Update 23 - March 2091
Minor repairs to the cryobay. Shut down the sections lost beyond recovery, and sever them from the grid. Don't want an electrical fire. 7 Manpower.
52 DCMS + (5 -20 = 0) 3 Manpower =
52The damaged cryobay is "repaired", with the breached areas being shut down and severed from ship systems, and any leaks in the area patched. There was some trouble, with some minor injuries and somebody nearly falling out of the breach, but no serious problems occured.
Begin engine dissassembly.Gather a small amount of simple materials first, then secure all advanced parts that might be easily damaged by extreme weather. 12 Manpower.
60 Powersuits + (82-20 10 Manpower)
122Between the powersuits and many helpers, the engines are partially disassembled, and quickly. The exterior coil shields are discarded, being just large pieces of damaged ceramic, but the actual coils are retrieved. While most of the material is not usable for any real purpose, some is, and the rest can be smelted down easily enough. No Advanced parts were used in the engines.
+ .1 Basic Parts+ .5 Common Materials Engine exteriors removed.Construct a heightened (40 cm) road/path from the cargo airlock towards the compound (mining site) entrance. They should be able to use the digging debris for this. Be sure to leave a small trench in the middle where we can put the power lines to the compound. 12 Manpower.
(92-30) Powersuits + (60-50) 9 Manpower =
72/80 Held up due to lack of materialsThe road is begun after the engine disassembly, and work goes quite quickly: 45 meters of packed rubble road is made in just a week, when progress is held up by the fact that there is no more mining debris to use. Attempts to break up surface rocks prove unproductive, and only about a third of the road is completed by the end of the week.
Road to Digsite at 25/80 Dig into the mountainside, steadily going upwards at a light inclination (2-3%). Once the miners are deep enough, they branch of a large room to the either side. Both rooms should be large enough to host our production line. Focus on finishing one room first. 2 Manpower.
9A location is selected roughly 160 metres away from the ship to begin digging an underground base. Despite the convenient location, little progress is made, with one of the mining vehicles at one point getting stuck and needing the other to drag it out. This lack of mining also leads to a lack of rubble for road construction.
Underground Base Stage 1 at 9/80Despite the constant, hard work of the past month, the crew are in high spirits and ready for more, hopeful despite the mission's inauspicious beginning.
+5 to a random roll in April 2091
Actions:1 Production or Repair action from the Damage Control/Machine Shop, from anything which can be brought through the ship to it. 4 Manpower.
1 Construction action from the Powersuits. 2 Manpower.
1 Mining action from the D/D Vehicles. 2 Manpower.
1 Engineering Action - design only - from the VR pod in the Rec Commons. Gains a penalty for very large or complex systems (like the new reactor design). 1 Manpower
Manpower: 23 Available24 staff awake
-1 monitoring ship systems
35000 people in cryosleep
Life support: 25 (from ship)
15 from CLLS
10 from Biodome
Food production: 25 (from ship)
15 from CLLS
10 from Biodome
No food storesPower: 37/150 used. Uses .04 He-3 Fuel /month.
Resources:2.2x Basic Parts
0.5x Common Materials
3.8x Advanced parts
1.0x Advanced Medical Supplies
2.0x Pressurized Air
25.46x He-3 Fuel
Bonuses:Admiral Ellis Wright: Organization+, Morale++, Leadership++
+5 Rugged Construction of the ship.
+5 to any random roll in April 2091