Turn 139Cry Myself into Self-Control
Repeat the last words I tried
It should still be in PM.
Seriously my luck is the shittiest
Your crying reduces its intensity until it is not more than a sob. Now you can probably speak something that can be understood. You are still sad, of course.
[Pot:5
+1=6]
You are filled with energy, golden particles rapidly and constantly emanating from your glowing body. Yet the magical energy is not totally controlled, and it activates without you asking for it to do so (you were going to do this anyway, but you feel a little impotent because of this). With a flash of light, you become a heavy man of concrete. But, more importantly, you seem to be able to feel beyond your own body. That inert leg, while you still can't move it as if you were just trying to flex a muscle, is felt, like if part of your body, yet it isn't. As if your mind could control it by other means...
Concrete control body:
[Heavy]Can control concrete!
Your luck is getting better!
And this...
Try to stumble away to somewhere else.
[Redz spd:1
-1=0]
[Marky spd:6
-1=5]
["Ghostly" spd:3
-1=2]
Marky buggers off. Instead of stumbling, he clutches his bleeding arm tightly and runs for it. He chooses randomly between both exits, and goes to the Greenhouse Room. Some guy is in there, not doing much.
The possessed guy didn't react in time even to start the chase. He seems to curse in a low-pitched, unintelligible language. Even worse, that Redz guy seems to still try to kick his leg:
[Redz dex:2
+1=3]
["Ghostly" dex:2
-1=1]
[Redz str:6
-1=5]
["Ghostly" end:1
-1=0]
This time, though, the possessed guy was too distracted staring futilely at his fleeing prey, and Redz was freely able to stomp Ghostly's knee with total impunity. The blow connected quite squarely, and it is probable that a nerve was hit or something, as the possessed fellow screamed wildly from pain, and then fell to the ground, unconscious. That, or maybe the guy was just a pussy, even with the extradimensional possession and everything.
The possessed Ghostly Wizard is unconscious. Someone can attempt to execute him physically by rolling for strength, at a +1 bonus. A result of a 4 or more will end his life.
Focus pot
I can fix it!
Lemon tries to focus his inner energies, but the dragon attempts something first:
[Robert pot:1
+1=2]
But sadly nothing happens, excluding a dim glow emanating from both the dragon and Lemon. That could have ended badly.
Lemon then resumes his focusing:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
The bleeding intensifies to
[Heavy bleeding 2/3]For the record, if you guys attempt to help each other, talk about that in PMs and tell me about that, explicitly. Otherwise, I have to treat the rolls as combat rolls.
pm
You are new to this alien place. The odd plants around you keep swelling in size, just to open afterwards, revealing absolutely nothing inside them. It is somewhat relaxing, once you dismiss the idea that they could be releasing poisonous gas, you have to admit.
Anyway, you read those papers with which you have appeared:
[Pot:4
+1=5]
You get a golden insect antenna with some fire on the tip, arranged as part of the same object, with tiny feeling hairs made of fire.
That is freaking odd.
PMededed
[Bigf01t spd:5
-1=4]
[Hydra spd:6]
The Hydra tries to maintain its firm tentacle grasp over the Phantom Swordsman's legs!
[Hydra str:6]
[Bigf01t str:1
+1=2]
Bigf01t realizes how puny he is as the tentacles tighten even more upon his metal ankles. The worst part is, the heads want another bite:
[Hydra dex:6]
[Bigf01t dex:6
-1=
-2=3]
[Hydra str:2
-1=1]
The avian head bites weakly at Bigf01t's torso, not doing much. But the lupine one is coming:
[Hydra dex:5
-1=4]
[Bigf01t dex:4
-1-2-1=0]
[Hydra str:3
-2+1=2]
This one tears off a small chunk out of Bigf01t's torso. He is being ripped apart alive!
[Hydra dex:1
-2-3=-4]
[Bigf01t dex:4
+1-1-2-1=1]
But the last head is far too damaged to anything, and it twists and flails, colliding with the other ones, and giving the metallic man an opportunity to counter-strike. He calls for his shield:
[Bigf01t will:1
+1=2]
But it doesn’t answer. Well, time to break out of this the old fashioned way:
[Bigf01t str:3]
[Hydra str:2]
He uses the monster's distraction to flail with his legs, kick the beast and also squish the tentacles between his ankles until they become loose and he is now free from the creature's grasp. Woooooo! He uses the moment to stand up in celebration.
Now, time to do another thing:
[Bigf01t pot:4
+1=5]
He suddenly has bits of flesh circling around him. How... disgusting, actually. But they seem to not touch him, and actually respect the distance when he tries to open his armd and all of that. Yay!
Flesh-repelling aura:
-1 dex to attacks made from or made to flesh objects.
Will break after two successful impacts.
The Hydra recedes, now growling, and attempting something weird, something that you have absolutely no idea about.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5 (2)
Status effects:Flesh-repelling aura:
-1 dex to attacks made from or made to flesh objects.
Will break after two successful impacts.
Torso:
[Slightly mauled]Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield: (away)
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Challenge mode. Flat platform over void.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location: Magma Room. East entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats:
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:3 (2)
Status Effects:
Transformation Status: lacks left hand
-1 to wrestling
Can't dual wield.
Inventory:
Location: Arcane Room. East entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Transformation status: Concrete control body, left leg is inert concrete.
[Heavy]Can control concrete.
Left leg is concrete:
-1 to dodging and speed
Further -1 to speed due to extra weight
Inventory:Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:Left leg (penalty to trying ot use it doen't exist, because the limb doesn't exist. There is only risk to faint):
[Heavy bleeding 2/3]Transformation status: Missing both legs
-2 to dex and spd
You are permanently
[On ground]Inventory:-Flesh control "dagger"
Can control flesh!
Location: Magma Room. Center. Name:Marky
Appearance:A thin guy in a patchwork robe.
Stats:Str:0
Dex:0
Spd:0
Wil:1
End:1
Pot:2
Pol:5 (4)
Status effects:[Paralysis]2/3 of left arm is lost:
[Bleeding II]Can't dual wield.
Transformation status:Inventory:Location: Greenhouse Room. North entrance.
Name: Ghostly Wizard
Appearance: You're too scared to take a closer look.
NONE OF YOUR BUSSINESS. *Cue evil laugh
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:
Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Greenhouse Room. Center.