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Author Topic: Steel Swarm [Suggestion Game]  (Read 3976 times)

Ukrainian Ranger

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Re: Steel Swarm [Suggestion Game]
« Reply #45 on: January 04, 2014, 09:32:57 am »

Ripper1 - Jump on the face and kick in the eyes
Ripper2 - Jump on the hand with the gun and slash
Ripper3 - Charge and try to cut of the leg
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kaian-a-coel

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Re: Steel Swarm [Suggestion Game]
« Reply #46 on: January 04, 2014, 10:31:56 am »

Ripper1
  • Kick


Ripper2
  • Back up one unit then charge and slash


Ripper3
  • Charge
I support this.
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cerapa

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Re: Steel Swarm [Suggestion Game]
« Reply #47 on: January 04, 2014, 04:07:25 pm »

A charge is treated as a move action. You cannot move and charge on the same turn.
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kaian-a-coel

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Re: Steel Swarm [Suggestion Game]
« Reply #48 on: January 04, 2014, 05:58:15 pm »

Okay, then move up and slash at him.
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cerapa

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Re: Steel Swarm [Suggestion Game]
« Reply #49 on: January 05, 2014, 05:09:52 am »

[1d10 -> 8 -> Direct Hit, Daze] [1d20 -> 12 -> Torso] [1d10 vs 1d10+2 -> 7 vs 3 -> Hit] [1 damage] The damaged Ripper jumps into the air to kick the soldier. Despite an attempt to dodge, the soldier gets hit square in the chest. The damage is not severe, but it does knock the wind out of him. [-2 to rolls for one turn]. The second Ripper moves up to the soldier and tries to slash at him. [1d10-2 -> 1 -> Fumble] but it messes up and opens itself up for an attack [Cannot dodge or parry].

[4d2 -> 5] [1d10 -> 2 -> Miss] The third Ripper joins the melee, much like the other two.

The soldier takes aim again at the damaged Ripper that kicked it in the chest. [1d10-2 -> 8 -> Direct Hit]

Dodge or Parry?
[ ] Dodge
[ ] Parry


This soldier is best described as a Lucky Bastard. There was a 2.7% chance that all the charges would completely miss. And I fucked up earlier, and thought a fumble meant he would get a free attack. He rolled a 10 that time as well.
« Last Edit: January 05, 2014, 05:17:20 am by cerapa »
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kaian-a-coel

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Re: Steel Swarm [Suggestion Game]
« Reply #50 on: January 05, 2014, 05:42:41 am »

Dodge, parry is less likely to work given our size.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
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zomara0292

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Re: Steel Swarm [Suggestion Game]
« Reply #51 on: January 05, 2014, 08:29:47 am »

Dodge, then the other two can kick at him.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

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cerapa

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Re: Steel Swarm [Suggestion Game]
« Reply #52 on: January 05, 2014, 09:54:40 am »

[1d10+2 vs 1d10+4 -> 4 vs 14 -> Dodge Success] The Ripper easily sidesteps the path of the bullet. However the soldier recovers a bit from the hit he got earlier [No longer dazed].

New Turn:
Ripper1 (Health 2/4)
Ripper2 and Ripper3 in perfect condition.
All in melee range with soldier.

Actions:
[ ] Kick
[ ] Slash
[ ] ?
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zomara0292

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Re: Steel Swarm [Suggestion Game]
« Reply #53 on: January 05, 2014, 11:12:15 am »

two kick, with aim to daze, the other disarms?
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

kaian-a-coel

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Re: Steel Swarm [Suggestion Game]
« Reply #54 on: January 05, 2014, 11:19:41 am »

One kick, two slashes.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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zomara0292

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Re: Steel Swarm [Suggestion Game]
« Reply #55 on: January 05, 2014, 12:09:22 pm »

One kick, two slashes.
Slashes are about as useful as kicks at close range. What I am hopeing to do is actually,make him useless. Take his gun, keep him pinned, heck, if we can, turn him into an incubater.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

cerapa

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Re: Steel Swarm [Suggestion Game]
« Reply #56 on: January 05, 2014, 12:25:29 pm »

two kick, with aim to daze, the other disarms?
Dazing and other assorted things are related to damage types and/or weapon specials. You cannot specifically choose to daze.
Spoiler (click to show/hide)

You can however choose a limb you want to hit, but it does incur a -2 penalty to accuracy. You may choose the hand holding the gun, or just go for a headshot if you so desire.

Take his gun, keep him pinned, heck, if we can, turn him into an incubater.
Using a biological entity as an incubator is the equivalent of throwing a regular egg into a pool of battery acid.
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Yourmaster

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Re: Steel Swarm [Suggestion Game]
« Reply #57 on: January 05, 2014, 01:30:38 pm »

One kick, two slashes.
+1. Aim for the arms with slashes and chest with the kick
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10/10.
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kaian-a-coel

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Re: Steel Swarm [Suggestion Game]
« Reply #58 on: January 05, 2014, 05:15:14 pm »

One kick, two slashes.
+1. Aim for the arms with slashes and chest with the kick
No aim, no need to get some maluses at this point.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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cerapa

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Re: Steel Swarm [Suggestion Game]
« Reply #59 on: January 06, 2014, 11:56:34 am »

Code: [Select]
One kick, two slashes.
[1d10 -> 4 -> Glancing hit] [1d10 vs 1d10+2 -> 8 vs 12 -> Dodge Success] The first Ripper attempts a kick, but only hits air as the soldier moves slightly to the left. [1d10 -> 10 -> Armor Pierce + Maim] [1d20-> 16 -> Right Arm] [1 damage, 1 extra to limb] The second Ripper takes advantage of the soldier concentrating on the other Ripper and leaps into the air, catching the soldiers right arm with all the weight the Ripper has. It is sliced clean off, disarming the soldier and causing him to bleed heavily. The third Ripper [1d10 -> 2 -> Miss] jumps over the now kneeling soldier.

[2 - 1d2-1 -> 2 damage] The soldier bleeds out all over the floor. And in a last ditch effort attempts to run for it. At most he will live for 2 turns.

Due to the soldier attempting to move while in a melee, all your Rippers may attack the soldier.

[ ] Leave him to bleed to death and run.
[ ] FINISH HIM! (Which attacks?)
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