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Author Topic: Outpost 5 - Suggestion Game - Update 26 - June 2091  (Read 36064 times)

Aseaheru

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Re: Outpost 5 - Suggestion Game - Update 19 - Planet Choice
« Reply #285 on: February 14, 2014, 05:44:27 pm »

Its a good thing we designed things that can survive those winds.

I agree with Ebbor on our landing site.
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Draxis

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Re: Outpost 5 - Suggestion Game - Update 19 - Planet Choice
« Reply #286 on: February 14, 2014, 06:00:20 pm »

So unless we build towards the H8 Coastline, we ought to be safe, as the Ocean at J8 should not get hot enough for these kind of occurences.
Take note; these are assumptions of mine, and we might ask Draxis for confirmation on them. As I do with this sentence...  :P
There will still be some big storms carrying over from the sea to the north, and some smaller ones forming to the south, but you will get a lot less there than on the northern side of the peninsula.

Landing us in the middle of the hot-cold front could be problematic however. I mean, there's should pretty much be a permanent storm front over that area, so...
The storms precede from around there towards the middle of the dark side; in I9 there will be a lot of rain but not the constant storms you get further east.
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Draxis

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Re: Outpost 5 - Suggestion Game - Update 19 - Planet Choice
« Reply #287 on: February 15, 2014, 10:50:38 am »

So, landing in the northern part of I8?
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escaped lurker

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Re: Outpost 5 - Suggestion Game - Update 19 - Planet Choice
« Reply #288 on: February 15, 2014, 11:25:48 am »

So, landing in the northern part of I8?

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Nunzillor

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Re: Outpost 5 - Suggestion Game - Update 19 - Planet Choice
« Reply #289 on: February 15, 2014, 02:22:11 pm »

Hmm.  I'm getting the distinct impression that algae doesn't excite everyone as much as it excites me.  In any case, let's land!
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Draxis

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall!
« Reply #290 on: February 15, 2014, 03:13:48 pm »

Update 20 - Planetfall
Febuary 2091, Landing site.

The landing spot is chosen as a flattish valley in the mountainous area to the north of Sector I8.  At the time the approach is lined up, there are some clouds in the area, but the decision is to proceed anyway because they are not dense enough to really hurt visibility or threaten severe weather.  The ship enters the upper atmosphere engines-first, in an attempt to kill as much speed as possible before flipping to use its control surfaces.  While it does successfully lose a good amount of speed between the engines before they burn out and the poor aerodynamics, the flip does not go quite according to plan and the ship goes off the planned course already.  Fortunately, unless things continue to go badly, the flight control systems will be able to compensate.

Things do continue to go wrong.  About a third of the way down, a piece of hull plating breaks off from the right cryobay and detatches fully within seconds.  The plate fortunately does not hit the ship anywhere else, and bulkheads seal off the damaged section, but besides the minor damage to the cryobay the ship's course is thrown off slightly more.  Flight control is not impaired, and the projected landing point remains very close to the target.

The pilot manages to bring up the right side a bit and compensate with the flaps, shielding the breach partially from the direct line of air resistance, and no more external damage is sustained.  However, as the ship drops below the cloudline, now traveling close to the horizontal at high speed, compensations must be made to avoid clipping a peak which stands out over the valley.  Heart of Gold makes it with several hundred meters to spare, but the flightpath is now well and truly destabilized - at this point, it will still land within a kilometer of its target point whatever happens, but the landing could be quite rough.

The tail end of the ship skims a ridge in the bottom of the valley, bouncing the whole ship up but pushing the nose down.  Large bits of hull split off from the impact, rupturing multiple fuel tanks - but all the ones on the bottom of the ship had been drained anyway to act as a buffer for the ship's critical systems.  The ship remains airborne for more than another kilometer before lainding almost flush with the ground and skidding to a stop. 

Damage reports reveal that besides the general crushing of the lower fuel tanks and the sensor array, and some broken windows in the biodome, there is just the blast damage to the interior of the right cryobay, in which fires are starting now that the air pressure has normalized.  The fire-supressant systems do their best to contain the fires, but it is estimated that three out of the ten sections of that pod are severely damaged and all fires may not be out.  There is structural damage throughout the ship, but nothing critical seems to have failed.  There is likely some damage to the cargo bay as well.



Heart of Gold has come to rest in a long valley surrounded on three sides by mountains.  It opens up and falls off to a wide, sloping plain to the south; to the north is a long ridge stretching between the peaks to the east and west.  The bottom of the valley, where the ship landed, is lergely flat, though a few spurs project out into it.  The ship has come to rest at the base of one of these.

The red dot is the ship, darker colors indicate higher altitude.

