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Author Topic: Let's Play OpenXcom! (always recruiting)  (Read 69881 times)

MarcAFK

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #510 on: February 19, 2014, 12:27:18 am »

Read earlier posts, reaction fire is broken in the main version, the nightly build seems to be working though, I'm on the browser version and reactions work.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Sean Mirrsen

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #511 on: February 19, 2014, 12:28:03 am »

There is no "reaction" action. You must leave enough TUs for them to fire a weapon, and have them face a direction the enemy could appear from. Depending on their Reaction stat, they will fire on things in their view if they can.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

ÆthintheEevee

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #512 on: February 19, 2014, 04:56:52 pm »

You know, with all those Cyberdisk Wrecks... let's have Engineering put them to use!

Name: R4-Q7
Weapons: Anything that can be mounted to his frame or outer shell. Mostly laser weapons though.
Bio: Made from parts recovered from the destroyed Cyberdisks recovered on the second Terror Mission, this metal contraption seems more like a trash can on wheels, than anything else. The robot seems to enjoy playing pranks on those who aren't looking. The main source of his programming came from the computer that the Air Force set up to control their nuclear arsenal (it was discontinued due to the fact that it malfunctioned... see War Games to get the full story). The only thing that Engineering let it do is communicate by whistles, chirps, and beeps. Probably the standard Engineering pranks.
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"Aliens: Death is coming for you."
"Out of grenades!" Throws Eevee.
What is this?! This isn't XCOM! Where are the deaths, the screams, the bodies of humanities "finest"? 

MaximumZero

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #513 on: February 19, 2014, 05:49:32 pm »

Read earlier posts, reaction fire is broken in the main version, the nightly build seems to be working though, I'm on the browser version and reactions work.
Alright, thanks broseph.

There is no "reaction" action. You must leave enough TUs for them to fire a weapon, and have them face a direction the enemy could appear from. Depending on their Reaction stat, they will fire on things in their view if they can.
I can confirm that, in OpenXCom, the soldiers do not have reaction fire of any kind, even facing an alien in the next square over who is firing at them (and missing), with full TU.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #514 on: February 19, 2014, 06:03:40 pm »

Actually, I can confirm that they can reaction fire, if not often. One of the Johns (we have way too many Johns) killed a Sectoid with reaction fire in the last mission. Shame he died to a sniping Cyberdisk.
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Quote from: Max White
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Powder Miner

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #515 on: February 19, 2014, 06:44:20 pm »

my John needs more PERSONALITY
some COMMENTS
as he shoots down ALIENS
and kills more than anyone on the rest of the TEAM

also what if the johns are a john hivemind
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SOLDIER First

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #516 on: February 19, 2014, 08:29:46 pm »

WE ARE JOHN. YOU ARE JOHN. I AM JOHN.
BECOME JOHN.
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Black lives matter.

Steelmagic

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #517 on: February 19, 2014, 08:41:52 pm »

No John you are the Johns. And then John was a John.

Anyway, conscript reporting.

Name: Ida Miller
Preferences: Any weapon, non-terrible accuracy.
Bio: Sister of the now deceased John Miller, she joined because when they were kids John borrowed $5 and she never forgot. Now it's up to $30 because interest and it's time to collect. she wanted to kill the aliens that killed her brother. She won't forget if you borrow money, obviously. At least she's less rude than her brother, and has held a rifle before.
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When i say "I'm no expert but..." It means "I have no idea what the hell I'm talking about but I'm going to try to sound like i do."

Powder Miner

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #518 on: February 19, 2014, 08:52:23 pm »

dehumanize yourself and face to johnshed
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MaximumZero

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #519 on: February 19, 2014, 09:10:43 pm »

Actually, I can confirm that they can reaction fire, if not often. One of the Johns (we have way too many Johns) killed a Sectoid with reaction fire in the last mission. Shame he died to a sniping Cyberdisk.
Let me amend that, then. The main version that I have has no reaction fire.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

IronyOwl

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #520 on: February 19, 2014, 09:49:56 pm »

Clearly we need to differentiate our Johns better.

Our first John will be a john, and thus frequent prostitutes. For the curious, this is the point at which "John" stopped looking like a real word.
Our second John will be a john, and thus be a toilet somebody has taped a gun to. I am sad to say there is ample precedent for this.
Our third John will be a John Doe, and thus nobody will be sure who he is when he dies. This, too, probably has entirely too much precedent, so we might need a new one.

Thus concludes my lecture on making our faceless plasma-charred meat husks more memorable. Tune in next time for how to sugoi your kawaii and desu your nii-chan!
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Lightningfalcon

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #521 on: February 19, 2014, 09:52:56 pm »

my John needs more PERSONALITY
some COMMENTS
as he shoots down ALIENS
and kills more than anyone on the rest of the TEAM

also what if the johns are a john hivemind
Well my John is part of a psychic gestalt that kind of acts like a hivemind.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Xanmyral

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #522 on: February 20, 2014, 12:25:10 am »

I'm curious, has an "Everyone is John" game been run on these forums before?

mastahcheese

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #523 on: February 20, 2014, 12:29:03 am »

I'm curious, has an "Everyone is John" game been run on these forums before?
Yes, many, many times.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RAM

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #524 on: February 20, 2014, 02:51:48 pm »

Well my John is part of a psychic gestalt that kind of acts like a hivemind.
Which would be consistent with them being a toilet!
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