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Author Topic: Let's Play OpenXcom! (always recruiting)  (Read 68795 times)

Sean Mirrsen

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #135 on: January 14, 2014, 03:42:46 am »

Yes, I get how axial tilt works. I do not require a Wikipedia article ಠ_ಠ
Well, sorry, you were the one questioning the point of tilted lighting. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #136 on: January 14, 2014, 08:52:45 am »

Yes, I get how axial tilt works. I do not require a Wikipedia article ಠ_ಠ
Well, sorry, you were the one questioning the point of tilted lighting. ;)
I am questioning the practical, in-game benefit. Other than pretty visuals, does it actually do anything?
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Sean Mirrsen

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #137 on: January 14, 2014, 09:10:53 am »

Yes, I get how axial tilt works. I do not require a Wikipedia article ಠ_ಠ
Well, sorry, you were the one questioning the point of tilted lighting. ;)
I am questioning the practical, in-game benefit. Other than pretty visuals, does it actually do anything?
The northern hemisphere has shorter days for the first few months since game start, if you really want to scrounge around for an ingame effect. Unless you enjoy fighting at night, the difference in length of day between winter and summer, and between northern and southern hemispheres, might prove to be quite significant.

Other than potentially causing you to fight a snakeman terror mission at night when it could have been day (or the other way around), no, it doesn't really have an ingame effect.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

SOLDIER First

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #138 on: January 14, 2014, 05:01:28 pm »

Name: Katelyn [fox nickname] Hauser
Preferences (weapons, stats, etc): Pistols. And something light.
Bio: After she found out that her brother was killed *i think? i don't know ok* Katelyn decided to join the same project and get revenge on the "alien scumbag [EXPLETIVES REMOVED]" that did it.
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rabidgam3r

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #139 on: January 16, 2014, 09:03:52 am »

Name: Whizzy McGun
Preferences (weapons, stats, etc): bzzzztwhizzzzzzzzz (Subtitles: I require explosive-go-boom, human.)
Bio: ... Wait, did the scientists really just tie a gun to an RC helicopter? Wow, they must be bored back there. It's a neon-yellow RC helicopter with an array of weapons tied to it. God knows how they shoot, but it blasted the fingers off Scott when he tried to grab it.
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MaximumZero

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #140 on: January 16, 2014, 09:34:40 am »

So, when you start this back up, do I get all six clones again?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #141 on: January 16, 2014, 09:44:40 am »

Name: Whizzy McGun
Preferences (weapons, stats, etc): bzzzztwhizzzzzzzzz (Subtitles: I require explosive-go-boom, human.)
Bio: ... Wait, did the scientists really just tie a gun to an RC helicopter? Wow, they must be bored back there. It's a neon-yellow RC helicopter with an array of weapons tied to it. God knows how they shoot, but it blasted the fingers off Scott when he tried to grab it.
* Sirus adds another to the Suicide Bomber pile
So, when you start this back up, do I get all six clones again?
Yep. Full and total restart.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

TomatoWalrus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #142 on: January 16, 2014, 01:04:17 pm »

I guess since this may be getting a restart, I'll request a soldier to add to the list:

Name: Tom Walman
Preferance: Rifles. Not really picky, so anything will do, but when I play, my riflemen tend to live longer (by about 4 seconds)
Bio: The recruiter found me smoking weed behind a 7-11. He threatened to turn me in if I didn't sign the slip of paper.
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I am he as you are he as you are me and we are all together.

MonkeyHead

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #143 on: January 16, 2014, 02:33:51 pm »

Are those of us already submitted gonna still exist?
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #144 on: January 16, 2014, 06:47:06 pm »

Yes.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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MaximumZero

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #145 on: January 16, 2014, 08:10:03 pm »

Woo!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Itnetlolor

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #146 on: January 17, 2014, 12:16:42 am »

Why not?

Name: Roman Howard
Preferences (weapons, stats, etc): Brilliant but lazy, seen-it-all type (high bravery, and accurate, TU maybe not so much), Likes big boom (Heavy weapons and anything equipable with HE ammo (and blaster launchers even, when researched)). Field medic (Medi-kit on hand (or in belt) at all times).
Bio: A resident Scientist/Medical Officer of the X-COM team; spent more time BS'ing with the soldiers and hitting on the medical staff, and while at it, being a bit of a stoner and a drunk for the better part of a day (at most hours, a combined stoned-drunk). He may not be professional by any means, but his results usually beg to differ (A bit of a bunny-ears lawyer kind). Having been fed up with his conduct enough (especially after the CO, along with half the staff got stoned by a "special" birthday cake Mr. Howard made for the crew in '98) he was sent to work with those he's more compatible with in order to be taught a lesson (out on the field with the very soldiers he BS's with). His response upon figuring out? "Challenge Accepted."


EDIT:
Of course, the "Special Birthday Surprise Incident" wasn't the only prank or "good idea" that came to mind. He was also a bit of an oddball and practical joker, with incidents ranging from: Tinkering with grenades (especially the training kinds to keep the troops on their game) so that they stay stuck to someone's hand, and light a concentrated blunt inside instead of a standard smoke grenade (or a ganja grenade) while at it, turning his office into a night club using thermal flares for lighting and strobe lights (causing a staff member to have a seizure by accident), manufacturing modified lubricants to make people slip all across the base and... personal use, and we can't forget when he rigged a puppet alien inside a test dummy for medical training, scaring the surgery room no longer sterile for the remainder of a night.
« Last Edit: January 17, 2014, 12:35:13 am by Itnetlolor »
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Furtuka

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #147 on: January 17, 2014, 12:19:54 am »

XD apparently all of science team is perpetually high considering all the the other mentions of them so far.
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #148 on: January 17, 2014, 12:21:10 am »

So. I just ran the first mission. Writing it up now.

We're gonna need more mooks.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Itnetlolor

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #149 on: January 17, 2014, 12:33:35 am »

XD apparently all of science team is perpetually high considering all the the other mentions of them so far.
Welcome to the C&C R&D Department.
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