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Author Topic: [3.5 DnD] A Kobold Story  (Read 87571 times)

Sirus

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Re: [3.5 DnD] A Kobold Story
« Reply #630 on: January 12, 2014, 03:56:32 pm »

I plan on teaching the UW how to meditate, in lieu of spellcasting :P
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Remuthra

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Re: [3.5 DnD] A Kobold Story
« Reply #631 on: January 12, 2014, 03:58:07 pm »

See, the Ultimate Warrior supports new and innovative applications for rules!

Rolepgeek

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Re: [3.5 DnD] A Kobold Story
« Reply #632 on: January 12, 2014, 04:04:23 pm »

Question: Instead of free LA for Tier 4- classes, could we gestalt two tier 4- classes? There's a very specific type of build/guy I want to make...

Don't worry, it's not some sort of uber-death-charger or anything like that(though that would be very fun in general I think). It's a Barbarian/Monk going into Starmetal Adept. Well, that is, if Starmetal Adept's DR is any good compared to Barbarians with the rule changes. I want to make grapple tank.

The problem is that without free LA, I can't get the constitution sufficient to make this build work. :\

The Rock says: The Rock says: The Rock says...

Edit: This is a backup character, though if my character dies there's a decent chance the whole party will, even with two clerics.

All my undead stop being controlled as soon as I die. And I made them badass.
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story
« Reply #633 on: January 12, 2014, 04:14:19 pm »

...if my character dies there's a decent chance the whole party will, even with two clerics.
All my undead stop being controlled as soon as I die. And I made them badass.
Turn undead! TURN UNDEAD!!
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Descan

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Re: [3.5 DnD] A Kobold Story
« Reply #634 on: January 12, 2014, 04:38:51 pm »

I think the Ultimate Warrior would be too stupid to be dominated.
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Rolepgeek

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Re: [3.5 DnD] A Kobold Story
« Reply #635 on: January 12, 2014, 05:00:44 pm »

...if my character dies there's a decent chance the whole party will, even with two clerics.
All my undead stop being controlled as soon as I die. And I made them badass.
Turn undead! TURN UNDEAD!!
It's based on HD. My Unkillable Half-Dragon Zombie Minotaur(I'd actually like it to be Dragonkin, but the HD there is too high for me to animate) is 12 HD. Too high for you guys to Turn/Rebuke. Although you might be able to Command(I don't think you'd want to destroy them, nor would I want you to with how expensive they were to make) the skeletons, and turn/rebuke the lesser zombies.
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Remuthra

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Re: [3.5 DnD] A Kobold Story
« Reply #636 on: January 12, 2014, 05:03:50 pm »

Well, I'm not sure my actions would be any different. My protocol for combat is as follows.

1. Identify Things.
2. Determine Whether to Shoot the Things or Smash the Things.
3a. Shoot the Things.
3b. Determine Which Smasher to Smash With.
4. Smash the Things.
5. Rinse and Repeat.

GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story
« Reply #637 on: January 12, 2014, 05:05:52 pm »

...if my character dies there's a decent chance the whole party will, even with two clerics.
All my undead stop being controlled as soon as I die. And I made them badass.
Turn undead! TURN UNDEAD!!
It's based on HD. My Unkillable Half-Dragon Zombie Minotaur(I'd actually like it to be Dragonkin, but the HD there is too high for me to animate) is 12 HD. Too high for you guys to Turn/Rebuke. Although you might be able to Command(I don't think you'd want to destroy them, nor would I want you to with how expensive they were to make) the skeletons, and turn/rebuke the lesser zombies.
I would have taken Spontaneous Cure and Rebuke/Command Undead if I could. It's a neat mix of good and evil which fits with both the nigh-apathetic nature of Io and the somewhat aloof, pragmatic personality of Drakruldus. But the rules don't allow it, so I can only turn undead.

Well, I'm not sure my actions would be any different. My protocol for combat is as follows.

1. Identify Things.
2. Determine Whether to Shoot the Things or Smash the Things.
3a. Shoot the Things.
3b. Determine Which Smasher to Smash With.
4. Smash the Things.
5. Rinse and Repeat.
That step has you smashing things after shooting them.
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Rolepgeek

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Re: [3.5 DnD] A Kobold Story
« Reply #638 on: January 12, 2014, 05:10:24 pm »

...if my character dies there's a decent chance the whole party will, even with two clerics.
All my undead stop being controlled as soon as I die. And I made them badass.
Turn undead! TURN UNDEAD!!
It's based on HD. My Unkillable Half-Dragon Zombie Minotaur(I'd actually like it to be Dragonkin, but the HD there is too high for me to animate) is 12 HD. Too high for you guys to Turn/Rebuke. Although you might be able to Command(I don't think you'd want to destroy them, nor would I want you to with how expensive they were to make) the skeletons, and turn/rebuke the lesser zombies.
I would have taken Spontaneous Cure and Rebuke/Command Undead if I could. It's a neat mix of good and evil which fits with both the nigh-apathetic nature of Io and the somewhat aloof, pragmatic personality of Drakruldus. But the rules don't allow it, so I can only turn undead.
You could have asked for homeruling.

