Update 21 - Post-Landing Actions
Febuary 2091
- Split up into three groups, head to the lower fuel tanks, right cryobay, and biodome, and secure them. Emphasis on controlling fires and preserving lives.
- Wake ten more people
- Disconnect the damaged engines from the power and fuel lines, and asses cargo damage, when possible.
Worried first about the fire in the cryobay, but also wanting to ensure that the other problems did not become critical, the crew quickly divides into teams and heads out to each of the hull breaches. One person remains in the bridge, monitoring the computers, as three head to the biodome, two to the engine section, and the remaining nine grab fire-supression equipment and head to the right cryobay.
(02 +5 Rugged Construction +5 Smart Central Computer +5 Expert Crew) =
17 severe critical fail mitigatedThey are about to enter when they recieve a warning from the bridge - the fires have spread to the next two sections of the bay. The computer has sealed the bulkheads and is doing its best to depressurize the areas, but the fires are still spreading.
Instead of trying to enter the already burning sections and put them out, the fire control team decides to have the surrounding areas depressurized and locked down, and stand by there preventing any further sections from being compromised. While the fire does break through the various barriers a few times, generally around power conduits or air vents passing through the walls, nothing catches and only superficial damage occurs to the rest of the ship. Still, on inspection of the damaged areas, over four thousand people died - fortunately they were all in coldsleep and could not have been conscious, but it does not seem a good start to the mission.
Right Cryobay still breached, but all fires extinguished. 5/10 of its sections are destroyed.
(73 +5 Rugged Construction) =
78The team sent to the biodome finds it in surprisingly good shape. While the windows are cracked out, they are still mostly there and the hull is not damaged; while it is not pressure-tight, it can be made so easily enough, and the hydroponics systems are disarrayed and thrown around a bit but there is no irreplacable damage. The team seals up the shell and fixes the hydroponics; while the systems will take a good purging and probably never be quite right, the biodome can still produce as much food as it was rated for.
Biodome repairedWith food production at full capacity, the first ten Outpost crew are woken from cryosleep, including the Outpost commander...
Triggers Event - "Hero" Selection, and start of the Outpost phaseThe team sent to the check the fuel tanks finds no fires or penetrating damage, and so just checks some seals and moves to disconnect the engines, reinforced by a group from the cryobay once the fires are out.
Engines disconnected.(81 +5 Rugged Construction) =
86The remainder of the firefighting crew moves to the cargo bay to inspect the damage caused by landing on it. Luckily, it seems that damage was minimal - while the bay itself was slightly sheared, the cargo remained mostly intact and the only significant damage is to some equipment in the General Laboratory. The bay doors are cleared and prepared for opening.
General Laboratory disabled until it is Repaired with .1 units Advanced Parts and .1 units Basic Parts
Event: "Hero" SelectionBefore the mission was launched, the leader of the Outpost was selected from among the Lunar Base commanders. All of them were skilled not only in the knowlege of whatever field they were in charge of, but in organization and leadership skills, and in generally being able to successfully run the outpost. The Outpost commander is:
[ ] Admiral Wright. Despite having been a popular hero of a ship captain, and being appointed mainly as a token leader to the token navy, the Wright is quite competent at leadership and organization. Besides that, he is popular with the crew - having "saved" them from dying in the Cataclysm, charismatic, and has internalized the naval discipline. While he may not add any particular skills to the Outpost's operation, he should be able to keep that operation going well.
++ Morale
++ Leadership
+ Organization
[ ] Admiral's Second-In-Command. As the one who handled the day-to-day operations and high-level logistics of the navy, as well as the Lunar Base operation during ship construction, they are an expert in organizing large operations. Also, their time running the Navy led to a strong understanding of the many maintainance requirements of the complex equipment being used, and how to meet them even without necessarily having the recommended time and tools.
++ Organization
++ One free
Repair action, even without proper facilities and tools.
[ ] Lunar Base Commander. Having been in command of the shipyard facilities on Lunar base both for the production of the original four missions, and for the Outpost 5 mission, they are experienced in the logistics and organization behind industry, as well as its implementation in an environment of limited resources. They were originally planning to return to Earth to die after the departure of the original Outpost series, only being convinced to remain and work on Outpost 5 by through all the Admiral's effort. They remain guilty about having "abandoned" the billions who died on Earth, and will likely hold theirself responsible for any catastrophes which occur on the mission.
