Update 13
Heart of Gold, 2087
[X] Spend 0.1 more Advanced Parts to try to fix the problems with the 'upgraded' VR module
[X] Continue VR design research. No pressure, but if they get finished with that, then there's a next task.
- Finish MCF reactor research
- Design a water electrolyzing system
Standing Orders:- Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
- Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.
Spend 0.1 more Advanced Parts to try to fix the problems with the 'upgraded' VR module(66) The source of the bugs which had been plaguing the design team are traced back to compatability problems between some of the optronic components and the rest of the system, as well as sloppy construction. Some parts are swapped out, and the system code updated; while some problems likely remain, the system should now function just as well as the base system, but with considerably higher processing power.
2076-2080Crew: (76 +5 Expert Crew +5 Biodome) =
86Ship: (71 +5 Expert Crew +5 Rugged Construction -6 Maintainance Modifier) =
75 MCF Research: (93 +5 Expert Crew) =
98 Project Successful! Good resultsIn the wake of the potential disaster, the crew really steps up to keep things going well. Though now almost 35 years old, the entire ship is still running within acceptable parameters - various systems are slowly decaying, especially the ventilation system, but the crew are keeping them in good shape without even going through significant amounts of spare parts. Meanwhile, the work on the MCF research project has gone even better.
+2 to Maintainance ModifierThe engineers working on the project report that they have developed a fusion core which can keep the particle leaks to even a lower level than was predicted in the models you are equipped with (much better than they really do); while slightly larger, the size increase is not significant compared to the generators and cooling equipment surrounding the core. This will allow the reactors to be run for considerably longer without risk of containment failure or forced shutdowns.
They have developed, based on existing blueprints, both small and large variants with the new cores comparable to the current models. However, they advise strongly against trying to produce either of them without first running them through the Central Colony Computer's systems - while they did their best, the CAD software in the VR module was not prepared for high-energy physics, and they believe their calculations are correct but want them checked.
Improved MCF Reactor designs unlocked - same stats as the current models but without the maintainance problems; it is uncertain whether they actually work as intended until they are tested in the Central Computer, though they probably do.2081-2085Crew: (59 +5 Expert Crew +5 Biodome) =
69Ship: (07 +5 Expert Crew +5 Rugged Construction -4 Maintainance Modifier) =
13 Narrowly avoided critical statusElectrolyser Research: (28) =
28 Project successful! Mediocre resultsThe crew keeps up their good work - it seems that the time spent on selection and training really paid off. Everything on the ship still seems to be functioning correctly, and except for one incident no major crew-related problems have occured.
In late 2084, though, it becomes clear that everything was not in fact functioning correctly. In the #2 fuel pod's buffer tank, some wiring which had become damaged over time caught fire, which spread to the insulation around the tank and increased tank temprature - and therefore pressure. The computer noted this, increased the coolant pressure, and reported to the bridge crewman. He quickly initiated an emergency vent of the tank, which prevented a pressure explosion and extinguished the flames.
A damage control group was sent out within minutes, and they repaired the tank, readjusted some valves put out by the vacuum shock, and refilled it from the main tanks. No lasting damage was done, but one unit of fuel was lost and some basic parts were expended in re-insulating and refurbishing the large tank.
Everyone is glad they are on such a robust and well-staffed ship - in earlier times, this could have been a critical failure.
-0.2 Basic Parts
-1 fuelThe electrolyser project goes poorly from the start, but because it is fairly simple something comes of it anyway. A device is designed which can take water dumped into a hopper, and turn it onto oxygen. While inconvenient and power-hungry, it will suffice to produce precious oxygen.
Mediocre electrolyser designed, but superseded by next turn's research attempt.2086-2087Crew:
(02 +5 Expert Crew +5 Biodome) = 12 Still a critical failureShip: (78 +5 Expert Crew +5 Rugged Construction -4 Maintainance Modifier) =
84Electrolyser Research: (89) =
89 Continues due to no orders but "continue the research", and gets pretty good resultsThe group who had been working on the water electrolyser continues their work, due to having nothing better to do in their considerable free time. They now, learning from the mistakes of the last attempt, redesign it completely, ending up with a very good model. The new design draws in water from a tube into a buffer tank, distills it to make sure the electrodes remain clean, and then runs a very high current through it to seperate the molecules into their component parts. There is provision for a system for seperating the hydrogen and oxygen, but as of now no plug-in system for that exists. It is bulky and power-hungry, but should in optimal conditions be able to turn 3 units of water into 2 of oxygen and 1 of hydrogen, or less in that ratio, per month.
New Production Project: Fabricate Water Electrolyser. Small size. 80 point project; takes metals and some electronics. Uses 3 power. Turns water into oxygen and hydrogen (which may or may not be retained) at a 3:2:1 ratio, max 3 units of water per month.The crew continues to maintain the ship well, preventing its state from deteriorating any more. The ship has now been operating longer than any other was intended to, and despite all the extra systems it carries, is still in good shape. However, as it ages, more things are going wrong, and the crew only manage to keep everything in good shape with the use of 0.1 Basic Parts.
-0.1 Basic Parts
Update 13 Status: 2076Starship: Heart of Gold, hybrid Ark-Outpost ShipTotal Size: 160 units
Structure mass: 105 units.
Installed components:
- 4 Ark Cryobays. Size 10x4, mass 15x4. -10x4 power.
