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Author Topic: [3.5 DnD] A Kobold Story  (Read 88200 times)

Taricus

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Re: [3.5 DnD] A Kobold Story
« Reply #165 on: January 06, 2014, 08:43:26 am »

Okay, got my sheet worked out a bit more. http://www.myth-weavers.com/sheetview.php?sheetid=753915
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kisame12794

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Re: [3.5 DnD] A Kobold Story
« Reply #166 on: January 06, 2014, 09:04:50 am »

Player characters must have at least 3 int. If you would go under 3 int due to any maluses from race, it stops at 3. At least, that's what I remember.
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GiglameshDespair

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Re: [3.5 DnD] A Kobold Story
« Reply #167 on: January 06, 2014, 09:19:57 am »

Okay, got my sheet worked out a bit more. http://www.myth-weavers.com/sheetview.php?sheetid=753915
We're rolling for HP (except the first dice). So unless you got maximum 5 times in a row...
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story
« Reply #168 on: January 06, 2014, 10:02:31 am »

You sure? Monitor Lizard has 17 Str, 15 Dex, 17 Con, so I'd get +7, +5, +7. Only in hybrid/animal form though.
It's supposed to be -11 for odd scores. Because odd ability modifiers don't work good.

It was only 150%, and that's because he's more man than you could ever be :P.
I would have gone with the chimera thing.

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Does anyone wish to ride me as a mount, since I have less Int than an animal?
The rules state that humanoid-shaped or otherwise unrideable creatures--wait, what? Is that legal?
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Sirus

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Re: [3.5 DnD] A Kobold Story
« Reply #169 on: January 06, 2014, 10:21:24 am »

Okay, fair enough. But really, no keeping feats or skills or anything? Even in animal form?

Also, you say I would only have a couple levels of monk. Would that mean I don't get monk goodies such as the free feats, immunity to diseases, and ki strikes? If so, I might have to come up with something else to do with my LA <_<;

ETA: Dammit, its 10 at night and I have to be up in 7 hours. I'll be back tomorrow, probably to pester you with more questions...


Not even in animal form. Otherwise you have to take Racial HD which leads to...

If you just take the LA, then you have 6 levels of monk plus the template. If you take the racial HD from the template, then you lose however many HD the base creature has, from your levels.
I think I figured this out last night while driving (yeah, sleep didn't happen). If I want to keep my monk levels, I would need to use normal kobold hit dice. If I want better HP, I can use the monitor lizard's hit dice in exchange for losing monk levels. And because monks are weird like that, once I take a non-monk level I can never go back.

Do I have the general gist of it? Am I utterly wrong?
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Taricus

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Re: [3.5 DnD] A Kobold Story
« Reply #170 on: January 06, 2014, 10:23:34 am »

Except that the racial HD comes before class. So you'd still be able to take monk levels.
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Sirus

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Re: [3.5 DnD] A Kobold Story
« Reply #171 on: January 06, 2014, 10:28:52 am »

In that case, I'm completely clueless. Can someone explain how this works simply, without acronyms? I'm starting to think of just going plain, ordinary mobile monk with no templates because I do not have enough mental energy at the moment to comprehend your arcane language...
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Taricus

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Re: [3.5 DnD] A Kobold Story
« Reply #172 on: January 06, 2014, 10:38:40 am »

HD = Hit dice. Generally a way of calculating how many "actual" levels a creature or character has. This is always assumed to come before class levels.
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story
« Reply #173 on: January 06, 2014, 10:39:57 am »

"Hit Dice" are the dice you roll to get hit points from. They count as levels, regardless of if you get them from being a monstrous race or from class levels. You need to take all the racial hit dice before you take any class levels.

Basically, imagine that these races are classes. (There are, in fact, "monster classes" for some kinds of monsters.) They're kind of like the inverse of monk levels--you can't multiclass until you've taken all the monstrous class levels.
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Sirus

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Re: [3.5 DnD] A Kobold Story
« Reply #174 on: January 06, 2014, 10:53:00 am »

Okay, so when rolling for HP, which hit di(c)e do I use? And do templates which have other hit die take away from class levels, in particular becoming a werecritter?
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GiglameshDespair

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Re: [3.5 DnD] A Kobold Story
« Reply #175 on: January 06, 2014, 11:26:33 am »

By paladin using charisma for spellcasting I'm assuming that means I need 10+cha to match the spell level to cast?
What does it mean by they now have full caster level?
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story
« Reply #176 on: January 06, 2014, 12:11:46 pm »

Okay, so when rolling for HP, which hit di(c)e do I use? And do templates which have other hit die take away from class levels, in particular becoming a werecritter?
For werecritters, d8 (the animal hit die). Otherwise, it depends on your creature type/class level.
And yes, they do.

By paladin using charisma for spellcasting I'm assuming that means I need 10+cha to match the spell level to cast?
What does it mean by they now have full caster level?
Yes.
In vanilla D&D, a paladin's caster level is equal to half his/her class level (e.g, a Pal 8/Clr 4 would have the same caster level with both paladin and cleric spells). Here, said person would cast paladin spells at caster level 8.
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Sirus

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Re: [3.5 DnD] A Kobold Story
« Reply #177 on: January 06, 2014, 12:14:03 pm »

In that case, forget becoming a werecritter. I'm not gonna lose out on the monk stuff.

Back to the drawing board AGAIN.
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story
« Reply #178 on: January 06, 2014, 01:51:22 pm »

I'm not sure how RHD works in this game.
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GiglameshDespair

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Re: [3.5 DnD] A Kobold Story
« Reply #179 on: January 06, 2014, 01:55:03 pm »

Sirius: you could just make a monk and not worry about it. Hans has already said there will be 'boons' so you don't fall behind in power levels.
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