+ Organization
++ +10 to one
Production or
Repair action per turn.
++ One free
Construction or
Production action, even without proper facilities and tools.
-- Own morale, not entirely stable
[ ] Chief of Engineering. As one of the original designers of the Outpost series, they were selected for their knowlege and experience in, well, engineering. While skilled at both directing the designing and building of things, and at doing these things with minimal resources, they are not the best at dealing with the actual people of the Outpost.
++ One free
Engineering action, even without proper facilities and tools.
++ +10 to one
Engineering or
Maintainance and Repair action per turn.
- Organization
- Morale
[ ] Chief of Personnel. The one who did everything from working to keep morale up, to selecting the starship crew, to organizing the work teams for
Heart's construction. Previously a boss on the Lunar Base excavations a decade before the Cataclysm, they were promoted due to their abilities to motivate, organize, and train the workers at the base - not to mention the eye for mining allowing them to safely run full-scale operations with nothing bigger than jackhammers and wheelbarrows.
++ One free
Mining action, even without proper facilities and tools.
+ Morale
+ Leadership
+ Organization
The free slot thing basically means that that person is good enough to let a manpower action with nothing but handtools and muscle function like the ones provided by, say, a digging/drilling vehicle or a machine shop.
Update 20 Status: March 2091Structural damage throughout the shipInstalled components:
- 4 Ark Cryobays. Size 10x4, mass 15x4. -10x4 power. Severe damage and hull breach to one of them in 5 out of its 10 sections
- Closed-Loop Lifesupport and Hydroponics. Size 4, mass 3. -6 power. 1 crew.
- Damage Control & Machine Shop. Size 4, mass 2. -1 power.
- Large Cargo Bay. Cost 4 RU. Size 43. Mass 2. Cargo Space Filled: 40/40 Minor damage
- Organic sludge processor Cost 2 RU, Size 2, Mass 1.
- Automated production line . Cost 20 RU, Size 4, Mass 7.
- Prefabricated General Laboratory: 20 RU. Size 6. Mass 4. Electricity 3 MW. Disabled until 0.1 AP and 0.1 BP spent on repairs
- Optronic Central Computer. Cost 10 RU. Size 2. Mass 2.
- Seed Bank. 2 RU, 4 mass, 3 size.
- D&D vehicles. Cost 2RU, size 4, mass 4
- Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 2, Mass 2
- Ore Processor. Cost 6 RU, Size 4, Mass 5.
- 3.8x Advanced parts 3x4 RU. Size 1x4. Mass 1x4.
- 2.1x Basic Parts 2.3 RU. Size 1x4. Mass 1x4.
- Advanced Medical Supplies 2 RU, size 1. Mass 1.
- 2x vac suits 1x2 RU, Size 1x2, Mass 1x2.
- 2x Air tanks. 1x2 RU. Size 1x2. Mass 1x2.
- Medical Bay. Cost 3 RU. Size 2. Mass 1. -1 power.
- Recreational Commons. Cost 5 RU. Size 4. Mass 4 units. -1 power. Modified with optronic components in the VR pod
- Biodome. Size 20. Mass 2.
- MCF Fusion Reactor. Size 5x2. Mass 3x2. 75x2 to 37.5 power. Uses 1x2 to .5 Fuel/Yr.
- Smart Command Centre. Size 2. Mass 2. -3 power. 1 crew.
- 10 Small Fuel Tanks. Size 2x10. Mass 3x10. Fuel 8x10 4 are breached
- 3 Improved Ion Drives. Size 3x3. Mass 7x3. -6x3 power. Thrust 9x3. Refitted the main thrust parts in 2074. Moderate re-entry damage. Severed from power and fuel lines.
- Focused Detection Array. Size 1. Mass 1. -2 power. Destroyed
- 4x vac suits in hallways. 1x4 RU. Size 4/6. Mass 1x4
Masterful Engineering Bonus: Effects of having 40 vacuum suits in the crew spaces minimised - only minor mobility issues remain.
Rugged Construction: +5 to all rolls relevant to the ship being overengineered and tested further than usual.
Smart Command Center: The ship's central computer allows a high degree of automation, independent reaction, and resilience in the computer systems. It helps with lots of things.
Required power: 52 units.
Maximum power output: 150 units.
Total fuel: 25.5 units
Lifesupport: 25
Required Crew: 2
Crew Awake: 25
Hero name, and which one:___________________________