Turn 147Oh, huh. I did. Musta looked at the wrong turn.
Uh...Prepare for the coming storm?
You try to cry a pair of boots into existence:
[Pot:3
+1=4]
A golden line appears, and splits in two. Each smaller line draws a boot each, and, with a flash of light, each one materializes into rubber! Now you have a pair of rubber boots, which you immediately wear.
Rubber boots:
[Soft]Your feet are insulate from electricity!
But just in case you do another spell:
[Pot:4]
Another golden line appears, but this time it remains as just one. It begins to draw a bunch of interwoven...socks? And what is even stranger is that they draw an even bigger picture: a humanoid torso, made out of socks. It disappears before you can rationalize what the hell you just summoned.
((Check your PM and you will get answers))
Nearly forgot to post:
PMedededed
You keep doing science. Science all day, and all night!
[Pot:1
+1=2]
You get a golden line. It dances. Weeee.
[Pot:5
+1=6]
You get a pile of cardboard. How uninteresting.
[Pot:2
+1=3]
You get a candy cane! Unfortunately, you don't have anything similar to a taste sense now, being made out of metal.
[Pot:6
+1=7]
[Str:5
+1=6]
A huge chunk of some kind of metal appears in front of you, and you quickly feel it pulling you towards it! You feel that you won't last much longer until you get stuck against it. You have to do something to get rid of it!
[Pot:1
+1=2]
And another dancing line doesn't seem to be helping you.
What will you do against the evil metal which is just working as per normal physical laws?
((Because I have no clue how anything works in relation to anything else we can ignore 90% of that.))
((I'd probably get pasted by overpowered death if I tried to pick a fight since I messed up the stats big time and everyone is better at this then me.))
"Osntitum Ilipronte."
"Ciis Oruentseat"
As far as you now, you are fucked. But that doesn't mean that you can't have fun, right? Or at least try to figure out what to do. You attempt to do more magic:
[Pot:5]
You think of yourself, and say those words. Your whole body glows with a comforting glow, and you are mesmerized by the tiny golden particles emanating from your skin. But that calm is interrupted by a flash of light, one that didn't ask your permission to happen, and you find yourself somewhat smaller... But now you have both arms! Yes!
You are a small human:
[Small][Light]Now, you attempt to do the other thing:
[Pot:6]
A golden line appears, and draws a long spear. Long even for a normal-sized person. With a flash of lgiht, it materializes into steel.
Heavy steel spear:
[Piercing weapon][Heavy]
dodge
Redz dodges the crippled and almost limbless hippo. Because one is never totally, absolutely sure. The hippo still tries to bite him:
[Hippo dex:3
+1-2-1=1]
[Redz dex:2
+1=3]
But somehow the Hippo moves a little more than anticipated, and Redz is forced to actually step a little back to evade the diamond tusks. Still no apparent danger here.
PM
[Robert spd:6
+1=7]
[Manbearscorpion spd:4]
Robert's fight against his own creation continues as the Tribal drake casts a spell:
[Robert pot:3
+1=4]
[MBS dex:2
-1=1]
The drake looks at the floor beneath the creature, and it transmutes into green and slimy acid! The manbearscorpion can't jump away in time, and one of his legs ends up covered in acid, which melts away the aluminum covering and shows the diamond inside of it, and an important portion of it is also dissolved.
The creature counterattacks with its stinger:
[MBS dex:1
-1-1=-1]
[Robert dex:3
+2=5]
The manbearscorpion clumsily leaps after Robert, but with an expert use of momentum and his own repulsive energy, it manages to redirect the jumping creature towards the magma moat, where it falls down. Quickly, a pillar of magma erupts from the moat, pushing the dazed creature back into the stone floor. It seems that all its aluminum coating has melted away, and that the diamond body underneath is so hot that it could be more easily broken. A trio of magma heads, seemingly rodent in nature, but the size of the head of a small child, poke out of the moat, and stare at everybody with a frown.
Someone doesn't want to be bothered in there.
Go to Challenge Mode.
You get out of the mess, and, ignoring the man attached to you, walk into the stairwell and go up into what you know is Challenge Mode. On top, the stone slides away to offer you an opening to a chamber which is covered in that repulsive energy, preventing you from leaning on the walls.
A set of golden lines appear, and tell you of the possible challenges you may face now:
Name: "Deadshroom"
Code: 0.1.1.1.6.0.2
Class: Biological weapon.
Environment: Standard containment facility floating over negative matter.
Precautions: Subject composed of weak organic matter, but extremely resilient to pain and illness. Can expel necrotic powder seemingly at will. Handlers should make sure to not expose any of its skin before engaging this creature.
Name: "Bob"
Code: 1.3.0.1.3.0.3
Class: Troublesome employee.
Environment: Standard containment facility floating over negative matter.
Precautions: Personnel secured due to Schizophrenia. Information logs suggest that this subject cut a lab assistant with a katana he forcibly acquired. Victim died from blood loss, which entailed an increase in the subject's soul density. Measures were taken to isolate the subject and put him on vigilance. There is no indication in the security logs about the final destination of the katana. Handlers should come prepared with cut-resisting gear.
Name: "The blob"
Code: 0.3.3.1.0.3.1
Class: Biochemical weapon
Environment: Standard containment facility floating over negative matter.
Precautions: Subject was originally designed as a garbage disposal method. The strong acid that composes the subject's amorphous body is able to dissolve any material known so far. Upon giving the creature sentience, it was determined that it should be isolated to properly study its potential as a weapon. Tests on live subjects determine that the subject has a never ending "hunger" to dissolve any sentient organism near it. Handlers should come with equipment that can repel the acid, or be quick enough to outmaneuver the creature. Its gooey structure appears to be weak, but the creature has mild regenerative powers.
Rules are simple. You have the next turn, and the other to choose someone to fight. If you do not, you will be dropped against the hard floor and Room from this height. Each of these challenges is worth two souls.
NO ACTION
You feel a sudden chill running down your spine.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +13
Str:3
Dex:3
Spd:1
Wil:3
End:1
Pot:3
Pol:7
Status effects:Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Grand Room. South Entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6 (4)
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 4/6]Enveloping darkness 6 (Random)Inventory:Location: Magma Room. East entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats: +1
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:4 (2)
Status Effects:
Transformation Status: lacks hands
-2 to wrestling.
Can't grab stuff.
Inventory:
Location: Magma Room. North entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Left leg:
[Slightly mauled]Transformation status: Concrete control body
[Heavy]Can control concrete.
Inventory:-Steel arm-guards:
[Smooth surface]-Glass control clawed gloves:
[Smooth surface][Has an edge]Can control glass!
Also, you can manipulate stuff with your hands just as normal.
-Rubber boots:
[Soft]Your feet are insulate from electricity!
Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:Transformation status: Very small man with an even smaller man instead of a right hand.
[Very small][Very light]-1 to wrestling
Can't dual wield.
Some things may be averted if you convince the tiny man to help you.
Inventory:-Flesh control "dagger"
Location: Challenge Mode. Name:Marky
Appearance:A thin guy in a patchwork robe.
Stats:Str:0
Dex:0
Spd:0
Wil:1
End:1
Pot:2
Pol:5
Status effects:Transformation status: Small human
[Small][Light]Inventory:-Heavy steel spear:
[Piercing weapon][Heavy]Location: Greenhouse Room. North entrance.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status:Inventory:-Steel control knife:
[Piercing weapon][Light]Can control steel!
Location: Greenhouse Room. Center.