In.
NAME: Not-Flimsy Wizard
RACE: Magical Elephant
DESCRIPTION: Unlike his equivalents in most dimensions, Not-Flimsy Wizard isn't flimsy. Quite the opposite, in fact.
STARTING ACTION: Study magical books. Learn Thunder Trumpet.
In.
NAME: Takahiro Ueda
RACE: [Male] Yuki-Onna
DESCRIPTION: Apparently, the disintegration of gender restrictions in the egalitarian modern world means that men are also qualified to become yuki-onna. In Takahiro's case, he got really drunk and somehow got passed out in an industrial freezer where he froze to death. This occurred in a mid-summer solstice. During a heatwave. In the middle of motherfucking Texas. He also isn't very happy that the name of his race specifies a female gender.
STARTING ACTION: He bitches about his race name.
You've been waitlisted. It shouldn't take extremely long.
((Assuming that I'm not misunderstanding the three actions per turn bit. Also, what is flectomancy supposed to be?))
You're par for the course with the three actions thing, yeah. Flectomancy is the art of ~magical tinkering~ since I haven't managed to figure out a proper -mancy for "creating stuff using PURE MAGICK". If you have a better term, link me.
Turn ThreeDwarven Dick Detective v Dave D. Davidson v Azol-Gathog
Surrender the fight, since the hydra's clearly the winner here. Grab the wooden plank. Draw a face on it with something in the area and rename it Plank. Ask Plank for advice on what to do.
NOPE! DON'T MESS WITH MY SHIT! I WILL BITE YOUR FACE RIGHT OFF YOUR FACE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>Subdue anyone who would interfere with my plank, by stuffing myself into whichever orifice they use for breathing.
[N/A] Your opponent refuses for the fight to end! [5] You grab the plank and rip it off with the nails still attached. This creates a hazard in the form of a hole in the platform. You're fairly sure you can see the ground from here.
[6v3] As
Dick attempts to figure out a way to draw something on his newly acquired piece of lumber, an angry sponge springs itself into his mouth! Coming from seemingly nowhere, it blocks your airways and leaves you gagging. Status get:
Suffocating.[2] Dick finds himself too busy fighting suffocation to create imaginary friends right now.
[5v5] Dave finds himself once more unable to hit a dwarf flailing around at high speed.
Lady Mary Anjou and Kyle Johnson
1. Create some fancy stockings and shoes to cloth my bare legs and feet.
2. Help the cat remove the leather pants from its head.
3. Try to find the source of the knocking.
Do as the nice lady says. Then investigate the knocking. And finally try flying.
[1] Attempting to recreate the motions from her previous creation of clothing, Mary only manages to disappear her pants. Huh.
[4] You stroll over to the cat, but it has already managed taking off the pants before you got there. Quite the spectacular display, while at it.
[5] It doesn't take long before you reach the source of this disturbance. A large clockwork woodpecker made out of brass is perched atop a ladder leading downwards and is smacking the ladder against the platform you're on with full force. Once you're near, it turns to speak to you.
"
JA I AM ZER URHWERKSPECHT UND YOU ARE WORTH 2K MONIES"
It promptly returns to its previous tomfoolery.
[5] Kyle notices that while other powers might be unavailable to him, his wings are still fine and flying is a pretty trivial task. He briefly wonders if this happens to be a
RACIAL ABILITY. Why, saying that people have such abilities would be racist!
From his higher vantage point, he notices that a person in a white robe is shouting in their general direction while waving a staff. Can't hear them over the bird, though.
Your headache appears to have gone away now.
Flectomancy check:[5] The +fancy dress+ holds fast!
[4] The huge bow dissolves!
Fall over and paw at pants like a kitten.
Realize that's stupid and wriggle out from under the pants.
Try to get them back on somehow.
[5] You rip and claw at the pants! The leather is torn further! The pants have turned into Pieces of Leather! You add the Pieces of Leather into your inventory.
[2] Why, acquiring the Pieces of Leather was the best decision you've made today. Shame you can't put them back on, though.
destroy more beasts in the wild.
[6] There are no more beasts to be found. All the beasts have been hidden! They are hiding the beasts from you, the bastards! You won't stand for this for a split second, no, who do they take you for?
You rush over to the edge of the platform and find yourself a [3] mountain gorilla! It's right there, at the bottom, and what has never failed you in the past? You slam down onto it with a shriek of primal rage and [1v3] slam into the ground right next to it.
[4] It appears that you have broken a rib. It's nothing serious, though. [5] The gorilla remains oblivious to your attempts at aggression.
Spot/Listen Check:
[5] Depriving information? Psh. You always knew that the platform is actually pretty tiny, a square of twenty meters across maybe. You're about ten meters above the ground on a glorified treehouse that doesn't actually have walls, a roof, door, windows, or the actual house part.
The wind is blowing continuously towards the east, the sun is shining bright and there is literally nothing else to spot unless you have spotted it yourself already.
Status:Players:Dwarf.
Enjoying the very close friendship fostered between him and his compadres in adventuring.
Clothed in torn leather trousers. Carrying a
plank.
Scratched face. Broken nose.
Slight bleeding. Suffocating [0/3].Ghost.
Examining brass birds.
Clothed in a
+fancy dress+.
Unharmed.
Novice Flectomancer.Hydra.
Failing accuracy checks.
Clothed in torn leather trousers.
Unharmed.
Fairy.
Practicing Aeromancy.
Clothed in torn leather trousers.
Unharmed.
Dabbling Aeromancer.God of Blood.
Slam dunking into the ground.
Clothed in torn leather trousers. Covered in albatross gore.
Broken rib.Sponge.
Clogging airways.
Clothed in torn leather trousers.
Unharmed.
Cat.
Dismantling their wardrobe.
Carrying
Pieces of Leather.Unharmed.
NPCs:Clockwork construct.
Creating noise.
Unharmed.
Attempting communication.
Wearing a white robe.
Mountain Gorilla.
Confused at randomly falling Gods of Blood.
Unharmed.
Armork: I'm going to need a description of your physical appearance. Right now I'm running with human.
You guys seem kind of underpowered. Considering the setting, I should have been graceful enough to let you start in a small town at least. Maybe I'll just disable new arrivals for now and let you roll for abilities up to maybe Adequate level when entering.
Things learned today: Combat needs to be fleshed out, and I need to start putting all this stuff in the OP. Currently it looks something like this:
1. Roll for initiative. (Given I don't have everyone's racial stuff fleshed out yet, I run with "who posted first goes first". Prone to abuse.)
2. String of actions.
2a. IF no action-specific counter is applied (like Azol-Gathog's), continue string in full.
2b. IF an action-specific counter is found, apply enemy action, then continue string as normal.
2c. IF the action's target is for whichever reason unreachable, skip all target-related actions other than counters.
2ca. Does not apply for ranged combat actions.
3. Pass onto next combatant.
Speaking of overpowered things? Flectomancy. According to my notes, maintaining the objects created counts as a full use of the skill. Which means Mary hit Novice with record low effort. Good job, Mary.
You may want to give me suggestions regarding your RACIAL ABILITIES right about now. Subject to approval.