((Today both Avis-Mergulus and Smurfingtonthethird will be joining us. ))
Seek intriguing opportunities for adventuring! I am an adventurer fish, and I am looking for the shiny hook of excitement and intrigue!
You walk through the streets of the city with a confident swagger, searching for adventure. This world is your ocean, this city is your oyster. You notice a few things that might give oppertunities for adventure. There are some posters hung up on the streetlights, they seem to be for a missing cat. You noticed a man in what seems like a ringmasters uniform talking to some street performers. Talking to the bartender at the local pub, you also learn that the mages in the white tower regularely have interesting, albeit weird and dangerous jobs, but they tend to be rather picky.
>Leave the heavy sledgehammer, strap the shield across my back, then leave with-or-without Tomo.
>Not knowing about the whole 'go to X other town to receive payment', I'll just head back to the church we received this little job from. See if the priest is there.
Edit: > ...Do my best to deflect any over-exuberant zombie tackle-hugs.
With a skip in my step, follow Moskar back to town! On the way out, though, loot the necromancer's body and eat his brains to celebrate- don't want to touch the tomb robber in case the face-melties are contagious. Don't enter the temple when we get back; while Moskar's talking to the priest, see if I can glean anything else from the Big Black Book of Wizardy Things.
Tomo, very proud of her achievement, rushes toward Moskar for a tackle-hug. [1]vs[9] Instead of doing that however, she manages to trip over her own feet and her face starts moving towards the floor with alarming speed. Moskar reacts fast, and puts out his arm to catch the clumsy undead girl. The duo exits the fallen warrior's tomb and goes for the exit. In the large crypt, Moskar goes to pick up the round shield and straps it to his back. Tomo, meanwhile, goes to loot Kenneth.
The dead necromancer didn't have much good stuff on him, all she finds is a single stone infused with lightning runes. She pockets the single-cast lightning spell, and decides to also take his robe, as it is rather fancy and might fetch a decent price. She then goes to find a nice sharp rock and bashes his head open against it, eating his brain. [4] it's rather somewhat bland, and all in all rather mediocre.
The two then exit the crypt and the graveyard, and head for the town of Saanan once more. By the time they arrive, it's approaching noon. Moksar enters the chapel to talk to the priest.
"Ah, yes. Your companions passed through here quite some time ago. Unfortunately, you will have to go to the next town over for your payment, I'm afraid. You certainly have my thanks for solving our undead problem in such a timely manner"Tomo, having decided to stay outside, leafs through the black book she looted earlier. All of the magic runes seem to have been used up, so she cannot find another inscribed spell, unfortunately. From some pages that seem to have been written by kenneth himself, she does learn that while necromancy in general is very much frowned upon, but only certain parts are illegal. Raising the bodies of the deceased after they have been dead long enough that no chance of resurrection is possible is generally allowed. Raising ghosts is only frowend upon by some races, as the ghosts, when raised, retain their free will and can simply go back to where they came from at any moment. Attempting to bind spirits of deceased, sentient beings however, seems to be highly illegal. The elves even put immediate execution on this offence. There is some writing in there about attempting to merge raised bodies and spirits together, but the writing abrubtly ends there.
After this, Tomo and Moskar both go to the town of Belgrad and to the large church, pocketing their share of the payment, 80 gold coins each.
Egen keeps hanging out with Seanna, I guess.
Seanna goes cruising for swords. Katanas to be precise.
The blacksmith is silent for a bit after you told him you are okay with his price, and then starts counting out you coins.
"Allright then, 250 coins for the lovely lady. Here you go, have a nice day and come again."Seanna, followed closely by Egen, leaves the shop. Upon leaving, they notice one of the blacksmiths helper put a pair of knives on display behind the window, bearing a price tag that reads 750. You walk around the market in search for katanas. After what feels like walking for miles, you come to a small stand on which a few katanas are placed. from left to right, there is a very pretty katana with a white scabbard, beatifully engraved with a scene of a tiger and a dragon doing battle. Next to it is a somewhat less visually impressive katana, it's scabbard being plain blue in colour. in its pommel is set a clear gemstone. The third Katana is perhaps the ugliest of the three. It's scabbard is dark brown, but the paint is flaking off in places, leaving grey spots. The blade itself is structurally sound, but you'd have to sharpen it to get it really effective again.
Zenn Ma TovHonestly, you don't think this day can get much worse. You are laying in a dark alley, surrounded by three thugs. Their leader, a man called Gor'Mak, is so ugly you cannot help but wonder if his parents were a troll and a particularely hideous giant. After kicking you in the ribs once more, he speaks up.
"So what, ya bastard. You think you can pickpocket on out turf, without paying us for the...uhhh....privilige of working on our terrain? Tell ya what, if you don't get me at least 100 coins worth of goods by the end of today, I'll have my boys here beat you half to death and throw you in the sewers for the rats to eat." He leans in close
"Better run, little pickpocket, the time is ticking." And with that, they leave you alone in the alley.
Picking yourself off from the ground, and rub your sore ribs. As you make your way back to the main street , the ever present and ever annoying voice inside of your head decides to speak up again.
"Ah, cheer up, meatbag. It's not that bad, they could've just killed you right then and there. Still, this is a far cry from the days where we robbed the homes of nobles. Somewhat expected from a worthless human, but hey"GarmYou're putting away some metal working tools in the work-area. You first came here from your ancestral island to learn more about metallurgy. After a lot of drifting from place to place, you finally found a blacksmith that would take you in as apprentice. By now, the chitin on your arms and slender fingers is blackened with soot, but that doesn't really bother you anymore. The blacksmith enter the workplace, laughing. "Hah, some girl wanted to sell me a set of daggers with returning runes. So obviously I started with a ridiculously low price, and she accepted right away!" The large man has a hearthy chuckle. "I swear, tourists sometimes. Anyway, I'm pretty impressed at the rate you've been learning the trade. Honestly, there isn't much I can teach you." He stops suddenly, and you can read from his face that a thought has entered his mind. "There is one more thing I could teach you, but you'll have to earn it. Let's ourselves a little challenge. Take this." He hands you a coinpurse, inside are 60 coins. "If you can make me a worthy weapon with this, I'll teach you an extra technique."
((I'll update the Op and add your characters to the dropbox thingy in a bit.))