Turn 140Fuse the leg-concrete to my actual body so I have a usable leg again.
And then armor up
This should be easy, you suppose. You try to fuse the inert leg with your new, concrete structure, hoping that you are able to move it again:
[Will:3]
And you can at least feel it again! You try to stretch it, bend it and move it around and it works! But it is still somewhat uncomfortable to do so. Maybe it needs some refinement, but you are better now, that's for sure.
Left leg's penalties replaced for just a
[Slightly mauled]Now, you try to armor up:
[Pot:5]
A golden line appears, then splits in two. Each of the similarly-sized lines extend and curve themselves, drawing symmetrical shapes. A pair of arm guards. With a flash of light, they solidify into steel and drop to the ground. Pleased, you try them, and they fit perfectly.
Steel arm-guards:
[Smooth surface]Now, you try other thing, which you hop ends up with the same result:
[Pot:2]
Now you get another golden line, but this one just wiggles, without doing anything, until it eventually vanishes.
Looks like...
Yu mst dy
You try to finish the foul monster, which is actually just a poor sod possessed by some kind of extra-dimensional fuckery:
[Str:2
-1+1=2]
But your weak foot only manages to create some bruises on the unconscious guy's face.
Time for plan B:
You do the most sensible thing to do, and point your finger towards the floor below the Ghostly Wizard's head, and then cast a spell:
[Pot:2
+1=3]
The floor beneath his head starts to glow, and with a flash of light, materializes into a semi-transparent substance that immediately swallows the head, both it and the substance disappearing in the process, leaving only a gaping wound and quite a lot of crimson liquid pouring form the now-dead body into the small empty space in the floor. The purple marks disappear from the deceased's body, and a thin line of white smoke rises from his chest, only to enter Redz' chest. He feels extremely invigorated, in ecstasy if he could say. And, more importantly, he feels the sudden desire for even
more.
The Ghostly Wizard is dead. Redz earns a stat point."Agh, I have no idea how to work this."
"Ilipronte Itiuperon Erante Ciis"
Unsure on what to do, you attempt magic. Because it is the only solution, right?
[Pot:3]
Your bleeding stump begins to glow dimly, the golden aura barely perceptible. Without asking, it flashes with light, and it becomes a tiny man of steel attached to your shoulder. It wiggles uncomfortably, unable to move its legs, which are fused to your flesh. It then speaks, in a metallic voice:
"THE HELL IS HAPPENING?"
You have a tiny steel man instead of your right arm:
-1 to wrestling
Can't dual wield.
Some things may be averted if you convince the tiny man to help you.
Also, your paralysis wore off.
UH UH UH
DO THE THANG
[Bigf01t spd:5]
[Hydra spd:2]
Bigf01t quickly tries to put an obstacle between him and the fiend which almost succeeded in destroying him:
[Pot:1
+1=2]
But he barely gets a golden line which dances to no music in particular. Dammit.
He rushes for his shield, and grabs it from the floor. He is surprised to notice that the Hydra is not following him. That's when he hears the terrible sound of flesh and bone breaking apart. He turns around, to find the Hydra contorting wildly, its bashed maw of teeth appears to be unfolding, with flesh tendrils unwinding and becoming loose. Then, they suddenly turn into a silver-colored metal, and they twist and intertwine and fuse themselves until a new head is formed. A human head. A purple rune forms in its forehead, as it stares at Bigf01t and shouts some gibberish in a voice too deep to be understood.
NO ACTION
Lemon keeps focusing his powers, but the bleeding is now more severe than before.
NO ACTION
The dragon feels the familiar chill running down his spine.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Flesh-repelling aura:
-1 dex to attacks made from or made to flesh objects.
Will break after two successful impacts.
Torso:
[Slightly mauled]Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Challenge mode. Flat platform over void.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location: Magma Room. East entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats: +1
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:3 (1)
Status Effects:
Transformation Status: lacks left hand
-1 to wrestling
Can't dual wield.
Inventory:
Location: Arcane Room. East entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Left leg:
[Slightly mauled]Transformation status: Concrete control body, left leg is inert concrete.
[Heavy]Can control concrete.
Inventory:-Steel arm-guards:
[Smooth surface]Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:Left leg (penalty to trying ot use it doen't exist, because the limb doesn't exist. There is only risk to faint):
[Heavy bleeding 1/3]Transformation status: Missing both legs
-2 to dex and spd
You are permanently
[On ground]Inventory:-Flesh control "dagger"
Can control flesh!
Location: Magma Room. Center. Name:Marky
Appearance:A thin guy in a patchwork robe.
Stats:
Str:0
Dex:0
Spd:0
Wil:1
End:1
Pot:2
Pol:5
Status effects:
Transformation status: You have a tiny steel man instead of your right arm.
-1 to wrestling
Can't dual wield.
Some things may be averted if you convince the tiny man to help you.
Inventory:
Location: Greenhouse Room. North entrance.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:
Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. Center.
GM commentsI'm going to be away for about 10 days. While I won't be able to make more turns, I may be able to answer questions. Also, I'm reducing the number of active players, because both of those who don't post and the short waitlist, so no person entered the arena this turn.