Although the way you put it sounds like Inflicting and Turning would fit better.
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Remuthra

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Re: [3.5 DnD] A Kobold Story
« Reply #639 on: January 12, 2014, 05:10:57 pm »

If I shoot things, I can't smash them, so my brain skips the step.

Flying Dice

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Re: [3.5 DnD] A Kobold Story
« Reply #640 on: January 12, 2014, 05:22:44 pm »

Skitter searches the nearby area for fresh carrion or other dead things, preferably humanoid, as he feels uncomfortable without a servant of some kind.
Just wait until you see how things turn out with the people Corfax is sneaking up on. You might have a few free minions coming up in a minute or two. Hehe.
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story
« Reply #641 on: January 12, 2014, 05:25:52 pm »

...if my character dies there's a decent chance the whole party will, even with two clerics.
All my undead stop being controlled as soon as I die. And I made them badass.
Turn undead! TURN UNDEAD!!
It's based on HD. My Unkillable Half-Dragon Zombie Minotaur(I'd actually like it to be Dragonkin, but the HD there is too high for me to animate) is 12 HD. Too high for you guys to Turn/Rebuke. Although you might be able to Command(I don't think you'd want to destroy them, nor would I want you to with how expensive they were to make) the skeletons, and turn/rebuke the lesser zombies.
I would have taken Spontaneous Cure and Rebuke/Command Undead if I could. It's a neat mix of good and evil which fits with both the nigh-apathetic nature of Io and the somewhat aloof, pragmatic personality of Drakruldus. But the rules don't allow it, so I can only turn undead.
You could have asked for homeruling.
Although the way you put it sounds like Inflicting and Turning would fit better.
Eh.
I don't see why, and besides, what use is Inflict compared to Cure?
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Hanslanda

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Re: [3.5 DnD] A Kobold Story
« Reply #642 on: January 12, 2014, 05:41:50 pm »

Question: Instead of free LA for Tier 4- classes, could we gestalt two tier 4- classes? There's a very specific type of build/guy I want to make...

Don't worry, it's not some sort of uber-death-charger or anything like that(though that would be very fun in general I think). It's a Barbarian/Monk going into Starmetal Adept. Well, that is, if Starmetal Adept's DR is any good compared to Barbarians with the rule changes. I want to make grapple tank.

The problem is that without free LA, I can't get the constitution sufficient to make this build work. :\

The Rock says: The Rock says: The Rock says...

Edit: This is a backup character, though if my character dies there's a decent chance the whole party will, even with two clerics.

All my undead stop being controlled as soon as I die. And I made them badass.


I'm going to say no simply because I don't really have any idea how gestalt works, and I don't want to have to beat you to death with GM fiat and a Nerfbat later in the game, because that's no fun for you OR for me.
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Remuthra

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Re: [3.5 DnD] A Kobold Story
« Reply #643 on: January 12, 2014, 05:45:03 pm »

Question: Instead of free LA for Tier 4- classes, could we gestalt two tier 4- classes? There's a very specific type of build/guy I want to make...

Don't worry, it's not some sort of uber-death-charger or anything like that(though that would be very fun in general I think). It's a Barbarian/Monk going into Starmetal Adept. Well, that is, if Starmetal Adept's DR is any good compared to Barbarians with the rule changes. I want to make grapple tank.

The problem is that without free LA, I can't get the constitution sufficient to make this build work. :\

The Rock says: The Rock says: The Rock says...

Edit: This is a backup character, though if my character dies there's a decent chance the whole party will, even with two clerics.

All my undead stop being controlled as soon as I die. And I made them badass.


I'm going to say no simply because I don't really have any idea how gestalt works, and I don't want to have to beat you to death with GM fiat and a Nerfbat later in the game, because that's no fun for you OR for me.
Essentially, when you Gestalt you take two classes and combine the best features of each into one class. So, for example, a gestalted Fighter/Wizard would have d10 hit die, full BAB, and the best saves from both Fighter and Wizard, along with the Fighter's bonus feats and proficiencies and the Wizard's spellcasting ability and feats.

Flying Dice

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Re: [3.5 DnD] A Kobold Story
« Reply #644 on: January 12, 2014, 05:57:44 pm »

That sounds... incredibly powerful. Not to mention that wizard is the most prominent tier 1 class for a reason. A wizard with a fighter's BAB, feats, and saves would be absolutely insane, removing the one weakness they have. Besides, IIRC we only get 0.5 LA per level in tier 4 classes and 1 LA per level in tier 5 classes, so you wouldn't really get much that you couldn't do better by multiclassing and taking a template or two.


e: And the possibility of rogue undead in our party makes me even more happy that I took the Penetrating Strike ACF in place of Trap Sense. 50% sneak attack damage is better than nothing. :/
« Last Edit: January 12, 2014, 06:00:36 pm by Flying Dice »
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