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Author Topic: Outpost 5 - Suggestion Game - Update 26 - June 2091  (Read 36114 times)

10ebbor10

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Re: Outpost 5 - Quest/Suggestion Game - Update 11
« Reply #180 on: February 01, 2014, 02:17:46 pm »

Last option, try to catch anyone falling.

Also, shout for them to stop it.
Agreed.

On a side note, turns out I do have internet here. So...
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Aseaheru

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Re: Outpost 5 - Quest/Suggestion Game - Update 11
« Reply #181 on: February 01, 2014, 02:43:02 pm »

Ah, good.
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Nunzillor

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Re: Outpost 5 - Quest/Suggestion Game - Update 11
« Reply #182 on: February 01, 2014, 08:03:13 pm »

Excellent intervention!  Not.  Have him wait on the lower platform with his head down in shame.  Also, yeah, tell them to cut it out.
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Parsely

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Re: Outpost 5 - Quest/Suggestion Game - Update 11
« Reply #183 on: February 01, 2014, 11:25:07 pm »

PTW and +1
This looks awfully interesting. Time to play a little catch-up!
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Draxis

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #184 on: February 02, 2014, 10:18:36 am »

Update 12
Heart of Gold Main Conduit, 2076

The crewman hanging onto the railing, deciding that they cannot do more good for the time, climbs to the next platform down to try to stop anyone who falls further - difficult, but doable in the low gravity.  They yell up at the fighters above to stop it, to remember their importance to the mission and the need for unity.  There is no response.

(18) Meanwhile, the crewman on bridge duty has set the systems to automatic and come down to offer support, sliding down onto the platform with the two fighters.  Nearly sliding off of it in fact - barely managing to catch her balance on the edge.

(98,30) The two fighters ignore this development, as one is currently getting beaten up by the other.  Though trying to defend himself, that one has been pinned to the wall and is being punched repeatedly in the face, possibly unconcsious.

(92) Someone busts out of the side shaft on the level the fighters are at, with a stun rifle.  Aiming it at the fighters, they give the order to stop again.  This time, for some reason, it works and the two are separated. 

The two are put into the Medical Bay under watch and treated for whatever injuries they sustained; they will likely be put back into cryosleep afterwards.  Thankfully, neither took any tools as a weapon, which could have killed someone or damaged the conduits.



Update 7 Status: 2076


Starship: Heart of Gold, hybrid Ark-Outpost Ship
Total Size: 160 units
Structure mass: 105 units.

Installed components:
  • 4 Ark Cryobays.  Size 10x4, mass 15x4.  -10x4 power.
  • Closed-Loop Lifesupport and Hydroponics. Size 4, mass 3. -6 power. 1 crew.
  • Damage Control & Machine Shop.  Size 4, mass 2.  -1 power.
  • Large Cargo Bay.  Cost 4 RU. Size 43. Mass 2. Cargo Space Filled: 40/40
    • Organic sludge processor Cost 2 RU, Size 2, Mass 1.
    • Automated production line . Cost 20 RU, Size 4, Mass 7.
    • Prefabricated General Laboratory: 20 RU. Size 6. Mass 4. Electricity 3 MW.
    • Optronic Central Computer.  Cost 10 RU. Size 2. Mass 2.
    • Seed Bank. 2 RU, 4 mass, 3 size.
    • D&D vehicles. Cost 2RU, size 4, mass 4
    • Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 2, Mass 2
    • Ore Processor. Cost 6 RU, Size 4, Mass 5.
    • 3.9x Advanced parts 3x4 RU. Size 1x4. Mass 1x4.
    • 2.7x Basic Parts 2.3 RU. Size 1x4. Mass 1x4.
    • Advanced Medical Supplies 2 RU, size 1. Mass 1.
    • 2x vac suits 1x2 RU, Size 1x2, Mass 1x2.
    • 2x Air tanks. 1x2 RU. Size 1x2. Mass 1x2.
  • Medical Bay. Cost 3 RU. Size 2. Mass 1. -1 power.
  • Recreational Commons. Cost 5 RU. Size 4. Mass 4 units. -1 power. Modified with optronic components in the VR pod
  • Biodome. Size 20. Mass 2.
  • MCF Fusion Reactor. Size 5x2. Mass 3x2. 75x2 to 37.5 power. Uses 1x2 to .5 Fuel/Yr.
  • Smart Command Centre. Size 2. Mass 2. -3 power. 1 crew.
  • 10 Small Fuel Tanks.  Size 2x10. Mass 3x10. Fuel 8x10
  • 3 Improved Ion Drives.  Size 3x3. Mass 7x3. -6x3 power. Thrust 9x3. Refitted the main thrust parts in 2074.
  • Focused Detection Array. Size 1. Mass 1. -2 power.
  • 4x vac suits in hallways. 1x4 RU. Size 4/6. Mass 1x4

