Turn 1502 Sentences.
"Guide, define properties of Negative Matter"
"Accessing Lead Researcher's notes:"
"I can only define this element as extraordinary. If by this point we are used to torturing the laws of physics at will, this one word is one of the most sadistic I ever seen. It manifest as a black substance with a high degree of transparency, perhaps due to the nature of the word producing low concentrations of the element in question. It reacts to any other kind of matter in a really strange way: it "cancels" both this substance and the element it is in contact with. No energy is emitted, no trace of the interaction. No kind of radiation, waves, light. Nothing. Both things just disappear. This is why I can't even call this Anti-matter, because it generates an influx of energy when it destroys other matter. But this one, it just disappears. In an arithmetic sense, just as adding "-2" to 2 equals 0, adding this substance to other matter equals nothing. That's why I have decided to name this "Negative matter", as it is not the antithesis of matter, but its opposite in a purely arithmetic sense. The implications of this element are severe, because, as it cancels matter, it generates a vacuum and air pressure eventually pulls everything towards it, before it cancels itself with everything it has absorbed. This is a highly dangerous element, and we haven't found a way yet to safely utilize it, other than "feeding" it to make it disappear more quickly than by letting it feed off the air. But there should be another way to counteract this. Perhaps another word is the key to repelling these effects..."After that, you do science:
[Pot:6
+1=7]
You are enveloped in a golden glow, and the magic reacts without asking you. You flash with light, and suddenly you feel more... bouncy. You are made of black rubber, and it seems that you could bump into things without suffering any kind of injury.
Rubber body:
You are invulnerable to blunt damage! Instead, any blunt attacks that hit you make you roll an opposed strength roll, and if you lose you become
[On ground]Now, you try another thing:
[Pot:5
+1=6]
You point with one of your virtual hands to where another of those virtual hands should be. Your whole arm glows with a golden glow, and transforms itself into a huge hand attached to your shoulder. It would be funny, except for the fact that it is quite uncomfortable, not to mention the lack of proper balance coming from your now asymmetric body. But you can manage, you guess.
Right arm is a huge hand:
This actually gives you a bonus to grappling, having such a huge means of getting hold of surfaces.
+1 to wrestling.
(Previous wrestling penalty from that limb removed too. Right now, you stand at a neutral +0)
It would have been easier to just put the whole of yourself into one single body shape, but, oh well, you wanted to do this the complicated way.
Back to crying
Your inner sadness has reached over 9000!
BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Steel myself and focus my inner CHHHIIIIII! (While a sufficient distance from the magna-wood)
(Focus ALL DA SPEEDS. THINK FAST. GOTTA GO FAST.)
You concentrate on doing things better, you can feel the power, you can feel it coursing through your metallic veins!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHASay 2 words, thinking of a shield, breastplate, or protective wall. Assuming it's something that can be carried, pick it up and carry it.
The struggling apprentice struggles to cast a spell:
[Pot:6
+1=7]
A golden line appears, and then draws a humanoid figure. Its back is hunched, the hands end up in claws, and the face is rodent-like, with whiskers and two big front incisors. With a flash of light, it materializes into solid steel, and instinctively jumps back, and stares at you from a distance.
PM
More science, more weaponization, with the goal of ultimate destruction!
[Pot:5
+1=6]
A thick golden line appears, and then draws a long and serpentine blade, decorated with runes formed mainly from straight lines bending at 90 degree angles. With a flash of light, it materializes into silver, and begins to emanate a thick green ichor which evaporates into screaming faces.
While this is awesome, your dragon claws can't grab it. Even less now that you still have that repulsive energy coating.
Try to lure him to edge, then trip or will him off.
[Lemon spd:5]
[Bob spd:2
-1=0]
Lemon walks to the edge of the platform, and patiently waits for the crazed swordsman, who seems to be having a kind of vision now. But he suddenly snaps out of it, and comes charging for Lemon. It is exactly what he had planned:
[Lemon will:4]
[Bob will:5]
But Bob resists his attempts to be shoved metaphysically. So, Lemon tries to shove him the old fashioned way:
[Lemon dex:2]
[Bob dex:1
+1=2]
He manages to hug Bob before the katana can be lowered and slice him, leaving both in a very awkward position in which Lemon is just showing him his affection and Bob can't really bring down his katana without breaking the grip. Lemon then tries to push Bob into the void that lies below:
[Lemon str:5
-1=4]
[Bob str:1
-1=0]
And he manages to put him into a position where he can barely keep balance, and with a slight shove, Bob is forced to drop his katana and grab the ledge, so that he doesn't fall into the nothingness.
Lemon then finds himself in a quite favorable position, being able to use both the katana lying nearby and his will powers to make Bob fall, if he desires to end the fight now.
Eh, I'm floundering along and am not doing at all good, I'll drop out as well.
In a short and annoying trip back, the Reaper also removes the head of Marky and makes it explode, before rushing back to his precious obsidian skull in the Arcane Room.
NO ACTION
The Incorporeal Wizard feels a chill running down his spine. He can almost swear that the Reaper, on its trip back, looked at him before getting into the giant obsidian skull attached to the wall.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +13
Str:3
Dex:3
Spd:1
Wil:3
End:1
Pot:3
Pol:7
Status effects:Magnet-repelling aura:
-1 dex to attacks made from or made to objects made from magnets.
Will break after two successful impacts.
Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Grand Room. South Entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 4/6]Enveloping darkness 6 (Random)Inventory:Location: Greenhouse Room. South entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats: +1
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:4
Status Effects:Transformation Status: Rubber body, lacks left hand, right arm is huge hand.
You are invulnerable to blunt damage! Instead, any blunt attacks that hit you make you roll an opposed strength roll, and if you lose you become
[On ground]You can only grab stuff with your big hand, but you suffer a -1 dex penalty when using them.
Inventory:Location: Magma Room. North entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Left leg:
[Slightly mauled]Transformation status: Concrete control body
[Heavy]Can control concrete.
Inventory:-Steel arm-guards:
[Smooth surface]-Glass control clawed gloves:
[Smooth surface][Has an edge]Can control glass!
Also, you can manipulate stuff with your hands just as normal.
-Rubber boots:
[Soft]Your feet are insulated from electricity!
-Small glass halberd:
[Light][Hacking weapon][Piercing weapon]Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:Transformation status: Very small man with an even smaller man instead of a right hand.
[Very small][Very light]-1 to wrestling
Can't dual wield.
Some things may be averted if you convince the tiny man to help you.
Inventory:-Flesh control "dagger"
Location: Challenge Mode. Stone Platform over negative matter. Name: Incorporeal Wizard
Appearance: He's a ghost's ghost. You're not sure how that works—actually, you're pretty sure it doesn't.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 6
End: 0
Pot: 1
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center
Name: Struggling apprentice
Appearance: A short young man in a very plain tunic and very plain trousers; a few pockets have been haphazardly sewn onto his tunic to hold various spell components.
Stats:
Str: 0
Dex: 2
Spd: 0
Wil: 2
End: 0
Pot: 3
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center