Update 4
October, 2052. Lunar Base.
Phase 1 Turn 4 orders: July-September 2052.
Ship modifications: (choose up to 4)
- Biodome. 5 RU. Size 20. Mass 2.
- MCF Fusion Reactor. 10 RU. Size 5. Mass 3. Generates 75 MW. Uses 1 Fuel/Yr.
- MCF Fusion Reactor. 10 RU. Size 5. Mass 3. Generates 75 MW. Uses 1 Fuel/Yr.
- Rugged Construction. Cost 15 RU. Mass 5 units. Size 5 units.
The ship is beginning to really take shape, with the cryobay frames now being fleshed out and the biodome now mounted on the "top". Deep in the core of the ship, the two reactors have begun being assembled, with the engine room being built around them. Teams of engineers have been going through the ship making sure all parts above specifications, and building in secondary lines of control and power. As construction proceeds, they will continue doing the same as well as setting up extra firewalls and pressure sectors - once the superstructure to support them is begun.
Science/Engineering Project: (choose 1, say how much RU to spend)
- Upgrade the Ion engines, 10 RU. Reduce cost, increase thrust (if possible), potentially allow power consumption to raise (variable power consumption would be preferred), slightly reduce size if possible. Maintain other characteristics.
- Shelve the MCF project, add the data to our logs and such
(60) With the information from the reactor study noted and conveyed to the operator crews, the engineering teams turn their attention to improving the Ion Drives which will be used to propel the ship to its destination. Though no spectacular breakthroughs are made, one group manages to significantly increase the drive's thrust by replacing some of the high-performance electromagnets with cheaper, but much larger, cored cable models. Of course, it increases the power consumption somewhat, and the mass by a good bit. Also, the large coils will be partially exposed to space, so maintainance will be somewhat harder - though they are unlikely to need it for far longer than other parts of the ship will last.
Component Unlocked: Improved Ion Drive. 30 RU. Size 3. Mass 7. Electricity 6 MW. Thrust 9. Does not require fuel.Power is already variable to within a few thrust points, but is most power-efficient at full strength, and since you have multiple engines you can shut one down whenever you want.
Random Events Roll: 74. Everything is going well; especially well given that a store of raw materials, lost in the rush to complete the Bunker, has been found in an abandoned outpost. +10 RU.
Event: Weapons?The military forces, who will make up the majority of the ship's active crew but not the total population, intended to take aboard at least one crate of munitions, mostly stunners and body armor but also some rifles, explosive devices, and even a few heat-seeking rockets. They claim that the stunners and armor could be needed in the case of riots, and that even their presence will deter any violent action. They point out explosives' utility for nonviolent purposes, and that while the other weapons will hopefully not be needed, it is always better to be prepared than to not - besides, they will hopefully remain locked away indefinitely.
However, many others are strongly in opposition to this idea. Weapons, they say, would only hurt the sense of community which will be needed for a successful colony, and that their very presence will increase the divide between the military and nonmilitary groups within the population. Additionally, some say that keeping such arms on hand implies a standing army, and a standing army can lead to the collapse of a democratic system - just look at the nations of Earth pre-Cataclysm (The Navy counters that no it doesn't - just look at the nations of Earth pre-Cataclysm.)
Eventually, the anti-arms group brought the issue to the attention of the Lunar Base commanders, who are considering it in their current planning meeting. The Admiral is in favor of taking them along, but is willing to submit to a vote by the rest of the group.
Phase 1 Turn 4 status: October 2052.Resources:240 RU.
Starship: unnamed, hybrid Ark-Outpost ShipTotal Size: 165 units
Structure mass: 90 units.
Installed components:
- 4 Ark Cryobays. Size 10x4, mass 15x4. -10x4 power.
- Closed-Loop Lifesupport and Hydroponics. Size 4, mass 3. -6 power.
- Damage Control & Machine Shop. Size 4, mass 2. -1 power.
- Large Cargo Bay. Cost 4 RU. Size 43. Mass 2.
- Medical Bay. Cost 3 RU. Size 2. Mass 1. -1 power.
- Recreational Commons. Cost 5 RU. Size 4. Mass 4 units. -1 power.
- Biodome. Size 20. Mass 2.
- MCF Fusion Reactor. Size 5x2. Mass 3x2. 75x2 to 37.5 power. Uses 1x2 to .5 Fuel/Yr.
Total mass: 197 units.
Free space: 38 units.
Required power: 49 units.
Maximum power output: 150 units.
Total fuel: 0 units
Fuel remaining at destination: 0 unitsCrew Lifesupport: 15
Required Crew: 1
Destination: Star A, distance 1.
Max. thrust: none
Acceleration profile: none
Flight time: infinite. (mass/thrust*distance*5 years)
Recommended Launch Date: April 2053
Late Launch Date (chance of being caught in edge of radiation storm): July 2053.
Phase 1 Turn 1 orders: October-December 2052.
Ship modifications: (choose up to 4)
( )
( )
( )
( )
Science/Engineering Project: (choose 1, say how much RU to spend)
( )
Cargo purchase: (choose any number)
( )
...
Event: Mission Destination
Choose one:
( ) Take weapons crate
( ) Don't take weapons crate
( ) Other _________________