Turn 124"Magic useless."
More scienceing. Say Rebusdiiu(G-104) and Ratentcius(G-115).
[Pot:2]
You get another line, one which does exactly nothing. How fortunate.
[Pot:2]
Nothing happens. You are not sure why.
Uselessness confirmed.
From the North, you can here some footsteps. They irregular, like if the being in question was limping...
And then you are greeted with the sight of a hippopotamus made out of diamond. It lacks one of its back legs, and it is staring at you, with its diamond corneas. You are not sure what it wants. It definitely doesn't seem friendly, though.
Still a fair bit left... but it is close...
More...magic...must...SCIENCE!
[Pot:3]
You sense that the nothingness has been fired towards somewhere, you are not really sure.
[Pot:3]
You get some drops of a black liquid, which appears to be ink.
[Pot:1]
A golden line appears, but it tries to move and entangles itself in a mess, a knot made out of itself.
[Pot:1]
[Will:4
-1=3]
You notice something going wrong, and when you try to do something about it, you realize that it is too late. You left arm is already glowing erratically and without control, the magic taking effect already. A bright flash of light ensues, and you notice that it has become... a candy cane! It still has the same shape of your arm, but it has the colorful red and white colors that would make it so delicious to children and adults alike! And you can't feel it! Wait, WHY CAN'T I FEEL MY ARM?!
Left arm is inert candy:
-1 to wrestling
You notice that the blood aura, that extended in a definite distance around your body, is now ignoring your candy arm, and that, hadn't you put it close to you, it would have been stained with gore by now.
Continue my pattern of science!
[Pot:6]
You get a thick golden line, one that shapes itself into what seems to be a giant book, one that could beat the hell out of the Encyclopedia Britannica in a weight competition, by itself. With a flash of light, it materializes into solid gold, and falls to the floor with an audible thud. Your predictions were correct, as you can barely move it. You inspect it and open the book, and find that nothing is written inside of it.
Who would have thought that magic would be so boring?
Idea. Let's test!
[Pot:3
+1=4]
You get a golden line which splits into four different ones, each of them taking the shape of a bolt, combined with a crossbow. With a flash of light, they materialize into steel, each of them cracking with electricity. You are not sure to touch them or not. They seem to be holding a small amount of electricity each, and it seems to be fading away.
Sciencebot will science
Science dragon does science!
[Pot:4
+1=5]
Nothing happens. Why? Magic, why do you ignore this humble dragon?
[Pot:6]
A thick line appears, and it draws a great cage. Hmm, you could trap someone in this, and it would still be able to move a little bit.
[Pot:2]
Now you get a useless line, from the boring and lazy kind.
[Pot:4]
You now get a line which draws a mace. Hehehe, you could crack some skulls with that! If you had any means to hold it. And if it had any kind of corporeality.
[Pot:1]
Another golden line, which just becomes a mess of intertwined lines. Oops.
[Pot:1]
Same as before. You are getting worse at this.
[Pot:1]
Nothing happens. You are not sure if this is your fault too.
Sheep.
The Tribal fiend looks at the cardboard sheep and opens its sewn mouth, a metallic voice coming from within, but aided from a myriad of tiny, creepy ones that echo its sounds:
"
FEEBLE ANIMAL, OBEY MY COMMANDS!"
"Baa?" The sheep manages to emit between sounds that resemble, well, cardboard boxes being move from one place to another.
"
I AM NOW THE MASTER OF YOUR DESTINY, YOU WILL IS MINE!"
To which the sheep just answers by tilting its head at a side, much like a dog would do. Huh.
Robert then tries to command it with its will, but nothing happens.
The sheep, meanwhile, keeps inspecting its limbs, and then suddenly focuses on one of its front legs:
[Sheep will:5]
And it suddenly is rearranged into a longer and more stylized one, and then the sheep continues to change its body until it looks far taller, but at the same time thinner and delicate. It seems proud of its job.
Robert then shrugs and attempts to put the flesh thing in his mouth, finding that he is unable to do so, both because of the repulsive force which would be dismantled if he actually wanted to penetrate it, and the thin platinum threads loosely sewing his mouth.
Maybe there as a cost in shielding yourself from the outside world like that. Maybe.
"A minor setback! Let me just..."
"How about a do-over?"
Second verse, same as the first.
You decide that you don't want to fight, and so each of you does his own thing.
Derm focuses his magical energies, the usual style:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Thrakor, on the other hand, tries to do what he couldn't do before:
[Pot:2
+1=3]
A tiny magma wall, which would reach your things if you were standing on actual legs, appears in front of you. You quickly begin enthusiastically rubbing the lower parts of your body against it, finding that they are regenerating, albeit slowly. While Derm did his thing, you have acquire two half-legs, and now can properly stand.
You still have the dex and spd maluses from lacking legs, but are not considered on ground.
You didn't lose energy this turn because you were by the hot wall.
As you both didn't attack each other this turn, you have full pool.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]Location:Greenhouse Room. South entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:NE Hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:Crystalline nails on arms and chest.
Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards: Not currently worn
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
2 Steel shaft bolts with acid filled crystal tips
3 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. East Side. In shallow water.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Transformation status: Big biometal drake
[Big][Yields][Soft][Naturally sharp]Inventory: Can't grab stuff
-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:Greenhouse Room. South entrance.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status: Magma Man which lacks legs:
[Gooey structure][Energy based:6/7] Damage is calculated through dex-based exposure.
-2 to dex and speed for having half-legs!
Inventory:-Steel chest armor:
[Smooth surface]Location: Greenhouse Room. North entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
-Blood aura
Transformation status:
Left arm is inert candy:
-1 to wrestling
Inventory:
Location: Portal Room. Center.
Name: ATHATH
Appearance: Generic dude until specified
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 6
End: 0
Pot: 1
Pol: 2
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.
Name: Cranky the Tanky
Appearance: A tall man, very bulky with fiery red hair. His fists glow with blood.
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 1
End: 3
Pot: 1
Pol: 2
Status Effects:
Transformation Status:
Inventory:
Location: Grand Room. Center.
GM commentsSo, I had to make this question to myself: "If I were a sentient cardboard sheep that had been recently summoned into existence from thin air, and possessed the ability to manipulate its body at will, how would I transform my body?". Ahhh, insanity, I missed you so much...