In castle arcliffe((Whoops.))
Observe cylinders closely, then take the bag.
"He had something strange on 'em. I wonder..."
Take a Cylinder, and throw it at the locked door.
You take one of the cylinders and look closely at it. You don't seem to be able to see anything new about it, however. On a hunch, you turn towards the door and throw the cylinder at it. It sails through the air, hits the door with a meaty thunk and falls to the ground, rolling onto the carpet. Nothing happens. Dejected, you walk over and pick the cylinder back up.
In a small villageApproach this bard, and give him my patented thousand-yard clown stare, followed by a cheery titter and a greeting.
You walk over to the source of the music on the other side of the market. The bard is sitting on the edge of a low wall, playing his guitar. He is wearing travelling clothes and a large cowl and shawl wich hide most of his face. He is playing a slow, mellow piece as you walk up to right in front of him.
He stops playing and the two of you lock eyes. Yours are locked in a very impressive thousand yard stare, as if you were at the massacre of pale moon glade yourself all those years ago. His eyes are nothing but two small white pinpricks in the darkness of his cowl. You suddenyl snap out of it and cheerfully greet him. The cowl dips downward a bit, which you assume is a nod. His voice is low and warm, though he's somewhat difficult to understand, as if his was speaking upwind.
"And greetings to you, sir clown. To what do I owe the pleasure?" magically look around to see if this fear is a common thing or specific to that lowwblood.
You scan around the village, looking for other signs of this sense of fear. You find that it is not a common thing, per se, most people in the market seem not to have it. The guards, however, almost uniformally have the fear, along with a few other random people walking by.
Near a caveExamine the guards more closely.
You continue hiding and take a closer look at the people in front of the cave. They both seem to be elves, though you might be mistaken at this distance. You can see that the one sitting down has a sword and a shield leaning against the rock. The one standing up has a bow in his hand.
In a dark hallway See which way the guard goes, and go the other way.
"Off to tell your brethren I've been released eh... I'd have dissapeared by then, and dwarves do not like false alarms."
You see the guard head off to the right, so you quickly walk to the end of the hallway and turn left. The hallway extends a good 15 meters to the left and ends at a very large metal door. You can't see it very well in the dark, but you notice that there is a large keyhole in the middle of the door.
In an elven city, tavern bedroomMoskar Byal nods, slowly, as he reads the orc girl's response. He lowers his bulk into a chair opposite her as he ponders his- or their- next move.
"Good, good. What more do you know about thiss 'project'? Who did your owner sspeak about it to? Do you know his name?"
As he finished speaking he turned his thoughts to the other occupant of his mind, offering a brief explanation as he waited for words to begin forming on the paper. 'I just need to ensure that she does, in fact, have some information of value to the humans. This so-called secret project sounds promising indeed, I imagine the humans would be most interested. Next question is just how I plan to convince them to pay me for the information, rather than just imprison me at the first mention of "secret plans" and try beating it out of me. Any ideas, Dave?'
>Continue gently questioning the orc woman about her former owner's dealings. Ask about the 'secret project' she mentioned.
She starts writing again, pausing every once in a while to think. "Not much, master only say it will be end of empire. He spoke to many high people in the capital. No name, only rank. First blademaster."
"Well, the best way to actually get someone to listen to you about this would be to speak directly to an officer. They usually have some more braincells than your average grunt and the older ones tend to develop a healthy dose of paranoia about secret enemy projects."