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Author Topic: Let's Play OpenXcom! (always recruiting)  (Read 69883 times)

Orb

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #360 on: February 09, 2014, 02:16:33 pm »

Yeah. I first discovered opening doors in TTS. It was a wonderful discovery.

Also, you should consider turning on sneaky AI. The AI isn't harder per say...but it's more interesting and less suicidal.
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RAM

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #361 on: February 09, 2014, 04:48:30 pm »

Alas, Slenderookie could not not maintain such a visible form, but they shall live on in our shadows...


Name: H.A.L. <9000
Preferences (weapons, stats, etc): Vehicle
Bio: An advanced artificial intelligence programmed to be an eternal ally to humanity, to never allow humans to be harmed by their enemies, and <redacted>.
Image:
« Last Edit: February 09, 2014, 04:50:36 pm by RAM »
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Read the First Post!

Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #362 on: February 09, 2014, 05:34:36 pm »

March 22nd, 1999

More soldiers have arrived along with additional researchers. Now that we have some things to study we need their services more than ever. Soldier profiles below:

Spoiler (click to show/hide)
The engineers are hard at work building more laser guns and we just got a shipment of conventional weaponry. All we can do at this point is prepare for the next fight.


At this point it might be wise to start building a second base to expand our coverage. Unfortunately we're running a little low on funds at the moment, so that's a bit of a pipe dream right now. We're taking suggestions for placement from the soldiers though.

April 1st, 1999
Please let this be a prank.


Although the Council was, for the first time, generally pleased with X-COM's efforts in the past month, India has withdrawn from the project. I suppose I can't blame them much after what happened to Calcutta, but I had hoped that they'd have recognized just how unprepared we were and how the situation has been slowly improving. Time to start drinking again...

April 4th, 1999


The scientists have finished examining the "heavy plasma", and know how it works and how to use it. We can also produce our own with the alien alloys we've been collecting, but since we only have a couple of clips which we can't even use yet that's not a wise use of resources at the moment.



Also, the second Interceptor found something. It engages right away.


The pilot scores a hit, but the UFO immediately flees! And unfortunately Lt John Baker is currently on patrol over North America, way too far to help catch and shoot down the aliens. I order him back anyway, just in case.


Turns out it was a wasted order. The second interceptor catches up to the UFO over the Himalayas and shoots it down. The Skyranger, loaded with fresh rookies, launches in five minutes.



Operation Screaming Harpoon


Vector Syinth: "Sheesh, this place looks nasty. Smoke out!"


R-110B: "EDGE OF TARGET UFO SIGHTED. CAUTION RECOMMENDED."


R-110B: "ALERT. UNKNOWN TARGET IDENTIFIED. REQUESTING INSTRUCTIONS."
: "That's...that's not a Sectoid. What the hell is that?"
Roman Howard: "Maybe its friendly?"
: "I doubt it would be flying around with the Sectoids in a Sectoid craft if it was. Take it down!"
R-110B: "ACKNOWLEDGED. OPENING FIRE."



R-110B: "TARGET ELIMINATED."


Vector Syinth: "I see another of the slinkies on the other side of the UFO. Taking cover!"


John DakkaDakka: "Sumthin's over there. FIRE IN THE HOLE!"




John DakkaDakka: "Whahahahahaha!"




Vector Syinth: "Got mine."


John Miller: "Whatever shot at Dakka, it's still alive. Smoke out!"


John Miller: "Also, I found a cave."


John DakkaDakka: "Ow! Takes more dan dat ta kill me!"
John Miller: "'I've got a medkit, I'll fix Dakka up."


Broomy McBucket Mk2: "FR0Nt Doo(r)!"


Whizzy McGun: "Oh shit, I see it! It's right outside the cave the Johns are hiding in!"
Roman Howard: "Miller, take it down!"
John Miller: "I'm afraid I might hit Dakka, and if I move it'll know I'm here for sure!"
Roman Howard: "Just do it!"


John Miller: "Huh. That was easy."


Almost a perfect mission. The only casualty was John DakkaDakka, and he should be fine after a few days in the medical bay. Of course, we also discovered that the Sectoids were not the only species threatening mankind. Who knows how many other surprises await us?


John DakkaDakka got promoted to Sergeant, apparently at random. I don't know what sort of criteria HR has for determining who gets promoted, but I guess getting wounded helps.
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Star Wars: Age of Rebellion OOC Thread

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Steelmagic

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #363 on: February 09, 2014, 05:51:02 pm »

*sniff* I'm.. I'm so proud of you Miller. I fully expected you to be turned into a plasma barbecued corpse on the ground.
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Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #364 on: February 09, 2014, 05:54:55 pm »

Why was the one dude holding a grenade and a rifle?
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #365 on: February 09, 2014, 05:56:13 pm »

Cuz I usually give the people near the Skyranger's exit smoke grenades in case they're needed.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Lightningfalcon

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #366 on: February 09, 2014, 06:39:57 pm »

 Dakka did exactly what he was expected to.   Hit everything but what he was aiming in the vague direction at.   
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

moghopper

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #367 on: February 09, 2014, 07:04:49 pm »

You skipped several people for recruits. Three from page seven, and a few after that if I counted correctly.
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #368 on: February 09, 2014, 07:08:13 pm »

I see only two people on page seven. One was recruited last update and another died in Vancouver.  ???
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

moghopper

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #369 on: February 09, 2014, 07:10:12 pm »

I see only two people on page seven. One was recruited last update and another died in Vancouver.  ???

Sorry, I got numbers mixed up. I meant page 13.
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #370 on: February 09, 2014, 07:13:45 pm »

All of them are either recruited or on the waitlist already. A few messups might have happened in the order of recruitment but I think I have everyone so far.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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TomatoWalrus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #371 on: February 09, 2014, 07:14:33 pm »

If I'm still alive, my vote for the location of the next base is in the middle of the US. It'll provide a lot of coverage and allow quick reaction times to terror missions on that side of the world.
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moghopper

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #372 on: February 09, 2014, 07:18:50 pm »

All of them are either recruited or on the waitlist already. A few messups might have happened in the order of recruitment but I think I have everyone so far.

I think you may have missed mine, at the very least: Steve From Accounting

I think you may have also missed John Baker

Not sure.
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #373 on: February 09, 2014, 07:20:35 pm »

Steve is on the waitlist. Slightly out of order, but he's in there.

John Baker is one of the Interceptor pilots. He's been mentioned in the last couple of updates.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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moghopper

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #374 on: February 09, 2014, 07:21:26 pm »

Steve is on the waitlist. Slightly out of order, but he's in there.

John Baker is one of the Interceptor pilots. He's been mentioned in the last couple of updates.

Okay, so I just wasn't paying enough attention. Sorry about that.
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