- Closed-Loop Lifesupport and Hydroponics. Size 4, mass 3. -6 power. 1 crew.
- Damage Control & Machine Shop. Size 4, mass 2. -1 power.
- Large Cargo Bay. Cost 4 RU. Size 43. Mass 2. Cargo Space Filled: 40/40
- Organic sludge processor Cost 2 RU, Size 2, Mass 1.
- Automated production line . Cost 20 RU, Size 4, Mass 7.
- Prefabricated General Laboratory: 20 RU. Size 6. Mass 4. Electricity 3 MW.
- Optronic Central Computer. Cost 10 RU. Size 2. Mass 2.
- Seed Bank. 2 RU, 4 mass, 3 size.
- D&D vehicles. Cost 2RU, size 4, mass 4
- Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 2, Mass 2
- Ore Processor. Cost 6 RU, Size 4, Mass 5.
- 3.8x Advanced parts 3x4 RU. Size 1x4. Mass 1x4.
- 2.4x Basic Parts 2.3 RU. Size 1x4. Mass 1x4.
- Advanced Medical Supplies 2 RU, size 1. Mass 1.
- 2x vac suits 1x2 RU, Size 1x2, Mass 1x2.
- 2x Air tanks. 1x2 RU. Size 1x2. Mass 1x2.
- Medical Bay. Cost 3 RU. Size 2. Mass 1. -1 power.
- Recreational Commons. Cost 5 RU. Size 4. Mass 4 units. -1 power. Modified with optronic components in the VR pod
- Biodome. Size 20. Mass 2.
- MCF Fusion Reactor. Size 5x2. Mass 3x2. 75x2 to 37.5 power. Uses 1x2 to .5 Fuel/Yr.
- Smart Command Centre. Size 2. Mass 2. -3 power. 1 crew.
- 10 Small Fuel Tanks. Size 2x10. Mass 3x10. Fuel 8x10
- 3 Improved Ion Drives. Size 3x3. Mass 7x3. -6x3 power. Thrust 9x3. Refitted the main thrust parts in 2074.
- Focused Detection Array. Size 1. Mass 1. -2 power.
- 4x vac suits in hallways. 1x4 RU. Size 4/6. Mass 1x4
Expert Crew Bonus: +5 to all relevant rolls in the Flight phase, due to high levels of training and familiarity with the ship in the crew.
Masterful Engineering Bonus: Effects of having 40 vacuum suits in the crew spaces minimised - only minor mobility issues remain.
Rugged Construction: +5 to all rolls relevant to the ship being overengineered and tested further than usual.
Atmospheric Flight Capacity: While not graceful, the ship is capable of landing with relative precision and control for a multi-thousand-ton brick, on any planet with an atmosphere at least.
Smart Command Center: The ship's central computer allows a high degree of automation, independent reaction, and resilience in the computer systems. It helps with lots of things.
Maintainance Modifier: -4
Total mass: 286 units.
Free space: 1 units.
Required power: 72 units.
Maximum power output: 150 units.
Total fuel: 40 units
Fuel remaining at destination: 26 units
Crew Lifesupport: 25
Required Crew: 2
Crew Awake: 15
Crew Sick: 3
Destination: Star A, distance 1.
Max. thrust: 27
Flight time remaining: 14 years [/i](mass/thrust*distance*5 years)
Standing Orders:- Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
- Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.
Event: Space Sickness
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During 2087, one of the crewmen comes down with a serious respiratory illness - while not life-threatening with medical attention, it makes breathing quite difficult and painful, and she is put into the medbay for treatment. Antibiotics have an effect, though not as much as they really should. After over two fairly unpleasent weeks, she is cured.
Some days later, early symptoms are found in multiple other crew members. Alarmed by this development, the crew decides that they will into quarantine in a section of the Medbay, with the food and medical supplies to stay there safely while the current doctors figure out what the source of the disease is. They find that it is a virus similar to influenza, likely some mutant strain of it, and that it is airborne. While the air filters seem to take it out of the air supply, it is found in every commonly-accessed room of the ship, and with its long incubation period, it is likely that all of the crew have contracted it, unless some are immune.
A meeting is held to determine what to do.
Choose one:
[ ] "We should just wait it out. We have proven that we can treat it in time to save the person, and there is no evidence that there is no immunity. While the running of the ship will suffer if too many people fall sick at once, we should manage for over a month without active maintainance. The sickness may be painful, but it doesn't stop someone from sitting up in the bridge watching the displays. Hell, I'll do it myself if there is nobody left untouched, and we have a smart computer system for a reason."
[ ] "We know the virus is mutable, and that it is hard to cure; we can't just wait for the symptoms to pass because they could become worse, and for all we know the last victim was partially resistant to it. We need to purge the ship - get vac suits, our most toxic chemicals, build air filters, and swap out the afflicted into cryosleep. We can wake them up and cure them after we land and can figure out just how this works and how to control it better."
[ ] "We do know what it is, and how to control things very like it. We can figure out how to deal with this one just the same. While we don't have all the equipment we would need for a real study, we can at least make cultures and see how they react to different drugs, try out things that work on other flus. As you say, it is mutable and hard to treat - there is no known cure, and I aim to fix that - and we need to have more information to deal with possible future outbreaks. Sure, quarantine as best as we can, but our priority should be on finding how to beat it properly.