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Author Topic: Arm loss  (Read 4834 times)

MrsStick

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Re: Arm loss
« Reply #15 on: January 06, 2014, 01:39:55 pm »

I haven't had lost hands, but I did have an "ability to grasp lost" dwarf who was useless. He could eat and drink, but he kept trying to clean himself. I watched him for a while - he'd run to one bar of soap, then run to another one. He stopped that eventually, and only lost happiness when his shirt rotted away. I lost him to a forgotten beast, after assuming that he no longer existed for my sanity (it's really annoying trying to manage a fortress with continual "Geshud McUseless cancels clean self: ability to grasp lost" spam feed).

And this is why DF is the best game ever.
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Zanzetkuken The Great

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Re: Arm loss
« Reply #16 on: January 06, 2014, 01:45:11 pm »

If you are willing to do the modding, you could create a creature with two metal arms, then create a reaction that creates a vaporizing rock that transforms the dwarf into that creature.  Prosthetic limbs.
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KingBacon

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Re: Arm loss
« Reply #17 on: January 06, 2014, 06:41:15 pm »

You could also have to dorf get bitten by a werebeast....
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VerdantSF

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Re: Arm loss
« Reply #18 on: January 06, 2014, 07:00:46 pm »

You could also have to dorf get bitten by a werebeast....

Now that is a pretty dwarfy solution!

wierd

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Re: Arm loss
« Reply #19 on: January 06, 2014, 07:30:57 pm »

High maintanence though.  He'd have to spend his off time in a special isolation room, and be forbidden from being placed into the hospital when injured between sorties.

This is to prevent his dwarven PMS every month from destroying the fortress.
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VerdantSF

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Re: Arm loss
« Reply #20 on: January 06, 2014, 07:41:44 pm »

Perhaps a marksdwarf with his own dedicated section of the ramparts to patrol.

itg

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Re: Arm loss
« Reply #21 on: January 06, 2014, 09:43:12 pm »

Also, he still has his feet and head - biting is crazy unpredictable, but sometimes ridiculously effective, and a high level kicker is always effective. The lack of a shield is a problem, but candy armour will help there - not like he needs a full set...

You (OP) ought to try this and see how well it actually works. I've been meaning to try out a squad of armless kickers for the "'Special' Forces" thread.

somebody64

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Re: Arm loss
« Reply #22 on: January 06, 2014, 10:01:44 pm »

My Militia Captain lost his ability to grasp. He spend his spare time trying to clean himself. He ended up transitioning from a hammer dwarf to a wrestler. Probably has strong legs by now....
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NAV

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Re: Arm loss
« Reply #23 on: January 08, 2014, 12:27:26 am »

In Necrothreat, the captain of the guard was missing both hands. He did alright in combat, mostly by kicking and biting things. I recommend leaving him in the army. If he lives, great. You have a capable warrior. If he dies, then he made it to Valhalla.
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Urist McVoyager

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Re: Arm loss
« Reply #24 on: January 14, 2014, 05:58:52 pm »

Either use him in the army as-is, or retire him, wait for a werebeast to come, and get him infected. Then isolate him and put him to work picking up a secondary production skill so he can remain useful.
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TheSaberTooth

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Re: Arm loss
« Reply #25 on: January 14, 2014, 08:35:34 pm »

If you are willing to do the modding, you could create a creature with two metal arms, then create a reaction that creates a vaporizing rock that transforms the dwarf into that creature.  Prosthetic limbs.
I need this. If only I was good with reactions..
You could also have to dorf get bitten by a werebeast....

Now that is a pretty dwarfy solution!
Or make mouths (or teeth) be able to grasp?
Imagine an arm less dwarf slashing a goblins throat out with a sword that he is holding with his mouth.
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milo christiansen

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Re: Arm loss
« Reply #26 on: January 15, 2014, 04:39:36 pm »

AFAIK the modding solution will only work if you regen the world, which would remove the need...

If you use a mod like Better Dorfs or Masterwork you can transform him into another caste via a guild hall or the like, but for vanilla the were-beast method is your only option.
« Last Edit: January 15, 2014, 04:41:34 pm by milo christiansen »
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Hetairos

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Re: Arm loss
« Reply #27 on: January 15, 2014, 05:18:03 pm »

So I guess brave Astesh Rawring the Fetid Droplets of Laboring is going to wait until a werebeast passes by. They aren't trapavoid, are they?

He's been mostly leading and watching demonstrations lately. Looks like his squadmates think that lecturing him on shield use is a good idea. I've seen him get a newbie axedwarf a level up in dodging... not enough to save him from a  Forgotten Beast kicking in his skull.

milo christiansen

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Re: Arm loss
« Reply #28 on: January 15, 2014, 05:31:19 pm »

werebeasts ARE trapavoid, at least in beast form. As soon as they return to normal they will be trappable.
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After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Duuvian

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Re: Arm loss
« Reply #29 on: January 16, 2014, 01:50:38 am »

So it is safe to say his arm is not ok.

Hehe.

I would actually recommend not were-beasting him. Without arms, he can't hold a hammer which actually makes him the best dwarf for the job of hammerer because he won't murder your dwarves for petty crimes.

He might be a good captain of the guard too, depending on whether or not he can administer beatings with no arms and also importantly whether those beatings are as lethal as they are with a normal dwarf.
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