Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 6

Author Topic: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!  (Read 5518 times)

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #15 on: January 05, 2014, 04:49:11 am »

Secondly, if you're teh hardcorez and nothing scares you and you eat Slender and Amnesia for breakfast and then laugh at wusses and their delicious, delicious tears... Please don't play.
I'm pretty inclined to say that everyone becomes this while in multiplayer (see: Dead Space). The only exception I can think of is maybe Minecraft... well, at least it's an exception.

That said, I'm pretty interested. I've got a mic and all that as well.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #16 on: January 05, 2014, 05:03:58 am »

Secondly, if you're teh hardcorez and nothing scares you and you eat Slender and Amnesia for breakfast and then laugh at wusses and their delicious, delicious tears... Please don't play.
I'm pretty inclined to say that everyone becomes this while in multiplayer (see: Dead Space). The only exception I can think of is maybe Minecraft... well, at least it's an exception.

That said, I'm pretty interested. I've got a mic and all that as well.

Ah, but the key is in having the jump scare be player-controlled. If it's co-op against AI naturally people get silly, but pretty much every game I've ever played with the premise of "evil asshole player plays mindgames with hunts other players as invisible/fast/deadly monster" results in pantshittingly terrified responses. It's a different sort of fear when compared to single-player horror, but no less genuine. Half the fun of being the hunter is in creating that atmosphere of terror. :3
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #17 on: January 05, 2014, 05:14:54 am »

I'll give it a try.
Logged
Shoes...

Araph

  • Bay Watcher
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #18 on: January 05, 2014, 04:44:01 pm »

I think I've got everyone interested in a list in the OP, but let me know if I missed you.

Today I'm going through the last minute, I-think-it's-ready-what-am-I-forgetting scramble. What time zone are most of you in? I'd prefer to have the game take place when it's getting dark/is night for most of you. If four or five of you are available tomorrow evening, we can have the first test then.

Odds are each round of the game is going to be fairly short, given the relatively small size of the demo map, and we're probably just going to play a few rounds.

So, who's available tomorrow?
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #19 on: January 05, 2014, 04:47:26 pm »

I believe I am, and am in EST. For the record, it gets dark at like 6:00 PM here right now.

And then we get to see if I can figure out how to set up voice-chat.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

rabidgam3r

  • Bay Watcher
  • bruh
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #20 on: January 05, 2014, 05:13:20 pm »

EST as well. It gets dark at about 5:30 here, but that doesn't matter. I scare easily.
Logged
Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #21 on: January 05, 2014, 05:48:57 pm »

EST. I can be available at night tomorrow.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #22 on: January 05, 2014, 06:49:53 pm »

I also am EST, with darkness at around 6pm.
I am also off work tomorrow.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #23 on: January 05, 2014, 06:53:32 pm »

Secondly, if you're teh hardcorez and nothing scares you and you eat Slender and Amnesia for breakfast and then laugh at wusses and their delicious, delicious tears... Please don't play.
I'm pretty inclined to say that everyone becomes this while in multiplayer (see: Dead Space). The only exception I can think of is maybe Minecraft... well, at least it's an exception.

That said, I'm pretty interested. I've got a mic and all that as well.

Ah, but the key is in having the jump scare be player-controlled. If it's co-op against AI naturally people get silly, but pretty much every game I've ever played with the premise of "evil asshole player plays mindgames with hunts other players as invisible/fast/deadly monster" results in pantshittingly terrified responses. It's a different sort of fear when compared to single-player horror, but no less genuine. Half the fun of being the hunter is in creating that atmosphere of terror. :3

Yeah, damn, the memories of playing The Hidden: Source are still alive and well. Would like in, although I'm UTC+1
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #24 on: January 05, 2014, 07:02:29 pm »

"Medieval Ghostbusters"
...
........
This game will do well. Those two words alone could probably convince me to buy something.

I'd be interested in playing and have a mic. My best times are around 2000 to 2200 GMT. Could go as early as 1700 though, it's just less ideal.
« Last Edit: January 05, 2014, 07:29:42 pm by Graknorke »
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Araph

  • Bay Watcher
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #25 on: January 05, 2014, 07:11:40 pm »

Alright, player list for the first group:

Doomblade
Rabidgam3r
werty
mastahcheese

I think we'll start with four Wardens initially, since I'm pretty sure the game will be over too quickly if we have more.

Game time: 7:00 PM EST. Get online a little earlier (6:30 or so) so that we can iron out all the inevitable problems with Mumble and port forwarding.

EDIT: Also, there are controls and a few in-game details listed in the OP now.
« Last Edit: January 05, 2014, 07:24:27 pm by Araph »
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #26 on: January 05, 2014, 07:33:18 pm »

Looks pretty sweet.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

rabidgam3r

  • Bay Watcher
  • bruh
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #27 on: January 05, 2014, 07:49:50 pm »

Do I have to use my mic?
Logged
Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Araph

  • Bay Watcher
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #28 on: January 05, 2014, 08:16:56 pm »

Do I have to use my mic?

Not necessarily, but you'll still have to use Mumble to hear everyone else blather.
Logged

rabidgam3r

  • Bay Watcher
  • bruh
    • View Profile
Re: Medieval Ghostbusters - Accepting Pre-Pre-Alpha Testers!
« Reply #29 on: January 05, 2014, 08:29:29 pm »

Do I have to use my mic?

Not necessarily, but you'll still have to use Mumble to hear everyone else blather.
Time to figure out how to use Mumble.
Logged
Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis
Pages: 1 [2] 3 4 ... 6