Turn 127Grab the hippo, lift it over my head, then throw it towards the magma room. Overdrive strength using both my pool points, plus rule of cool.
Cranky gathers all his strength to force himself to achieve the difficult task of single-handedly lifting a diamond hippopotamus. But before he can attempt to do something, the hippo tries to break free:
[Hippo str:6]
[Cranky str:2
+1=3]
The hippo uses all its weight to drop towards the ground, moving its center of mass to a point low enough where Cranky's hands just slip, leaving the murderous creature free. And it seems to want to counter-attack:
[Hippo dex:5]
[Cranky dex:2]
[Hippo str:3]
The beast quickly stands up and headbuts him in the gut. Cranky briefly feels the need to vomit, but it goes away quickly. Unfortunately for him, it still hurts.
Torso has:
[Pain I]"Any preference what I put your soul point into, ATHATH?"
His delicious soul will be mine!
WEIRD OOC-IC STUFF
[TNI spd:2
-1=1]
[ATHATH spd:1
-1=0]
The dragon attempts to bite the helpless ATHATH one last time:
[TNI dex:4
-1=3]
[ATHATH dex:5
-1=4]
But he really gets lazy. The bleeding will do the work for him. So, why bother? ATHATH uses this opportunity to escape towards the Eastern exit.
He runs for his life, as strongly as he can. He feels how his precious life is escaping through his wound, but what can he do about it? What? The most basic animal instincts take over his mind, and the only thing he can do is to run. And he does so. The loss of blood begins to impair his coordination, and he feels tired, his legs responding less and less with each step. He trips as he reaches the middle point of the Hallway, but he quickly recovers, yet his pace is now slowed. His legs feel heavy, his vision starts to get blurry. He trips again, and he falls on his knees. He is a few meters away from the entrance to the Greenhouse Room, yet it feels incredibly distant. Crimson fluid is still pouring from he hole where his arm used to be. He tries to get up, only to fall again, this time not even his knees can support his weight. The stone floor is rough, and cold. So cold. He almost misses the heat from the Magma Room. He almost wishes he had been bathed in magma instead. It could have closed his wound. It could have. So...cold. His vision becomes even more blurry, but a black figure can be seen coming near him. Soon all his vision fades into black. Cold, monotonous black...
The dragon finally decides to follow the direction where ATHATH went. He finds him agonizing for his last moments, but he eventually stops moving. A thin line of white smoke comes out of the body, and enters Not Igor's. The dragon shows a vicious smile as a feeling that can only be described as raw power courses through him. He wants, he desires
more.
ATHATH is dead. Not Igor gains 1 stat pointThis looks like a job for Tiny Shiny Terrifying Dragon. I...need a better name.
Should probably do something about this.
"Toaster, go to hell."
[Robert spd:6
+1=7]
[Thrakor spd:5]
[Derm spd:6
+1=7]
[Keeper spd:1
-1=0]
Derm quickly tries to get the Keeper's attention away from himself. And what is better than misdirection, right? He points his magma-controlling staff towards the Sphess Whizahrd
[Derm will:6]
[Thrakor will:3]
((Direct will-based damaged is halved, because adding one whole new layer of actions for someone who has discovered just one word would be unfair. It is still not negligible, though, as it is done in mass units, rather than the usual kinds of damage))
He manages to yank away a small ball of magma from Toaster's chest, which quickly reforms. Now, it is time to hurl it towards the Keeper:
[Derm dex:1]
[Keeper dex:2
+1-1=2]
But he only manages to splat it against the ground. The Keeper notices this, and looks at him, then raises a stone eyebrow. Well, this was embarrassing.
Thrakor has lost 2 mass from his whole body. It has reformed because of his gooey structure. It is still not enough to warrant a change of size (6 mass equals to one change of size, more or less).
But, before the stone giant could attempt to do anything, the Tribal god entered the room, got near him and used a spell:
[Robert pot:3
+1=4]
[Robert pot:4
+1=5] 5/2=2.5
Total: 6.5 pot rounded up to 7.
Suddenly, everything was pushed away from those both creatures, and then a suction force was created, as the area in a radius around those two things was briefly filled with a golden repulsive force, only to be changed afterwards into a black sucking force. Robert stood there, seemingly unaffected by both the repulsion and the attraction.