The terrain here is barren rock; the only other things in the valley is the occasional red pool, ranging from puddles to large crevasse lakes.  The rock seems to be mostly granite or something similar, covered with the everpresent brown coating of dead algae - though much thinner here than in many places.



Quote from: Orders for immediately after landing
You have 15 people awake.  Dispose them as necessary for the actions to be done in the hours and days immediately following planetfall.  They are all in vacuum suits, except for the three in the command center.  Some injuries are expected, but not confirmed.
    [ ] ______________
    ...



Update 20 Status: Febuary 2091, immediately after Planetfall

Spoiler: Heart of Gold (click to show/hide)

Required power: 54 units.
Maximum power output: 150 units.
Total fuel: 25.5 units

Lifesupport: 25
Required Crew: 2
Crew Awake: 15




Introduction to the Outpost phase, 'hero' selection, and the results of these orders will be done before the Outpost phase starts in earnest.
« Last Edit: February 15, 2014, 03:49:48 pm by Draxis »
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escaped lurker

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #291 on: February 15, 2014, 03:28:12 pm »

All but one crew to manage the command centre are to immediately procceed with the goal of extinguishing the possible fires.
To be exact, they are to split into 3 teams, and report the damage in each of the 3 breached sections. Contain the fires that we are sure to extinguish first. If a section is seemingly beyond rescue, and the team stationed there could be put to good - read neccessary - use elsewhere, abandon it. We don't profit from dead crewies, nor a second fire going out of control.

Or in a nutshell - Take the measures needed for the least amount of lifes to be lost.

Else, this could have gone worse. Could also have gone quite better, true. How far our problems reach, really depends on how many people we will loose due to the hull-break-off, and what parts of the cargo have been damaged. But for now, Rescue Operation: Start!
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Parsely

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #292 on: February 15, 2014, 03:36:11 pm »

All but one crew to manage the command centre are to immediately procceed with the goal of extinguishing the possible fires.
To be exact, they are to split into 3 teams, and report the damage in each of the 3 breached sections. Contain the fires that we are sure to extinguish first. If a section is seemingly beyond rescue, and the team stationed there could be put to good - read neccessary - use elsewhere, abandon it. We don't profit from dead crewies, nor a second fire going out of control.

Or in a nutshell - Take the measures needed for the least amount of lifes to be lost.

Else, this could have gone worse. Could also have gone quite better, true. How far our problems reach, really depends on how many people we will loose due to the hull-break-off, and what parts of the cargo have been damaged. But for now, Rescue Operation: Start!
+1 Yeah damage control is super important right now. It would suck to die here, especially after such a successful trip.
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10ebbor10

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #293 on: February 15, 2014, 03:37:51 pm »

Afterwards, we need to survey the cryosystem, and secure the biodome.

Also, commence the program to awaken 10 crew if the organic sludge thing is undamaged or the biodome is salvageable. It's a bit of a gamble, but we should be able to get on of those online before we run out of food.
« Last Edit: February 15, 2014, 03:39:41 pm by 10ebbor10 »
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Ukrainian Ranger

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #294 on: February 15, 2014, 03:40:41 pm »

Biodome. Size 20. Mass 2. Hull breach

Shit... Poor  plants, they'll need to compete with algae spores that will get in
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Draxis

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #295 on: February 15, 2014, 03:50:51 pm »

Forgot to highlight the damage to the fuel tanks; four of them on the bottom were breached.   Pretty sure you noticed this, but making sure.
« Last Edit: February 15, 2014, 03:52:47 pm by Draxis »
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Nunzillor

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #296 on: February 15, 2014, 03:56:48 pm »

Yay algae!  Wait... Crap.  +1 to extinguishing the fires in the most life-efficient manner possible, and then afterwards securing the biodome and estimating the level of repairs required to make it functional.  If we have any extra crew available during or after these critical actions, survey the surrounding area.  How close are we to liquid?

Also, I agree with waking up 10 additional crew.
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10ebbor10

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #297 on: February 15, 2014, 04:02:35 pm »

I don't want to let everyone outside first; There'll be more than enough stuff to resolve first.

If we have manpower left, start securing the fuel tanks (ensure that no system tries to balance fuel load into damaged tanks or something) and dismanteling the engines.

Anyway, long wide valley implies a glacier. Might want to watch out for one in a decade or two.
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Draxis

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #298 on: February 15, 2014, 04:07:52 pm »

Disassembling the engines will be a very long project, and this isn't a real turn; this is just what is done before the Outpost personel are swapped for the ship crew and a chain of command is set up.
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10ebbor10

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Re: Outpost 5 - Suggestion Game - Update 20 - Planetfall
« Reply #299 on: February 15, 2014, 04:09:58 pm »

Well, manually severing power lines and such. We don't want a short circuit in those exposed/partially melted coils.
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