Excuse me, I'm going to be a walking encyclopedia for a sec.
Looking at it, wouldn't the damage scale down too far to be useful with a small-sized maul? The default 1d10 is for a large-sized one, so if I'm reading the size change table correctly a small-sized one would do 1d6, as opposed to 1d10 for a small-sized greatsword. So if I went with a kobold-sized maul, I'd have a weapon with base stats 1d6 damage and crit x3, as opposed to 1d10 and 19-20 x2 for a greatsword or 1d10 and 19-20 x4 for a spiked hammer (if Hans allows it). If it's shot down I'm just going to go back to greatsword.
e: Yep, greatsword it is.
Back then, "Large" meant "Two-handed for a Medium creature". A Medium maul (2-handed weapon) in 3.5 would deal 1d10, but a small maul would deal 1d8--the same as a small greatsword.
I have been under the impression that they stack together. If you get two +1 Enchantments, it's a +2 weapon with the additional effects.
Correct.
Edit: Would it be possible to go over the money limit by 31.9gp or so? I want two permanent flame lanterns hanging on rods attached to the back of my character for the fluff. His name is Kindar Flamebringer, after all.
One
continual flame lantern would be cheaper. Also, it isn't real fire, just light.
Have you considered buying a keyboard warmer?
Never heard of it.
That is because they don't exist.
Taricus' character's portrait done. I'm not sure I'll be up to drawing anything tomorrow, living in Florida and not having a heater and tonight's freezing temperatures and all. I tend not to try to draw when I can't feel my fingers.
Freezing? Bah. Around here, we'd be ecstatic if it wasn't freezing! (Or at least if it snowed less.)