Turn 143Lemme try this
You mutter to yourself to let you try something. Like if you were trying to convince your self-preservation instinct to let you go and jump over a pool of magma just to see if you can. Anyway, you move to the Northern hallway. Standing on the southern side of it, you can observe the insides of the Grand Room. The spherical spheres of light are still illuminating the room, which looks as normal as always. If you ignore the diamond hippo who is currently practicing moving with a foreleg less. This gives you an idea.
You point below the creature, and cast a spell:
[Pot:5
+1=6] 6/1=6
[Pot:3
+1=4] 4/2=2
[Pot:4
+1=5] 5/3=1.67
Total pot: 6+2+1.67= 9.67 rounded to 10!
A great surface below the murderous hippo glows with light, great golden particles emanating from it. With a flash of light, it all transforms into a mass of a semi-transparent dark substance, and everything near it begins to be pulled towards it. Even Redz, who was on the contiguous room.
[Hippo str:4]
[Redz str:5
-1=4]
((You get exposure in equal proportions! The effect on Redz is mitigated due to the distance from the object.))
The diamond creature can't even scream before the bulk of its body is pulled into the vortex. It crawls desperately with its useless front legs, managing to at least prevent the upper half of its body from being swallowed.
Redz was caught totally unaware, the strength of the pull being too much to bear, even from the hallway. Unable to grasp properly at the stone arch that makes the entrance to the Grand Room (mostly due to the lack of a hand), Redz was pulled to the floor and then pulled to the edge of the pit of darkness, where the odd substance swallowed his other hand, before the dark matter canceled itself with the rest of the air. The realization that he now cannot grasp shit hits hard on him. But even harder is the fact that he is now bleeding from the stump, and it hurts.
You lack your right hand too.
[Bleeding II]You can't grab stuff.
And now you have a -2 to wrestling.
You are also now
[On ground]But the murderous hippo quickly reallizes the source of this attack, and attempts to bite Redz, moving as much as it can:
[Hippo dex:1
+1-1-1=0]
[Redz dex:5
+1-1=5]
But the sluggish movements of the beast left much to be desired, and gave Redz the opportunity to roll away and stand, using only is legs. A feat for those who lack coordination, but clearly not for Redz.
He is no longer On ground!
Scream magic words even louder.
Also grab the guy, if I ever let go.
"ORQUA TERNTE!"
You scream with even more force the words:
[Pot:1
+1+1=3]
[Blazing dex:6]
[Man dex: autofail] ((As it is attached to your body, you control its positioning))
You feel the magic energies ready to pour from your still-existing hand. And you do so, a sudden thought makes you release your grip on the man, and instead point at it at almost point blank. A small blob of acid comes out of your hand and almost totally covers the tiny man, who cries in pain as the man is dissolved completely. After that, only a slight bump of metal is coming from your stump.
Step 1: removing annoying tiny man, check.
Step 2: ? ? ?
Step 3: profit!
Action tomorrow
Just so you know
Sorry
You say some more bullshit. Totally aware of the possible implications of those words. Yeah. OHMYGODPLEASEDONTEXPLODEINMYFACE.
[Pot:4
+1=5]
A golden line appears, and then it splits in two. Then it begins to draw a pair of gloves. Clawed gloves. With a flash of light, they materialize in green glass, but fortunately the gloves are articulated for this, and seem to be made out of segments that, while not being the most comfortable to wear, allow your hands to move. You quickly put them on, and notice the enhanced perceptiveness that control gives, this time over glass, it seems.
Glass control clawed gloves:
[Smooth surface][Has an edge]Can control glass!
Also, you can manipulate stuff with your hands just as normal.
uhhhhh.....focus pot
Your avert your incoming doom by focusing your inner energies.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Adopt a defensive pose behind my shield and use my WILL POWARS to HACK with my Halberd, the whole idea is to get it stuck, if at all possible.
[Bigf01t spd:2
-1=1]
[Hydra spd:4]
Before Bigf01t could react, the Hydra launched yet again a flurry of strikes. The silver head comes first:
[Hydra dex:3
-1=2]
[Bigf01t dex:4
+1=5]
But the shot goes wide, and the head keeps its momentum and the limb tangles itself with the other ones. Bigf01t uses this opportunity to counter-attack, dropping his shield and grabbing the halberd:
[Bigf10t dex:5]
[Hydra dex:2]
[Bigf01t str:3]
[Hydra will:4] No soul damage.
An horizontal chop manages to cut the flesh of the Hydra, but the weapon is not stuck inside and the Hydra walks away, far from the reach of the weapon.
But the Hydra doesn't take into account the mental powers of its foe. Bigf01t now tries to hack at the Hydra from a distance:
[Bigf01t will:4]
[Bigf01t dex:6
+1=7]
[Hydra dex:1
-1=0] +2 hacking damage (added to the will roll)
Bigf01t launches the weapon forwards, and his mind assumes control over it. But, instead of just making it swing once, he opts for making it rotate horizontally until it becomes a sweeping blade of doomed souls and steel. The rotation takes the Hydra totally unaware of what was going to happen, and it didn't manage to even move away. The blade chopped the Hydra in half in a single hit, and the various heads of its upper body dropped limp to the ground. The purple rune on the humanoid head disappeared, and an eerie sense of calmness overtook the platform.
A line of white smoke, thicker than normal, came out of the deceased body and entered Bigf01t's body. He feels the power. He loves it.
The Hydra has been slain by Bigf01t. He gains 5 stat pointsThe head of the Guide quickly comes from above, as emotionless as always.
"
You have a brief moment to gather yourself. Immediately afterwards, you will have to follow the road upstairs"
A spiral staircase made of stone slowly descends into the platform.
((You have full pool now))
NO ACTION
NO ACTION
Both of the beings in the Magma Room suddenly feel a chill running down their spines. And, judging by the heat coming from the magma moat, it is a dire premonition.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +13
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Torso:
[Slightly mauled]Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier: (away)
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
-Ectoplasmic steel halberd:
[Hacking weapon][Piercing weapon][Unholy:4]You can choose which kind of attack to perform.
Location:Challenge mode. Flat platform over void.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location: Magma Room. East entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats: +1
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:4
Status Effects:Right hand stump:
[Bleeding II]Transformation Status: lacks hands
-2 to wrestling.
Can't grab stuff.
Inventory:Location: Grand Room. Center.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Left leg:
[Slightly mauled]Transformation status: Concrete control body
[Heavy]Can control concrete.
Inventory:-Steel arm-guards:
[Smooth surface]-Glass control clawed gloves:
[Smooth surface][Has an edge]Can control glass!
Also, you can manipulate stuff with your hands just as normal.
Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:Transformation status: Very small man with an even smaller man instead of a right hand.
[Very small][Very light]-1 to wrestling
Can't dual wield.
Some things may be averted if you convince the tiny man to help you.
Inventory:Location: Magma Room. Center. Name:Marky
Appearance:A thin guy in a patchwork robe.
Stats:
Str:0
Dex:0
Spd:0
Wil:1
End:1
Pot:2
Pol:5
Status effects:
Transformation status: Lacks right arm
-1 to wrestling
Can't dual wield.
Inventory:
Location: Greenhouse Room. North entrance.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:
Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. Center.