested.
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Taricus

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Re: Pokemon Tabletop United: Wild Space
« Reply #125 on: January 17, 2014, 04:23:33 am »

The server's still up. connect to 70.170.89.56
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Criptfeind

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Re: Pokemon Tabletop United: Wild Space
« Reply #126 on: January 17, 2014, 05:08:51 am »

So we got info on priest mankeys that are apparently fire types and also one of them is going to be really high level (relative). I think we should get them, but on the other hand a fire user, specially if it is special attack using, is really just what I need, so I might be biased. yes/no?
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EdroGrimshell

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Re: Pokemon Tabletop United: Wild Space
« Reply #127 on: January 17, 2014, 12:40:37 pm »

Can I get a log of what happened after I left?
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Weirdsound

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Re: Pokemon Tabletop United: Wild Space
« Reply #128 on: January 17, 2014, 01:33:31 pm »

I have the logs. I just need to figure out how to sterilize them of whispers and GM stuff. Likely involves copypasta to docs and using ctrl-f.
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EdroGrimshell

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Re: Pokemon Tabletop United: Wild Space
« Reply #129 on: January 17, 2014, 01:34:30 pm »

Thanks
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Weirdsound

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Re: Pokemon Tabletop United: Wild Space
« Reply #130 on: January 17, 2014, 02:48:51 pm »

Blarg. Google docs wouldn't let me paste the whole log into a doc, so I had to go old school, open the HTML file in notepad, and redact everything by hand without accidentally deleting any important tags.

I emailed the completed thing to Kuji, because I don't know how to get things hosted, so you will get the logs as soon as he posts em.
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KujiUn

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Re: Pokemon Tabletop United: Wild Space
« Reply #131 on: January 17, 2014, 04:00:06 pm »

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KujiUn

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Re: Pokemon Tabletop United: Wild Space
« Reply #132 on: January 22, 2014, 10:20:34 am »

And, here's the proposed missions for the next tick:



Red Alert: We have been detected by a Pontificate Scout Ship. Projections show that it will enter into firing range shortly before we are ready to warp. Boss Encounter in 3 2 Ticks.
Yellow Alert: We are detecting primitive Mankey civilization on a nearby planet. Fighting Types tend to have a big advantage against Pontificate Forces, and as a private civilian vessel we are not bound by any 'prime directive', so it might be to your advantage to beam down and catch some. We have pinpointed both an active temple and an active battlefield DONE, and can easily get an away team to either location. 1 Tick Per Encounter.
Green Alert: We have also detected a sandy coastline on the Mankey World. Looks to be uninhabited and a good place to scoop up some water types and breath a bit before the impending battle. 1 Tick.
Green Alert: This system contains a strange asteroid like object constructed out of honeycomb patterned crystals. The Academy Away Team has already paid several visits to the place, and they claim that the place is full of strange and wonderous rock types. Sadly Hector refuses to give the bridge any specific details about his expeditions, so we wont know what we find down there until we find it. 1 Tick Per Encounter
Blue Alert: Hector has placed several aliens from the honeycomb asteroid, that he has deemed redundant, on holding pad 3. He has sent the bridge a message saying that the commander are welcome to come and catch them. 1 Tick.
Blue Alert: 1st Officer Quillson requests the commanders' presence at the holo-arena so that he may test their strength in a simulated training battle.

Anyone want to do anything?
« Last Edit: January 22, 2014, 10:22:30 am by KujiUn »
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EdroGrimshell

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Re: Pokemon Tabletop United: Wild Space
« Reply #133 on: January 22, 2014, 01:34:00 pm »

Red Alert: We have been detected by a Pontificate Scout Ship. Projections show that it will enter into firing range shortly before we are ready to warp. Boss Encounter in 3 2 Ticks.
Yellow Alert: We are detecting primitive Mankey civilization on a nearby planet. Fighting Types tend to have a big advantage against Pontificate Forces, and as a private civilian vessel we are not bound by any 'prime directive', so it might be to your advantage to beam down and catch some. We have pinpointed both an active temple and an active battlefield DONE, and can easily get an away team to either location. 1 Tick Per Encounter.
Green Alert: We have also detected a sandy coastline on the Mankey World. Looks to be uninhabited and a good place to scoop up some water types and breath a bit before the impending battle. 1 Tick.
Green Alert: This system contains a strange asteroid like object constructed out of honeycomb patterned crystals. The Academy Away Team has already paid several visits to the place, and they claim that the place is full of strange and wonderous rock types. Sadly Hector refuses to give the bridge any specific details about his expeditions, so we wont know what we find down there until we find it. 1 Tick Per Encounter
Blue Alert: Hector has placed several aliens from the honeycomb asteroid, that he has deemed redundant, on holding pad 3. He has sent the bridge a message saying that the commander are welcome to come and catch them. 1 Tick.
Blue Alert: 1st Officer Quillson requests the commanders' presence at the holo-arena so that he may test their strength in a simulated training battle.

Highlighted the ones I'm most interested in.

The green alert and blue alert are the ones I think would be most useful ATM.
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Criptfeind

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Re: Pokemon Tabletop United: Wild Space
« Reply #134 on: January 22, 2014, 02:08:58 pm »

I think we should use our remaining time to go to the beach and the temple. Mostly because apparently we can get rock types from the hold, and although probably they will be different from what we can get at the asteroid itself, they might not be as different as the beach and temple, and at this point diversity seems like a worth while goal (maybe...)

And a training battle seems like more or less a waste of time when we are so sorely pressed.

All that said I think we should go for the temple first because I like water pokemon most and some of the new water pokemon are cool and who knows maybe the new rules for them will come out within the next week and we will be able to catch them. Which I guess is a pretty slim reason, but eh.
« Last Edit: January 22, 2014, 02:12:56 pm by Criptfeind »
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