Turn 151I can't find my wordlist, so I guess I'll just spam random words until I die.
Coturor Periamquaes
You officially start your magic career by pronouncing gibberish, like any respectable mage eventually did, you suppose:
[Pot:6]
A ball of vanilla-flavored ice cream the size of your upper half body materializes in front of you and is launched forwards, splattering against the wall. Wait, what the heck?
You are going to experience a lot of randomness this way.
YARRRRRRR Got it?
Focus STR by twisting my body.
You focus your strength! You flex your awesome rubber body, totally like a bodybuilder. Excluding the fact that you are still a puny humanoid, but at least this gets you ready to use your strength for something. You doubt that rubber will be able to damage the hippo, but maybe you can push it around.
Speaking about the hippo, it flashes with light, and it falls slightly to the ground. It seems that it has entered the material realm again.
"Hey... there... Uh, sorry about that, are you a... rat-person? Would you like to help me stay safe here? I'm in a fight against other wizards, which you could help me by killing them if you wanted. I could arm you or help you in some way if you helped me?"
Two words again. If the person I summoned attacks me, two different words instead.
The rat-person doesn't answer, and instead stares at you, mistrust in its eyes. You shrug and cast your spell:
[Pot:6
+1=7]
You glow with a strong golden hue, and with a bright flash of light, you feel yourself standing in four legs, with what seems to be a tail in your rear, and a sharp mouth. You have become a dragon! Woooooo! You also feel fire building inside of you, awaiting to be expelled from your mouth. Could this be more awesome?
Dragon form:
[Naturally sharp]-You get a 4 pot breath attack which has a cool-down of 3 turns.
-You can't have an inventory, because you don't have hands to grasp things.
The rat person seems to be too scared to be near you, and runs away.
Hm. Will post an action later tonight, just so my turn isn't skipped.
Again,, you unleash your sadness into a spell:
[Pot:6
+1=7]
A thick golden line appears, and draws a big warhammer. With a flash of light, if falls to the ground with a heavy thud. You lift it. It is reaaaaally heavy, but a hit from this thing is almost guaranteed to cause serious damage.
Big concrete warhammer:
[Blunt weapon][Very Heavy]Now you look like a B-movie superhero that came out of a construction site. Do you want a hero nickname maybe? Public worker? Sad builder? Concrete knight? There are plenty of possibilities.
But you still have science to do:
[Pot:4]
Nothing happens.
[Pot:4]
Still nothing happens.
Well I'm an Idgot. For some reason I misread waitlisters spawning as possible hostile NPCs? Bah. I'll blame it ON THE BOOGIE!
DO SOME MOAR TESTIN' CAPTAIN!
[Pot:4
+1=5]
A golden line appears and begins to draw lots and lots of tiny nunchakus that together form the shape of a bird. With a flash of light, the nunchakus and the chains that join the different pieces, everything, materializes into wood. Oddly enough, the bird manages to move away, and the nunchaku sticks it has for a beak even open and close as it pecks the ground fruitlessly looking for food. Who was the guy who made biologists and martial arts masters to commit suicide? well, you took his job and developed further your offense both of them so that the dead people are now rolling on their tombs.
Now, you try to defy maybe
other laws of physics:
[Pot:2
+1=3]
A golden line appears and draws a tiny tail. With a flash of light, it materializes into that magic-absorbing crystal. Huh. It seems normal, as far as you can discern. Maybe it is actually normal. You don't know.
PM
Initiating Plan Deathtrap:
[Pot:6
+1=7]
[Pot:3
+1=4]
You position yourself so that you get two semi-circular walls of silver to more or less overlap and prevent whatever you put inside from leaking. The different sizes of the resulting walls (one normal but another a bit too big) means that it will surely leak, but at least whatever you put inside won't exit all at once. Whatever you have in mind, it should be something that doesn't evaporate, so you should consider maybe fixing its molecular structure into something liquid so that it doesn't dissipate.
About your questions to the Guide, some has been answered recently, and here is another one which had been answered before:
There are no results regarding the words "Biometal" and "Special". Searching for "Silver" and "Special"...
Accessing Researcher's notes...
Reproducing extract from Lead Researcher's notes:
"... These are the kind of things that I hate. Why is silver so special to this word? Maybe because of its association with those things that are holy? It is the only reason why it would ever provide some kind of impermeability to an element which represents its opposite..."
Will him to release the ledge. Then, if needed, cut his hands off.
Time to end this:
[Lemon Will:1]
[Bob will:5]
As soon as you try to overcome Bob's mind and push his flesh away, it counterattacks with the force only a desperate man can have when he is facing death. It goes as far as preventing your own movement! You still try to reach the katana and finish the job:
[Lemon dex:5
+2-1=6]
[Bob dex:6
-2=4]
[Lemon str:2
-1-2-1=-2]
But both the fact that his body is small and puny and the temporary influence of Bob's counter-attack just make him lightly tap his adversary in one finger, not even drawing blood.
At least you have the katana now:
Steel katana:
[Has an edge]Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +13
Str:3
Dex:3
Spd:1
Wil:3
End:1
Pot:3
Pol:7
Status effects:Magnet-repelling aura:
-1 dex to attacks made from or made to objects made from magnets.
Will break after two successful impacts.
Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Grand Room. South Entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 4/6]Enveloping darkness 6 (Random)Inventory:Location: Greenhouse Room. South entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats: +1
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:4
Status Effects:Transformation Status: Rubber body, lacks left hand, right arm is huge hand.
You are invulnerable to blunt damage! Instead, any blunt attacks that hit you make you roll an opposed strength roll, and if you lose you become
[On ground]You can only grab stuff with your big hand, but you suffer a -1 dex penalty when using them.
Inventory:Location: Magma Room. North entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Left leg:
[Slightly mauled]Transformation status: Concrete control body
[Heavy]Can control concrete.
Inventory:-Steel arm-guards:
[Smooth surface]-Glass control clawed gloves:
[Smooth surface][Has an edge]Can control glass!
Also, you can manipulate stuff with your hands just as normal.
-Rubber boots:
[Soft]Your feet are insulated from electricity!
-Small glass halberd:
[Light][Hacking weapon][Piercing weapon]-Big concrete warhammer:
[Blunt weapon][Very Heavy]Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:Transformation status: Very small man with an even smaller man instead of a right hand.
[Very small][Very light]-1 to wrestling
Can't dual wield.
Some things may be averted if you convince the tiny man to help you.
Inventory:-Flesh control "dagger"
-Steel katana:
[Has an edge]Location: Challenge Mode. Stone Platform over negative matter. Name: Incorporeal Wizard
Appearance: He's a ghost's ghost. You're not sure how that works—actually, you're pretty sure it doesn't.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 6
End: 0
Pot: 1
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center
Name: Struggling apprentice
Appearance: A short young man in a very plain tunic and very plain trousers; a few pockets have been haphazardly sewn onto his tunic to hold various spell components.
Stats:Str: 0
Dex: 2
Spd: 0
Wil: 2
End: 0
Pot: 3
Pol: 2
Status effects:Transformation status: Dragon form
[Naturally sharp]-You get a 4 pot breath attack which has a cool-down of 3 turns.
-You can't have an inventory, because you don't have hands to grasp things.
Inventory:Location: Arcane Room. Center