Turn 137Alrighty more free science.
Y-176 Sioruruui
Y-178 Estin
Y-194 Aturumatu
Y-202 Quatisse
Y-212 Rumpro
Y-214 Coenemnt
Y-236 Orseraiu
You keep shouting!
[Pot:4
-1=3]
A golden line appears and draws what appears to be a long handle attached to a prism with a hook, or something like that.
[Pot:3
-1=2]
You get a line, one that does nothing interesting at all.
[Pot:4
-1=3]
You get another golden line, with a shorter handle and just a prism attached to it.
[Pot:5
-1=4]
Now you a get a well-defined form: a hatchet.
[Pot:2]
You get a line, which tries to do something, but does nothing in the end.
[Pot:5
-1=4]
You get the shape of a scythe! You will reap the souls of those who oppose you. You know, if you could actually grab any kind of implement to use it as a weapon.
[Pot:6
-1=5]
You get the shape of a sick sickle. Get it? The GM is getting worse at puns than Bigf00t, so that he feels less alone.
You get the sensation that you should fix your head, because the lack of several teeth, and some facial features makes it difficult to pronounce words. And it increases the chances of you actually killing yourself.
Focus POT
The tribal fiend roars yet again, a strong and devilish sound coming from his mouth as the shadowy figures from his body laughed and shone with bright red eyes.
PM
You are totally not scared of that voodoo dragon. Of course you are not. That warm liquid you feel is definitely just sweat from the intense heat of the Magma Room. Still, you do magic:
[Pot:2
+1=3]
You get an octariney spark in front of you, lasting but an instant. You notice that it seemed quite dangerous.
[Pot:3]
You get a small chunk of steel.
[Pot:1
+1=2]
Now you get a golden line, which moves, but doesn't manage to do anything, besides moving, that's it.
Control concrete self?
Will that work?
Yeah, let's try it.
[Pot:1
+1=2]
You briefly glow, but nothing happens.
You have an epiphany: you must be this dimension's manifestation of a guy with really bad luck. Or maybe you will eventually get over this. Repeated failures are boring even to describe, so you hope that whatever Gods that Rule over the Randomness of Success and Failure eventually stop torturing you.
"Urrgh, that doesn't feel good..."
"Orqua Tersse!"
"Dunno."
Tic toc tic toc tic toc ____
EDIT:
2-1-10
Try to aim it at the guy.
[Marky spd:3
-1=2]
["Ghostly" spd:5
-1=4]
[Redz spd:5
-1=4]
Redz limits himself to tell the steel man that he doesn't know shit about what is happening. This proves to be awfully informative for the metal fellow who has been recently created from thin air. Instead of getting angry, he takes some time to think...
[Steel man will:3]
Redz notices that the steel man has sharpened one of his fingers, seemingly by pointing his other hand at it. How curious.
Anyway, Redz has a plan for this recently possessed fellow:
[Redz pot:6
+1=7]
A thick golden line appears, and draws what appears to a robotic alligator, one made from various cogs, levers, and other mechanisms. With a flash of light, it materializes into pure silver, and looks around. Its sight immediately fixates on the metallic man, for some reason, and it goes after him.
Redz shrugs, and tries to kick the possessed Wizard:
[Redz dex:6]
["Ghostly" dex:1
-1=0]
[Redz str:1
-1+2=2]
And the kick expertly lands on the distracted Wizard's leg. Unfortunately, the effect, which, with a moderate amount of force would have made the fellow crash on the ground, instead just caused some mild pain that the possessed fellow didn't even seem to care about.
The possessed guy then attempts to strangle Marky again:
["Ghostly" dex:3
-1-1=1]
[Marky dex:1
-1=0]
He clumsily manages to catch Marky's throat! Marky desperately tries to break free:
[Marky str:4
-1=3]
["Ghostly" str:1
-1=0]
But the desperation proves to be unnecessary, as the possessed fellow appears to be a weakling, much like Marky. He manages to break away and then shout some words at whatever thing is now under that sheet:
[Marky pot:1
-1=0]
[Marky end:2]
But instead he is zapped with electricity! He stops feeling most of his body, the sensations now replaced with a combination of a dull ache and numbness.
Marky has:
[Paralysis:2]The good news is, the darkness seems to be gone from his head.
Sorry for the delay guys, Exams, Full time work and Fallout 4 kinda distracted me
SECOND VERSE, SAME AS THE FIRST!
AGGAAAAAAAAIIIIIIIIN!!!!!!
((Loving the fight so far btw))
[Hydra spd:6]
[Bigf01t spd:4]
The Hydra hastily comes out of the crater briefly occupied by souls, and rushes to Bigf01t, its three heads moving menacingly, shining their teeth towards the Phantom Swordsman:
[Hydra dex:5]
[Bigf01t dex:6]
The obsidian beak of the avian head is evaded, but it leaves an opening for the mammal head:
[Hydra dex:1]
[Bigf01t dex:5
-1=4]
An opening that is not properly used as the maw of teeth collides with the mammalian head, in a feat of incoordination. Bigf01t uses this distraction to poke the Hydra even more:
[Bigf01t dex:2
+1=3]
[Hydra dex:5]
But it seems that this was properly planned, as the tentacle limbs react quicker than Bigf01t and reach for his unholy rapier:
[Hydra dex:3]
[Bigf01t dex:2]
But Bigf01t manages to cover himself with his shield and the tentacle arms end up wrapping around it. The hiss of dissolved flesh is heard as the Hydra tries to at least pull it off from Bigf01t's hands:
[Hydra str:6]
[Bigf01t str:4]
The tentacle limbs, now with a proper hold on the shield, manage to yank it away, and then hurl it far, so that Bigf01t is incapable of fighting the monster and reaching the shield with physical means at the same time.
But Bigf01t doesn't hesitate, and tries to stab the monster again:
[Bigf01t dex:3
+1=4]
[Hydra dex:6
-1=5]
But despite the burned pair of tentacles, the Hydra manages to swiftly avoid Bigf01t's pokes. Time for the magic attack:
[Bigf01t pot:2
+1=3]
[Hydra dex:2
-1=1]
[Hydra will:6]
A patch of the ground below the monster transforms into ectoplasm, and, despite the fact that the Hydra visibly touched it, it didn't seem affected by it.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5 (3)
Status effects:Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield: (away)
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Challenge mode. Flat platform over void.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location: Magma Room. East entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:-Head is
[Slightly mauled][On ground]Transformation status: Big biometal drake
-Lack right foreleg:
-1 to dex and spd, probability is only 1/2 as long as he stays as a four-legged animal.
-Head lacks 2 mass
[Big][Yields][Soft][Naturally sharp]Inventory: Can't grab stuff
-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:NE hallway. Center.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats:
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:3
Status Effects:
Transformation Status: lacks left hand
-1 to wrestling
Can't dual wield.
Inventory:
Location: Arcane Room. East entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status: Missing eft leg
Left leg is concrete:
-1 to dodging and speed
Further -1 to speed due to extra weight
Inventory:
Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:
Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:
Transformation status:
Inventory:
-Flesh control "dagger"
Can control flesh!
Location: Magma Room. Center.
Name:Marky
Appearance:A thin guy in a patchwork robe.
Stats:Str:0
Dex:0
Spd:0
Wil:1
End:1
Pot:2
Pol:5
Status effects:[Paralysis:2]Transformation status:Inventory:Location: Arcane Room. South entrance.
Name: Ghostly Wizard
Appearance: You're too scared to take a closer look.
NONE OF YOUR BUSSINESS. *Cue evil laugh