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Author Topic: Let's Play OpenXcom! (always recruiting)  (Read 69562 times)

Xanmyral

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #600 on: September 19, 2014, 05:33:25 pm »

Restarting would give you the chance to try out some of the nice mods they have.

Lightningfalcon

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #601 on: September 19, 2014, 05:58:38 pm »

I'd be ok with a restart.  I've already forgotten my old characters.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

tryrar

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #602 on: September 19, 2014, 06:07:39 pm »

restart would work
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Vector

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #603 on: September 19, 2014, 09:37:04 pm »

.
« Last Edit: August 14, 2017, 10:15:44 pm by Vector »
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

poketwo

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #604 on: September 19, 2014, 09:41:42 pm »

EXTRA EXTRA: RESTART IMITATE!!! COMMUNIST GOD APPROVES
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darkpaladin109

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #605 on: September 20, 2014, 12:12:17 pm »

Fine enough with restarting.
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Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #606 on: September 20, 2014, 06:52:27 pm »

* Aseaheru looks at his laser rifle
Hollee shit... That actually worked...
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Warning, nearly incapable of expressing tone in text

Itnetlolor

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #607 on: September 21, 2014, 11:10:05 am »

* Aseaheru looks at his laser rifle
Hollee shit... That actually worked...
* Aseaheru's laser rifle begins mis-firing and kills off his squad, and not a single alien.

Yep, it's working like it should.

Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #608 on: September 21, 2014, 10:08:06 pm »

* Aseaheru wonders how a unloaded laser rifle (Due to budget cuts there was only one clip) can kill everyone... Then shrugs and wanders into the proxy mine he just threw.
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tonnot98

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #609 on: September 24, 2014, 11:29:13 am »

* Aseaheru wonders how a unloaded laser rifle (Due to budget cuts there was only one clip) can kill everyone... Then shrugs and wanders into the proxy mine he just threw.
* Tonnot wonders how a laser rifle uses clips, even though being said to not need them.
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #610 on: September 24, 2014, 11:44:18 am »

Batteries.
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Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #611 on: October 18, 2014, 02:34:42 pm »

* Aseaheru sighs and gets that rifle out again.
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SOLDIER First

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #612 on: October 18, 2014, 03:33:10 pm »

* Sentient Bowtie cocks his Blaster Launcher.
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Black lives matter.

Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #613 on: October 21, 2014, 04:53:30 pm »

* Aseaheru starts firing into the thread with the laser rifle. Again.
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Itnetlolor

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #614 on: October 21, 2014, 06:03:02 pm »

* Itnetlolor's alien containment unit, AKA- Chryssalid Farm, suddenly breaks.

Aw crap. Who forgot to feed them?
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