Expert Crew Bonus: +5 to all relevant rolls in the Flight phase, due to high levels of training and familiarity with the ship in the crew.
Masterful Engineering Bonus: Effects of having 40 vacuum suits in the crew spaces minimised - only minor mobility issues remain.
Rugged Construction: +5 to all rolls relevant to the ship being overengineered and tested further than usual.
Atmospheric Flight Capacity: While not graceful, the ship is capable of landing with relative precision and control for a multi-thousand-ton brick, on any planet with an atmosphere at least.
Smart Command Center: The ship's central computer allows a high degree of automation, independent reaction, and resilience in the computer systems.  It helps with lots of things.
Maintainance Modifier: -6

Total mass: 286 units.
Free space: 1 units.
Required power: 72 units.
Maximum power output: 150 units.
Total fuel: 51 units
Fuel remaining at destination: 27 units

Crew Lifesupport: 25
Required Crew: 2
Crew Awake: 15

Destination: Star A, distance 1.
Max. thrust: 27
Flight time remaining: 25 years [/i](mass/thrust*distance*5 years)

Standing Orders:
  • Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
  • Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.



Quote from: Orders for Update 13
    [ ]_________________________
    ...



I will likely not be here for a few days, but should be by Wednesday
« Last Edit: February 02, 2014, 10:20:54 am by Draxis »
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10ebbor10

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #185 on: February 02, 2014, 11:31:48 am »

Well, luckily, no damage.

No special actions safe for continuing the research.
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Nunzillor

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #186 on: February 02, 2014, 11:43:35 am »

Agreed.
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TopHat

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #187 on: February 02, 2014, 11:50:00 am »

Shouldn't we fix the VR pod 'upgrade' first?
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10ebbor10

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #188 on: February 02, 2014, 11:53:38 am »

Shouldn't we fix the VR pod 'upgrade' first?
Well, we could.

Let's invest another 0.1 advanced parts in that.
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escaped lurker

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #189 on: February 02, 2014, 03:46:02 pm »

Shouldn't we fix the VR pod 'upgrade' first?
Well, we could.

Let's invest another 0.1 advanced parts in that.

No sense stopping this matter now - agreed.

But yeah, could have turned out a lot worse than it did...
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Nunzillor

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #190 on: February 02, 2014, 04:27:41 pm »

Oh, yeah.  Good catch there on the VR "upgrade!"
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RulerOfNothing

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #191 on: February 04, 2014, 07:26:00 am »

One question: do we have construction plans to allow us to produce all of the resources that we know of once we reach our destination?
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Aseaheru

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #192 on: February 04, 2014, 05:04:25 pm »

Probably. To not have them is moronic.
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Draxis

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #193 on: February 04, 2014, 05:38:14 pm »

One question: do we have construction plans to allow us to produce all of the resources that we know of once we reach our destination?
Not sure exactly what you mean by that, but you do have the knowlege to produce everything you brought with you.  The problem is adapting to local conditions and producing in quantity the capital, resource, and infrastructural capacity to actually do so.  Modern society has massive productive structures that we take for granted, and developing them on similar scales would be a huge undertaking.

You don't have the knowlege to make things like nanomachines, antimatter, or the rest of the very cutting-edge of pre-Cataclysm Earth's technology; however, these things were made on some scale before, and can (possibly, not practical for a long time) be again.
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3man75

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Re: Outpost 5 - Quest/Suggestion Game - Update 12
« Reply #194 on: February 04, 2014, 09:41:10 pm »

PTW
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