[Keeper will:5
+2=7]
Unable to escape, the Keeper lifted himself with its powers and removed parts of the floor, the bits of stone colliding against the black clouds and disintegrating, at the same time the black force was cancelled against them. Its staff, though, was consumed in the process.
Thrakor used this opening to cast a hopefully useful spell:
[Thrakor pot:2
+1=3]
A golden line appears and draws a small hatchet. With a flash of light, it materializes into flowing magma, that somehow manages to keep its shape. Thrakor grabs it, and realizes that he feel more whole by doing so, he feels his mass returning to him.
Small magma-repairing axe:
[Energy based:3/3] Damage is calculated through dex-based exposure.
+1 dex when using it, because it is light.
((It does burning damage. Why? Because it is made of magma. Have you ever seen sharp, molten magma? Well, I haven't))
Unfortunately for him, the heat of the magma axe is not enough to prevent his own loss of heat.
He is at 4/7 now.
By this time the Keeper reacts, yet for some reason it ignores the shadowy creature standing right beside it. Oddly enough, Robert can't feel the soul of this Keeper stone being. Maybe even it has a lower soul count than he expected?
The Keeper just attempts to punch Derm:
[Keeper dex:4
+1-1=4]
[Derm dex:5
+1=6]
But he jumps away before the stone fist hits his chest. One punch from that thing should do a lot of damage.
PREPARE
Bigf01t has an idea:
[Pot:4
+1=5]
A golden line appears, and draws a round shield. With a flash of light, it materializes into steel and falls to the ground, making a clanking sound. You reach to grab it, but are interrupted by a metallic voice:
"What do you think you are doing? Wait... What am I doing?" You notice a moving face, with a pair of metallic eyes, but without a nose, carved into it. The mouth is moving as the words are spoken: "Well, it seems that I am a shield! Hey dude, can you feel me the way I feel you?" You suddenly feel a strange presence poking your chest, like a child with a stick. "And I can even touch you! Wow, this is cool!"
[Talky shield will:5]
And then the object warps itself, using some of its mass to sprout a pair of humanoid legs, and then managing to stand. Its big, round face stares into you for a brief time and then says "What are you supposed to be?"
"
No additional sentient entities may enter a containment area, besides the ones authorized to do so. Violation of this precaution measure will result in the destruction of the additional entity."
NO ACTION
Ali feels chills running down his spine. It doesn't feel great, but it seems that just by moving it will go away.
Endlessblaze appears in the Arcane Room. The giant obsidian skull attached to the northern wall appears to be opening.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]Location:Grand Room. East entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:Greenhouse Room. East side.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (3)
Status effects:Crystalline nails on arms and chest.
Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards: Not currently worn
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
2 Steel shaft bolts with acid filled crystal tips
3 acid/miasma/darkness filled glass crossbow bolts.
-Steel staff that controls water and magma
[Blunt weapon]Can control water and magma!
Location: Greenhouse Room. East Side.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats: +1
Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7 (2)
Status effects:Transformation status: Big biometal drake
-Head lacks 1 mass
[Big][Yields][Soft][Naturally sharp]Inventory: Can't grab stuff
-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:SE Hallway. Center.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3 (1)
Status effects:Transformation status: Magma Man!
[Gooey structure][Energy based:4/7] Damage is calculated through dex-based exposure.
Inventory:-Steel chest armor:
[Smooth surface]-Small magma-repairing axe:
[Energy based:3/3] Damage is calculated through dex-based exposure.
+1 dex when using it, because it is light.
Location: Greenhouse Room. North entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
-Blood aura
Transformation status:
Left arm is inert candy:
-1 to wrestling
Inventory:
Location: Portal Room. Center.
Name: Cranky the Tanky
Appearance: A tall man, very bulky with fiery red hair. His fists glow with blood.
Stats:Str: 1
Dex: 1
Spd: 0
Wil: 1
End: 3
Pot: 1
Pol: 2
Status Effects:-Torso:
[Pain I]Transformation Status:Inventory:Location: Grand Room. Center.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:
Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center.