Right, we are gonna need some off-ship storage and some resources ASAP, so what do you guys say that we go and:
Produce several of the pre-fab structures we just designed, along with, say, 5 o2 makers
mine a subterranean location to store things
setup the ore processor
Nope. The O² maker, if it is what I think you're referencing (ie, the water electrolyser), is an 80 point project. FYI, actions are rolled on a d100. You should be able to figure out why your suggestion is unrealistic yourself.
The domes can't be constructed now, as we don't have any metals. I don't want to waste parts on those things.
Right, we are gonna need some off-ship storage and some resources ASAP, so what do you guys say that we go and:
Produce several of the pre-fab structures we just designed, along with, say, 5 o2 makers
mine a subterranean location to store things
setup the ore processor
Why do we need O2 makers? The atmosphere is 25% oxygen.
Also we probably want to get the assembly line set up as soon as possible.
Because the athmosphere likely is contaminated with algae spores, which will either trigger significant allergic reactions, or not be recognised by our immune systems. The last is equally bad, as there's a pretty significant chance they'll try growing inside us.
But yeah, filter should do it, no need for an oxygen cell.
Start with using Construction action to set up Ore Processor so we have it up and running when stuff we dig from underground starts to roll in. Second one next turn should be assembling Sludge Processor so we can feed larger awake crew, then housing so they have place to sleep in when we defrost them.
Use Mining action to dig for underground housing/storage rooms, check if ground contains any ore.
Use Production or Repair action to fix cryobay.
That would take 8 manpower, 13 left... can we split them 5/4/4 between those projects?
You want to set up our equipment out in the open were it can be destroyed. Besides, having the sludge processor online won't let us have a larger crew, as we don't have lifesupport to support them.
I think that the Ore Processor should wait until we have some ore that we want to process (One question about the Processor: can it make usable materials by itself?). Instead we should either build the sludge processor (so we can build up some food stores) or the automated production line (so we can make some construction bots/powersuits next turn to help build up the colony faster). Also, I don't think the parts of the cryobay that are damaged have people that can be revived anymore, so I'm not sure what the point of fixing the cryobay is (although I can't think of anything to do with the Production/Repair action at the moment).
The sludge processor takes waste and turns it into food again. It can't build up a store, as it can't create nothing from something.
Still, main point is that we don't want to put stuff out in the open.