Inside and around the Crimson PagodaOutside, Seanna and the watchmen are loitering about.
"You don't look like a tomato. But I could be wrong."
The man smiles
"Ah, so you were expecting Lord Tomato. An assassin after all. No matter, arm yourself."He adopts a combat stance and holds his staff horizontally under his arm.
Nosegay just had a brilliant idea. He leaned over to the missing tile and whispered dwarfishly rather than in the usual clownesque manner, and rather overtly at that, hoping to be heard by the man.
"What is this I see walking so close to the sky? Could it be the figure of a sinner?"
Dial up the mystique, and whisper to this feller! Does he look like a tomato-man?
The man does indeed look like tomato man, having red skin and wearing red armour embossed with icons depicting tomatoes.
You whisper in your most ominous voice and the man stops pacing around the room.
"What is this? Have the honoured ancestors come to haunt me? I have done nothing but bring glory to fruits everywhere! Soon we will rule the vegetable kingdom! I have committed no sin, you hear me?!" He shouts, motioning with his arms all around the room. Clearly the stress is getting to him.
Reanimate the golem, and ask it what's happening. It will probably be more helpful than than the dwarf, and definitely more useful than any human. Kick the human to the dwarf, no need for unnecessary clutter
You grab the runeslate and insert it into the slot. At first nothing happens. Then, slowly, the eyes of the golem start lighting up, two bright red triangles. It sits upright and looks at around a bit. You ask it what's happening. It shrugs, and points towards its mouth. Though they moulded a dwarvish looking face, it seems the mouth on this golem isn't actually functional.
In an orc village((woops, missed a turn >.<))
Play Nothing but The Truth , and work out the, well, truth.
You whip out your guitar and play [1] the most horrifying screeching sounds known to man.
"Must you do that? Have we not suffered enough?"In an elven cityMoskar Byal nods to the manager, his face devoid of expression.
"That will be quite sssatisfactory. Bring me writing materialss and there will be some more coin in it for you."
An odd request in such a place, certainly, but Moskar didn't much care. He didn't plan on staying here longer than he had to; he wanted to get any valuable information from his 'purchase' and be on his way, away from these snivelling elves and to someplace he might make coin rather than spend it.
He glanced aside to the orc woman as he waited for the innkeeper. Surely she harboured some grudge against those who had mistreated her, abused her and removed her tongue and means to speak? He imagined she would be glad to reveal what secrets she had been privy to, that had warranted cutting out her tongue, if it meant harming those who had done it. He hoped so, anyway- he had traded a valuable stone for the wretch's freedom, the least she could do was tell him something useful in return.
>Agree to the manager's deal, and promise him a few more coppers if he can bring writing materials to the room.
>Then go to my our room and inspect it. Also remember just what the slaver told me about the orc's collar: did he say how to remove it, or just how to attach it? What enchantments does it bear, exactly?
'Have you decided on a name for yourself, Voice? Or shall I simply continue to call you 'Voice'?'
The innkeep immediatly produces some paper from behind his counter, handing it to you. He says that there's a quill and ink on the table in you room, free of charge.
You go towards the room and open the door. It's a rather large one, with a table and two chairs, a dresser and a bookshelf. And a single queen sized bed.
The slaver only really told you how to get the collar on, not how to get it off. The magics weaved into the collar made it hard for the slave to leave their masters or disobey direct commands from them, so he said.
"I dunno chief. I don't really get the whole name business, honestly. Call me Dave for the time being, that seems easy to remember."